649 lines
17 KiB
C
649 lines
17 KiB
C
// Copyright (C) 2011 Valeriano Alfonso Rodriguez (Kableado)
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#include <stdlib.h>
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#include <math.h>
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#include "GameLib.h"
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extern int gamelib_debug;
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#include "GameEnts.h"
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DrawImg img_barrel;
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DrawImg img_barrel2;
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DrawImg img_column;
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DrawImg img_column_faded;
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DrawImg img_rock;
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DrawImg img_lamp;
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DrawImg img_floor;
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DrawImg img_floor_left;
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DrawImg img_floor_right;
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DrawImg img_floor_center;
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DrawImg img_hole_spiked;
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Anim anim_hole_lava;
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DrawImg img_player_down;
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DrawImg img_player_up;
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DrawImg img_player_left;
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DrawImg img_player_right;
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DrawImg img_savepoint;
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Anim anim_savepoint_active;
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DrawImg img_endpoint;
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Anim anim_exitpoint;
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DrawImg img_arrowshooter_up;
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DrawImg img_arrowshooter_down;
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DrawImg img_arrowshooter_left;
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DrawImg img_arrowshooter_right;
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DrawImg img_arrow_up;
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DrawImg img_arrow_down;
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DrawImg img_arrow_left;
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DrawImg img_arrow_right;
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Anim anim_fire;
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DrawImg img_player_broken;
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AudioSnd snd_arrowhit;
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AudioSnd snd_savepoint;
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AudioSnd snd_exitpoint;
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AudioSnd snd_shootarrow;
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AudioSnd snd_burn;
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AudioSnd snd_fillhole;
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AudioSnd snd_drag;
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Entity ent_player;
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Entity ent_barrel;
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Entity ent_column;
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Entity ent_column_faded;
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Entity ent_rock;
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Entity ent_lamp;
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Entity ent_floor;
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Entity ent_floor_right;
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Entity ent_floor_left;
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Entity ent_floor_center;
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Entity ent_hole_spiked;
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Entity ent_hole_filled;
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Entity ent_hole_lava;
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Entity ent_arrowshooter_up;
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Entity ent_arrowshooter_down;
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Entity ent_arrowshooter_left;
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Entity ent_arrowshooter_right;
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Entity ent_arrow_up;
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Entity ent_arrow_down;
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Entity ent_arrow_left;
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Entity ent_arrow_right;
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Entity ent_exitpoint;
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Entity ent_endpoint;
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Entity ent_savepoint;
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Entity ent_teleporter;
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Entity ent_teleporter_dest;
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Entity ent_fire;
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Entity ent_player_broken;
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extern int game_level;
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extern int game_level_point;
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extern int game_level_reset;
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void player_proc(Entity e,int ft){
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vec2 vel;
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int pos[2],size[2],delta[2];
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if (gamelib_debug) {
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if (Input_GetKey(InputKey_Jump)==InputKey_Pressed) {
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if (!(e->flags&EntityFlag_Collision)) {
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e->flags|=(EntityFlag_Collision|EntityFlag_Overlap);
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GameLib_EntitySetLight(e,0.4f,0.4f,0.4f,5*32.0f);
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}else {
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e->flags&=~(EntityFlag_Collision|EntityFlag_Overlap);
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GameLib_EntitySetLight(e,0.7f,0.7f,0.7f,20*32.0f);
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}
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}
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}
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if(Input_GetDir(vel)){
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vec2 up,right;
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float updown,leftright;
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vec2_set(up,0,-1);
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vec2_set(right,1,0);
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updown=vec2_dot(up,vel);
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leftright=vec2_dot(right,vel);
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if(fabs(updown)>=fabs(leftright)){
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if(updown>0.0f){
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AnimPlay_SetImg(&e->anim,img_player_up);
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}else{
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AnimPlay_SetImg(&e->anim,img_player_down);
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}
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}else{
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if(leftright>0.0f){
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AnimPlay_SetImg(&e->anim,img_player_right);
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}else{
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AnimPlay_SetImg(&e->anim,img_player_left);
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}
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}
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vec2_scale(vel,vel,1);
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Entity_AddVelLimit(e,vel,3.0f);
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}
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// Scroll View
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GameLib_GetPos(pos);
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GameLib_GetSize(size);
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size[0]/=2;
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size[1]/=2;
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pos[0]+=size[0];
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pos[1]+=size[1];
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delta[0]=e->pos[0]-pos[0];
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delta[1]=e->pos[1]-pos[1];
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pos[0]-=size[0];
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pos[1]-=size[1];
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pos[0]=pos[0]+delta[0]/10;
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pos[1]=pos[1]+delta[1]/10;
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GameLib_SetPos(pos);
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}
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int player_collision(Entity e1,Entity e2,float t,vec2 n){
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if(e2->type==Ent_Barrel){
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float vlen;
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vec2 vdir;
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vlen=sqrtf(vec2_dot(e1->vel,e1->vel));
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if(vlen>0.0f){
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vec2_scale(vdir,e1->vel,1.0f/vlen);
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if(vec2_dot(vdir,n)>0.9){
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Entity_CollisionResponseCircle(e1,e2,t,vdir);
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return(2);
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}else{
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return(1);
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}
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}else{
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return(1);
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}
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}
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return(1);
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}
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void barrel_proc(Entity e,int ft){
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float qvel;
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int tnow;
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qvel=vec2_dot(e->vel,e->vel);
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if(qvel>0.0f){
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tnow=Time_GetTime()/1000;
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if(tnow-250>e->A){
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GameLib_PlaySound(snd_drag,(int)e->pos[0],(int)e->pos[1]);
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e->A=tnow;
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}
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}
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}
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void hole_spiked_overlap(Entity e1,Entity e2){
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Entity e;
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if(e2->type==Ent_Barrel){
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Entity e;
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// Disable future overlaps
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e1->overlap=NULL;
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// Remove the two entities
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GameLib_DelEntity(e1);
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GameLib_DelEntity(e2);
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// "Fill the hole"
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e=Entity_Copy(ent_hole_filled);
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vec2_copy(e->pos,e1->pos);
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GameLib_AddEntity(e);
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GameLib_PlaySound(snd_fillhole,(int)e2->pos[0],(int)e2->pos[1]);
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}
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if(e2->type==Ent_Player){
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// "Kill the player"
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e=Entity_Copy(ent_player_broken);
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vec2_copy(e->pos,e2->pos);
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GameLib_AddEntity(e);
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GameLib_PlaySound(snd_burn,(int)e2->pos[0],(int)e2->pos[1]);
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GameLib_DelEntity(e2);
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// HACK
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game_level_reset=1;
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}
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}
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void hole_lava_overlap(Entity e1,Entity e2){
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Entity e;
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if(e2->type==Ent_Barrel){
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// "Burn the barrel"
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GameLib_DelEntity(e2);
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e=Entity_Copy(ent_fire);
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vec2_copy(e->pos,e2->pos);
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GameLib_AddEntity(e);
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GameLib_PlaySound(snd_burn,(int)e2->pos[0],(int)e2->pos[1]);
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}
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if(e2->type==Ent_Player){
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// "Burn the player"
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GameLib_DelEntity(e2);
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game_level_reset=1;
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e=Entity_Copy(ent_fire);
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vec2_copy(e->pos,e2->pos);
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GameLib_AddEntity(e);
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GameLib_PlaySound(snd_burn,(int)e2->pos[0],(int)e2->pos[1]);
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}
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}
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int arrow_collision(Entity e1,Entity e2,float t,vec2 n){
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Entity e;
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if(e1->postproc)
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return(0);
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if(e2->type==Ent_ArrowShooter)
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return(0);
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if(e2->type==Ent_Arrow)
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return(0);
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if(e2->type==Ent_Player){
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// KILL the player
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e=Entity_Copy(ent_player_broken);
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vec2_copy(e->pos,e2->pos);
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GameLib_AddEntity(e);
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GameLib_DelEntity(e2);
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GameLib_PlaySound(snd_burn,(int)e2->pos[0],(int)e2->pos[1]);
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game_level_reset=1;
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}
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GameLib_DelEntity(e1);
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GameLib_PlaySound(snd_arrowhit,(int)e1->pos[0],(int)e1->pos[1]);
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return(0);
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}
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void arrowshooter_oncopy(Entity e){
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e->A=rand()%30;
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}
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void arrowshooter_proc(Entity e,int ft){
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if(e->A==0){
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Entity e2;
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e2=Entity_Copy(e->child);
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vec2_copy(e2->pos,e->pos);
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GameLib_AddEntity(e2);
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GameLib_PlaySound(snd_shootarrow,(int)e->pos[0],(int)e->pos[1]);
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e->A=60;
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}else{
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e->A--;
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}
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}
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Entity _savepoint=NULL;
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void savepoint_ondelete(Entity e){
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if(_savepoint==e){
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_savepoint=NULL;
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}
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}
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void savepoint_overlap(Entity e1,Entity e2){
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if(e2->type==Ent_Player){
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// Save the point
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if(game_level_point!=e1->A){
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game_level_point=e1->A;
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GameLib_PlaySound(snd_savepoint,(int)e1->pos[0],(int)e1->pos[1]);
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}
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if(e1!=_savepoint){
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AnimPlay_SetAnim(&e1->anim,anim_savepoint_active);
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GameLib_EntitySetLight(e1,0.0f,0.0f,0.5f,4*32.0f);
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if(_savepoint){
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AnimPlay_SetImg(&_savepoint->anim,img_savepoint);
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GameLib_EntitySetLight(_savepoint,0.0f,0.0f,0.5f,2*32.0f);
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}
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_savepoint=e1;
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}
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}
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}
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void exitpoint_overlap(Entity e1,Entity e2){
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if(e2->type==Ent_Player){
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// Exit the level
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game_level++;
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game_level_point=1;
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game_level_reset=2;
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// HACK: Delete the player
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GameLib_DelEntity(e2);
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GameLib_PlaySound(snd_exitpoint,(int)e1->pos[0],(int)e1->pos[1]);
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}
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}
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void endpoint_overlap(Entity e1,Entity e2){
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if(e2->type==Ent_Player){
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// Go to end
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game_level_reset=3;
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// HACK: Delete the player
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GameLib_DelEntity(e2);
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GameLib_PlaySound(snd_exitpoint,(int)e1->pos[0],(int)e1->pos[1]);
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}
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}
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void timeoutent_proc(Entity e,int ft){
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if(e->A==0){
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GameLib_DelEntity(e);
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}else{
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e->A--;
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}
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}
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int teleporter_searchdest(Entity ent,void *d){
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int a=*(int*)d;
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if(ent->type!=Ent_Teleporter_Dest){
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return 0;
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}
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if(ent->A==a){
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return 1;
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}
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return 0;
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}
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void teleporter_overlap(Entity e1,Entity e2){
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Entity dest=NULL;
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// Search the destination
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dest=GameLib_SearchEnt(teleporter_searchdest,&e1->A);
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if(dest){
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vec2_copy(e2->pos,dest->pos);
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}
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}
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void GameEnts_Init(){
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Entity ent;
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//////////////////////////////
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// Load Resources
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img_barrel=Draw_LoadImage("data/barrel.png");
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Draw_SetOffset(img_barrel,-16,-32);
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img_barrel2=Draw_LoadImage("data/barrel2.png");
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Draw_SetOffset(img_barrel2,-16,-16);
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img_floor=Draw_LoadImage("data/floor.png");
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Draw_SetOffset(img_floor,-16,-16);
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img_floor_left=Draw_LoadImage("data/floor_left.png");
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Draw_SetOffset(img_floor_left,-16,-16);
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img_floor_right=Draw_LoadImage("data/floor_right.png");
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Draw_SetOffset(img_floor_right,-16,-16);
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img_floor_center=Draw_LoadImage("data/floor_center.png");
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Draw_SetOffset(img_floor_center,-16,-16);
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img_column=Draw_LoadImage("data/column.png");
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Draw_SetOffset(img_column,-16,-80);
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img_column_faded=Draw_LoadImage("data/column_faded.png");
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Draw_SetOffset(img_column_faded,-16,-80);
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img_rock=Draw_LoadImage("data/rock.png");
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Draw_SetOffset(img_rock,-16,-32);
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img_lamp=Draw_LoadImage("data/lamp.png");
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Draw_SetOffset(img_lamp,-16,-48);
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img_hole_spiked=Draw_LoadImage("data/hole_spiked.png");
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Draw_SetOffset(img_hole_spiked,-16,-16);
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anim_hole_lava=Anim_LoadAnim("data/hole_lava.png",2,3);
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Anim_SetOffset(anim_hole_lava,-16,-16);
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img_player_up=Draw_LoadImage("data/player_up.png");
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Draw_SetOffset(img_player_up,-16,-48);
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img_player_down=Draw_LoadImage("data/player_down.png");
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Draw_SetOffset(img_player_down,-16,-48);
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img_player_left=Draw_LoadImage("data/player_left.png");
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Draw_SetOffset(img_player_left,-16,-48);
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img_player_right=Draw_LoadImage("data/player_right.png");
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Draw_SetOffset(img_player_right,-16,-48);
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img_savepoint=Draw_LoadImage("data/save_point.png");
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Draw_SetOffset(img_savepoint,-16,-16);
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anim_savepoint_active=Anim_LoadAnim("data/save_point_active.png",2,5);
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Anim_SetOffset(anim_savepoint_active,-16,-16);
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anim_exitpoint=Anim_LoadAnim("data/exit_point.png",2,10);
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Anim_SetOffset(anim_exitpoint,-16,-48);
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img_endpoint=Draw_LoadImage("data/end_point.png");
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Draw_SetOffset(img_endpoint,-16,-32);
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img_arrowshooter_up=Draw_LoadImage("data/arrowshooter_up.png");
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Draw_SetOffset(img_arrowshooter_up,-16,-16);
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img_arrowshooter_down=Draw_LoadImage("data/arrowshooter_down.png");
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Draw_SetOffset(img_arrowshooter_down,-16,-16);
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img_arrowshooter_left=Draw_LoadImage("data/arrowshooter_left.png");
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Draw_SetOffset(img_arrowshooter_left,-16,-16);
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img_arrowshooter_right=Draw_LoadImage("data/arrowshooter_right.png");
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Draw_SetOffset(img_arrowshooter_right,-16,-16);
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img_arrow_up=Draw_LoadImage("data/arrow_up.png");
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Draw_SetOffset(img_arrow_up,-16,-16);
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img_arrow_down=Draw_LoadImage("data/arrow_down.png");
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Draw_SetOffset(img_arrow_down,-16,-16);
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img_arrow_left=Draw_LoadImage("data/arrow_left.png");
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Draw_SetOffset(img_arrow_left,-16,-16);
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img_arrow_right=Draw_LoadImage("data/arrow_right.png");
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Draw_SetOffset(img_arrow_right,-16,-16);
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anim_fire=Anim_LoadAnim("data/fire.png",3,5);
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Anim_SetOffset(anim_fire,-16,-48);
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img_player_broken=Draw_LoadImage("data/player_broken.png");
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Draw_SetOffset(img_player_broken,-16,-48);
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snd_arrowhit=Audio_LoadSound("data/Hit_Hurt10.wav");
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snd_exitpoint=Audio_LoadSound("data/Powerup10.wav");
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snd_savepoint=Audio_LoadSound("data/Powerup30.wav");
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snd_shootarrow=Audio_LoadSound("data/Laser_Shoot2.wav");
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snd_burn=Audio_LoadSound("data/Explosion2.wav");
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snd_fillhole=Audio_LoadSound("data/Hit_Hurt16.wav");
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snd_drag=Audio_LoadSound("data/Explosion16.wav");
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///////////////////////////////////////
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// Create the entity templates
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ent=Entity_New();
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ent->mass=-1.0f;
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ent->flags=0;
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//Entity_SetLight(ent,0.2f,0.2f,0.2f,1.0f);
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Entity_SetLight(ent,0,0,0,1);
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ent_player=Entity_Copy(ent);
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ent_player->type=Ent_Player;
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ent_player->radius=16.0f;
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ent_player->mass=70.0f;
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ent_player->backFric_static=0.5f;
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ent_player->flags=
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EntityFlag_Collision|EntityFlag_Overlap|EntityFlag_Light;
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Entity_SetLight(ent_player,0.4f,0.4f,0.4f,3*32.0f);
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AnimPlay_SetImg(&ent_player->anim,img_player_down);
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ent_player->proc=player_proc;
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ent_player->collision=player_collision;
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ent_barrel=Entity_Copy(ent);
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ent_barrel->type=Ent_Barrel;
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ent_barrel->flags=
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EntityFlag_Collision|EntityFlag_Overlap;
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ent_barrel->radius=16.0f;
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ent_barrel->mass=100.0f;
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ent_barrel->backFric_static=0.5f;
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ent_barrel->proc=barrel_proc;
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AnimPlay_SetImg(&ent_barrel->anim,img_barrel);
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ent_column=Entity_Copy(ent);
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ent_column->type=Ent_Column;
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ent_column->flags=EntityFlag_Collision;
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//ent_column->flags=0;
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ent_column->radius=12;
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AnimPlay_SetImg(&ent_column->anim,img_column);
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ent_column_faded=Entity_Copy(ent_column);
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AnimPlay_SetImg(&ent_column_faded->anim,img_column_faded);
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ent_rock=Entity_Copy(ent_column);
|
|
AnimPlay_SetImg(&ent_rock->anim,img_rock);
|
|
ent_lamp=Entity_Copy(ent_rock);
|
|
AnimPlay_SetImg(&ent_lamp->anim,img_lamp);
|
|
ent_lamp->flags=
|
|
EntityFlag_Collision|EntityFlag_Light;
|
|
Entity_SetLight(ent_lamp,0.4f,0.4f,0.4f,5*32.0f);
|
|
|
|
|
|
|
|
ent_floor=Entity_Copy(ent);
|
|
ent_floor->type=Ent_Floor;
|
|
ent_floor->zorder=-1;
|
|
ent_floor->flags=0;
|
|
AnimPlay_SetImg(&ent_floor->anim,img_floor);
|
|
ent_floor_left=Entity_Copy(ent_floor);
|
|
AnimPlay_SetImg(&ent_floor_left->anim,img_floor_left);
|
|
ent_floor_right=Entity_Copy(ent_floor);
|
|
AnimPlay_SetImg(&ent_floor_right->anim,img_floor_right);
|
|
ent_floor_center=Entity_Copy(ent_floor);
|
|
AnimPlay_SetImg(&ent_floor_center->anim,img_floor_center);
|
|
|
|
ent_hole_spiked=Entity_Copy(ent);
|
|
ent_hole_spiked->type=Ent_Hole_Spiked;
|
|
ent_hole_spiked->zorder=-1;
|
|
ent_hole_spiked->flags=EntityFlag_Overlap;
|
|
ent_hole_spiked->radius=18;
|
|
AnimPlay_SetImg(&ent_hole_spiked->anim,img_hole_spiked);
|
|
ent_hole_spiked->overlap=hole_spiked_overlap;
|
|
|
|
ent_hole_filled=Entity_Copy(ent);
|
|
ent_hole_filled->type=Ent_Hole_Filled;
|
|
ent_hole_filled->zorder=-1;
|
|
ent_hole_filled->flags=0;
|
|
AnimPlay_SetImg(&ent_hole_filled->anim,img_barrel2);
|
|
|
|
ent_hole_lava=Entity_Copy(ent);
|
|
ent_hole_lava->type=Ent_Hole_Lava;
|
|
ent_hole_lava->zorder=-1;
|
|
ent_hole_lava->flags=EntityFlag_Overlap|EntityFlag_Light;
|
|
ent_hole_lava->radius=18;
|
|
AnimPlay_SetAnim(&ent_hole_lava->anim,anim_hole_lava);
|
|
Entity_SetLight(ent_hole_lava,1.0f,0.0f,0.0f,4*32.0f);
|
|
ent_hole_lava->overlap=hole_lava_overlap;
|
|
|
|
|
|
ent_arrow_up=Entity_Copy(ent);
|
|
ent_arrow_up->type=Ent_Arrow;
|
|
//ent_arrow_up->flags=EntityFlag_Collision;
|
|
ent_arrow_up->flags=EntityFlag_Collision|EntityFlag_Light;
|
|
Entity_SetLight(ent_arrow_up,0.2f,0.2f,0.2f,2*32.0f);
|
|
ent_arrow_up->radius=4;
|
|
ent_arrow_up->mass=0.1f;
|
|
ent_arrow_up->collision=arrow_collision;
|
|
ent_arrow_up->proc=timeoutent_proc;
|
|
ent_arrow_up->A=120;
|
|
AnimPlay_SetImg(&ent_arrow_up->anim,img_arrow_up);
|
|
vec2_set(ent_arrow_up->vel,0,-4);
|
|
ent_arrow_down=Entity_Copy(ent_arrow_up);
|
|
AnimPlay_SetImg(&ent_arrow_down->anim,img_arrow_down);
|
|
vec2_set(ent_arrow_down->vel,0,4);
|
|
ent_arrow_left=Entity_Copy(ent_arrow_up);
|
|
AnimPlay_SetImg(&ent_arrow_left->anim,img_arrow_left);
|
|
vec2_set(ent_arrow_left->vel,-4,0);
|
|
ent_arrow_right=Entity_Copy(ent_arrow_up);
|
|
AnimPlay_SetImg(&ent_arrow_right->anim,img_arrow_right);
|
|
vec2_set(ent_arrow_right->vel,4,0);
|
|
|
|
|
|
ent_arrowshooter_up=Entity_Copy(ent);
|
|
ent_arrowshooter_up->type=Ent_ArrowShooter;
|
|
ent_arrowshooter_up->flags=EntityFlag_Collision;
|
|
ent_arrowshooter_up->radius=15;
|
|
ent_arrowshooter_up->oncopy=arrowshooter_oncopy;
|
|
ent_arrowshooter_up->proc=arrowshooter_proc;
|
|
AnimPlay_SetImg(&ent_arrowshooter_up->anim,img_arrowshooter_up);
|
|
ent_arrowshooter_up->child=ent_arrow_up;
|
|
ent_arrowshooter_down=Entity_Copy(ent_arrowshooter_up);
|
|
AnimPlay_SetImg(&ent_arrowshooter_down->anim,img_arrowshooter_down);
|
|
ent_arrowshooter_down->child=ent_arrow_down;
|
|
ent_arrowshooter_left=Entity_Copy(ent_arrowshooter_up);
|
|
AnimPlay_SetImg(&ent_arrowshooter_left->anim,img_arrowshooter_left);
|
|
ent_arrowshooter_left->child=ent_arrow_left;
|
|
ent_arrowshooter_right=Entity_Copy(ent_arrowshooter_up);
|
|
AnimPlay_SetImg(&ent_arrowshooter_right->anim,img_arrowshooter_right);
|
|
ent_arrowshooter_right->child=ent_arrow_right;
|
|
|
|
|
|
ent_savepoint=Entity_Copy(ent);
|
|
ent_savepoint->type=Ent_SavePoint;
|
|
ent_savepoint->zorder=0;
|
|
ent_savepoint->flags=EntityFlag_Overlap|EntityFlag_Light;
|
|
ent_savepoint->radius=20;
|
|
Entity_SetLight(ent_savepoint,0.0f,0.0f,0.5f,2*32.0f);
|
|
AnimPlay_SetImg(&ent_savepoint->anim,img_savepoint);
|
|
ent_savepoint->overlap=savepoint_overlap;
|
|
ent_savepoint->ondelete=savepoint_ondelete;
|
|
|
|
|
|
ent_exitpoint=Entity_Copy(ent);
|
|
ent_exitpoint->type=Ent_ExitPoint;
|
|
ent_exitpoint->flags=EntityFlag_Overlap|EntityFlag_Light;
|
|
Entity_SetLight(ent_exitpoint,0.5f,0.5f,0.5f,5*32.0f);
|
|
ent_exitpoint->radius=20;
|
|
AnimPlay_SetAnim(&ent_exitpoint->anim,anim_exitpoint);
|
|
ent_exitpoint->overlap=exitpoint_overlap;
|
|
ent_endpoint=Entity_Copy(ent_exitpoint);
|
|
AnimPlay_SetImg(&ent_endpoint->anim,img_endpoint);
|
|
ent_endpoint->overlap=endpoint_overlap;
|
|
|
|
ent_teleporter=Entity_Copy(ent);
|
|
ent_teleporter->zorder=0;
|
|
ent_teleporter->type=Ent_Teleporter;
|
|
ent_teleporter->flags=EntityFlag_Overlap|EntityFlag_Light;
|
|
Entity_SetLight(ent_teleporter,0.5f,0.5f,0.5f,5*32.0f);
|
|
ent_teleporter->radius=20;
|
|
AnimPlay_SetImg(&ent_teleporter->anim,img_savepoint);
|
|
ent_teleporter->overlap=teleporter_overlap;
|
|
|
|
ent_teleporter_dest=Entity_Copy(ent);
|
|
ent_teleporter_dest->zorder=0;
|
|
ent_teleporter_dest->type=Ent_Teleporter_Dest;
|
|
ent_teleporter_dest->flags=0;
|
|
AnimPlay_SetImg(&ent_teleporter_dest->anim,img_savepoint);
|
|
|
|
|
|
|
|
|
|
|
|
ent_fire=Entity_Copy(ent);
|
|
ent_fire->type=Ent_Effect;
|
|
ent_fire->flags=EntityFlag_Light;
|
|
Entity_SetLight(ent_fire,1.0f,0.0f,0.0f,3*32.0f);
|
|
AnimPlay_SetAnim(&ent_fire->anim,anim_fire);
|
|
ent_fire->proc=timeoutent_proc;
|
|
ent_fire->A=60;
|
|
|
|
ent_player_broken=Entity_Copy(ent);
|
|
ent_player_broken->type=Ent_Effect;
|
|
ent_player_broken->flags=0;
|
|
AnimPlay_SetImg(&ent_player_broken->anim,img_player_broken);
|
|
|
|
}
|
|
|
|
|