Files
GameLib/CMakeLists.txt
2023-09-22 15:46:31 +02:00

56 lines
1.3 KiB
CMake

cmake_minimum_required(VERSION 3.10)
project(GameLib)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/" "${CMAKE_CURRENT_SOURCE_DIR}/cmake/")
if (EMSCRIPTEN)
message(" * Ignore SDL2 package with Emscripten")
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -s USE_SDL=2")
else()
find_package(SDL2 REQUIRED)
include_directories(${SDL2_INCLUDE_DIRS})
endif()
set(OpenGL_GL_PREFERENCE LEGACY)
find_package(OpenGL REQUIRED)
# -------------------------------------------------------------
# ----- GameLib
set(GAMELIB_HEADERS_PATH ${CMAKE_CURRENT_SOURCE_DIR}/src)
set(GAMELIB_HEADERS
src/TimeUtils.h
src/Util.h
src/QuadArray2D.h
src/Draw.h
src/Input.h
src/Audio.h
src/Anim.h
src/Entity.h
src/GameLib.h)
set(GAMELIB_SOURCE
src/TimeUtils.c
src/Util.c
src/QuadArray2D.c
src/Draw.c
src/Input.c
src/Audio.c
src/Anim.c
src/Entity.c
src/GameLib.c)
add_library(GameLib STATIC
${GAMELIB_HEADERS} ${GAMELIB_SOURCE})
target_include_directories(GameLib PRIVATE ${GAMELIB_HEADERS_PATH})
set(GAMELIB_LIBRARIES ${SDL2_LIBRARIES} ${OPENGL_LIBRARY} m GameLib)
get_directory_property(hasParent PARENT_DIRECTORY)
if(hasParent)
set(GAMELIB_HEADERS_PATH ${GAMELIB_HEADERS_PATH} PARENT_SCOPE)
set(GAMELIB_LIBRARIES ${GAMELIB_LIBRARIES} PARENT_SCOPE)
endif()