163 lines
3.1 KiB
C
163 lines
3.1 KiB
C
#include <stdio.h>
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#include <stdlib.h>
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#include "GameLib.h"
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#define MAP_ANCHO 11
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#define MAP_ALTO 9
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DrawImg tiles[20];
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int mapa[MAP_ANCHO][MAP_ALTO];
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// Dibujar el mapa
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void DrawMapa(){
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int x;
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int y;
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int value;
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// dibujar el entorno
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for(x=0;x<MAP_ANCHO-1;x++){
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for(y=0;y<MAP_ALTO-1;y++){
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value = mapa[x ][y ] * 8;
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value += mapa[x+1][y ] * 4;
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value += mapa[x ][y+1] * 2;
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value += mapa[x+1][y+1] * 1;
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Draw_DrawImg(tiles[value], x*64, y*64);
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}
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}
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}
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// Crear un mapa aleatorio
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int CrearMapa(){
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int x;
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int y;
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double rnd;
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for(x=0;x<MAP_ANCHO;x++){
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for(y=0;y<MAP_ALTO;y++){
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rnd=rand();
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rnd=rnd/RAND_MAX;
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if(rnd>0.7){
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mapa[x][y]=0;
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}else{
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mapa[x][y]=1;
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}
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}
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}
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return 0;
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}
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DrawFnt font;
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DrawFnt fonts;
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DrawImg bisho;
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float xacel,yacel;
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int xpos=0,ypos=0;
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AudioSnd coin;
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int t_start,t_end;
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int frames=0;
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int ProcGame(){
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int i;
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//Draw_Clean(0,0,0);
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DrawMapa();
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if(Input_GetKey(InputKey_Up) && yacel>-10){
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yacel-=2;
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}
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if(Input_GetKey(InputKey_Down) && yacel<10){
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yacel+=2;
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}
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if(Input_GetKey(InputKey_Left) && xacel>-10){
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xacel-=2;
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}
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if(Input_GetKey(InputKey_Right) && xacel<10){
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xacel+=2;
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}
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if(xacel!=0){
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xpos+=xacel;
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if(xacel>0){
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xacel-=1;
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}else{
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xacel+=1;
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}
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}
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if(yacel!=0){
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ypos+=yacel;
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if(yacel>0){
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yacel-=1;
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}else{
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yacel+=1;
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}
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}
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Draw_DrawImgCenter(bisho,xpos,ypos);
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Draw_DrawText(fonts,"BISHO!",xpos-15,ypos-23);
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Draw_DrawText(font ,"BISHO!",xpos-16,ypos-24);
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if(Input_GetKey(InputKey_Action1)==InputKey_Pressed){
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Audio_PlaySound(coin,1,1);
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}
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/*for(i=0;i<1000;i++){
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Draw_DrawImgCenter(bisho,rand()%640,rand()%480);
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}*/
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Draw_DrawText(fonts,"Hola Mundo!",11,11);
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Draw_DrawText(font ,"Hola Mundo!",10,10);
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frames++;
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return(1);
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}
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int main(int argc,char *argv[]){
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srand(time(NULL));
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GameLib_Init(640,480,"Game",60);
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tiles[0] = Draw_LoadImage("data/tile0000.bmp");
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tiles[1] = Draw_LoadImage("data/tile0001.bmp");
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tiles[2] = Draw_LoadImage("data/tile0010.bmp");
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tiles[3] = Draw_LoadImage("data/tile0011.bmp");
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tiles[4] = Draw_LoadImage("data/tile0100.bmp");
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tiles[5] = Draw_LoadImage("data/tile0101.bmp");
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tiles[6] = Draw_LoadImage("data/tile0110.bmp");
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tiles[7] = Draw_LoadImage("data/tile0111.bmp");
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tiles[8] = Draw_LoadImage("data/tile1000.bmp");
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tiles[9] = Draw_LoadImage("data/tile1001.bmp");
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tiles[10] = Draw_LoadImage("data/tile1010.bmp");
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tiles[11] = Draw_LoadImage("data/tile1011.bmp");
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tiles[12] = Draw_LoadImage("data/tile1100.bmp");
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tiles[13] = Draw_LoadImage("data/tile1101.bmp");
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tiles[14] = Draw_LoadImage("data/tile1110.bmp");
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tiles[15] = Draw_LoadImage("data/tile1111.bmp");
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font=Draw_DefaultFont(255,255,255,255);
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fonts=Draw_DefaultFont(0,0,0,127);
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//bisho=Draw_LoadImage("data/bisho.bmp");
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//Draw_ImgSetKeyCol(bisho,0,255,0);
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//Draw_ImgSetAlpha(bisho,127);
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bisho=Draw_LoadImage("data/bisho_alpha.bmp");
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Draw_ImgSetAlpha(bisho,255);
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xpos=320;
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ypos=240;
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coin=Audio_LoadSound("data/coin.wav");
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CrearMapa();
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t_start=SDL_GetTicks();
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Draw_Loop(ProcGame);
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t_end=SDL_GetTicks();
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printf("%d %d %.2f\n",t_end-t_start,frames,frames/((t_end-t_start)/1000.0f));
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return(0);
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}
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