178 lines
3.8 KiB
C
178 lines
3.8 KiB
C
// Copyright (C) 2011-2015 Valeriano Alfonso Rodriguez (Kableado)
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#ifndef _DRAW_H_
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#define _DRAW_H_
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/////////////////////////////
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// Draw_Init
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//
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// Initializes the game window.
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int Draw_Init(int width, int height, char *title, int pfps, int fps);
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/////////////////////////////
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// Draw_Clean
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//
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// Cleans the game window.
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void Draw_Clean(unsigned char r, unsigned char g, unsigned char b);
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/////////////////////////////
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// Draw_Loop
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//
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// Loops updating the game window.
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void Draw_Loop(void (*proc)(void *data), void (*draw)(void *data, float f),
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void *data);
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/////////////////////////////
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// Draw_BreakLoop
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//
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// Breaks the drawing loop
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void Draw_BreakLoop();
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/////////////////////////////
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// Draw_OverrideExit
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//
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// Overrides the default exit mechanism
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void Draw_OverrideExit(int override);
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/////////////////////////////
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// Draw_Flush
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//
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// Performs all the queued draw actions.
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void Draw_Flush();
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////////////////////////////////////////////////
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// DrawImg //
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/////////////
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// Reference to a image.
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typedef void *DrawImg;
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/////////////////////////////
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// Draw_CreateImage
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//
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DrawImg Draw_CreateImage(int w, int h);
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/////////////////////////////
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// Draw_LoadImage
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//
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// Loads a image, giving a reference.
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DrawImg Draw_LoadImage(char *filename);
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/////////////////////////////
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// Draw_GetSize
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//
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// Gets the image size.
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void Draw_GetSize(DrawImg img, int *w, int *h);
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/////////////////////////////
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// Draw_SetOffset
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// Draw_GetOffset
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//
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// Sets and Gets the image offset.
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void Draw_SetOffset(DrawImg img, int x, int y);
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void Draw_GetOffset(DrawImg img, int *x, int *y);
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/////////////////////////////
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// Draw_SetFlip
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// Draw_GetFlip
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//
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//
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void Draw_SetFlip(DrawImg img, int flip);
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int Draw_GetFlip(DrawImg img);
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/////////////////////////////
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// Draw_DrawImg
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//
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// Draws an image.
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void Draw_DrawImg(DrawImg img, int x, int y, float scale[2]);
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/////////////////////////////
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// Draw_DrawImgResized
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//
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// Draws an image, resizing.
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void Draw_DrawImgResized(DrawImg img, int x, int y, float w, float h);
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/////////////////////////////
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// Draw_DrawImgPart
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//
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// Draws an image part.
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void Draw_DrawImgPart(DrawImg img, int x, int y, int w, int h, int i, int j,
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float scale[2]);
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/////////////////////////////
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// Draw_DrawImgPartHoriz
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//
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// Draws an image part horizontally.
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void Draw_DrawImgPartHoriz(DrawImg img, int x, int y, int w, int i,
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float scale[2]);
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/////////////////////////////
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// Draw_ImgParallax
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//
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//
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void Draw_ImgParallax(DrawImg img, int imgSize[2], int imgOffset[2],
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float parallaxFactor[2], int gamePos[2], int gameSize[2]);
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/////////////////////////////
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// Draw_SetColor
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//
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//
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void Draw_SetColor(float r, float g, float b, float a);
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////////////////////////////////////////////////
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// DrawFnt //
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/////////////
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// Reference to a Font.
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typedef void *DrawFnt;
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/////////////////////////////
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// Draw_DefaultFont
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//
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// Creates the default font.
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DrawFnt Draw_DefaultFont(unsigned char r, unsigned char g, unsigned char b,
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unsigned char a);
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/////////////////////////////
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// Draw_LoadFont
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//
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// Load a font from a file.
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DrawFnt Draw_LoadFont(char *fichero, int min, int max);
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/////////////////////////////
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// Draw_FontScale
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//
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void Draw_FontScale(DrawFnt f, float scale[2]);
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/////////////////////////////
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// Draw_DrawText
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//
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// Draws text using a font
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void Draw_DrawText(DrawFnt f, char *text, int x, int y);
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/////////////////////////////
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// Draw_SaveRGBAToBMP
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//
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//
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void Draw_SaveRGBAToBMP(char *filename, unsigned char *data, int width,
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int height);
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/////////////////////////////
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// Draw_SaveRGBAToPNG
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//
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//
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void Draw_SaveRGBAToPNG(char *filename, unsigned char *data, int width,
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int height);
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/////////////////////////////
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// Draw_SaveScreenshoot
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//
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//
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void Draw_SaveScreenshoot(char *filename);
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/////////////////////////////
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// Draw_ShowCursor
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//
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//
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void Draw_ShowCursor(int showCursor);
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#endif
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