Files
GameLib/Game/GameEnts.c
2016-09-08 00:51:05 +02:00

156 lines
3.0 KiB
C

// Copyright (C) 2012 Valeriano Alfonso Rodriguez (Kableado)
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include "GameLib.h"
extern int gamelib_debug;
#include "GameEnts.h"
DrawImg img_player;
DrawImg img_platform;
DrawImg img_block;
Entity ent_Player;
Entity ent_Platform;
Entity ent_Block;
int EntityApplyGravity(Entity e){
float grav=10.0f;
float vTerminal=50.0f;
vec2 vGrav;
// Only apply gravity to some entity types
if(!(
e->type==Ent_Player ||
0
))
{
return(1);
}
// Apply gravity
vec2_set(vGrav,0.0f,grav);
Entity_AddVelLimit(e,vGrav,vTerminal);
return(1);
}
void player_proc(Entity e,int ft){
float acel=8.0f;
float maxVel=30.0f;
float jumpVel=50.0f;
float shootVel=50.0f;
if(Input_GetKey(InputKey_Jump)==InputKey_Pressed ||
Input_GetKey(InputKey_Up)==InputKey_Pressed)
{
vec2 jump;
// Apply jump
if(e->vel[1]>(-jumpVel)){
e->vel[1]=-jumpVel;
}
Entity_CalcBBox(e);
// FIXME: play sound
}
if(Input_GetKey(InputKey_Left)){
vec2 left;
// Apply left movement
vec2_set(left,-acel,0.0f);
Entity_AddVelLimit(e,left,maxVel);
e->A=0;
}
if(Input_GetKey(InputKey_Right)){
vec2 right;
// Apply right movement
vec2_set(right,acel,0.0f)
Entity_AddVelLimit(e,right,maxVel);
e->A=1;
}
if(Input_GetKey(InputKey_Action1)==InputKey_Pressed ||
Input_GetKey(InputKey_Action2)==InputKey_Pressed)
{
}
// Scroll View
GameLib_MoveToPos(e->pos,0.6f);
}
void GameEnts_Init(){
/////////////////////////////
// Load and initialize media.
//
img_player=Draw_LoadImage("data/player.png");
img_platform=Draw_LoadImage("data/platform.png");
img_block=Draw_LoadImage("data/block.png");
/////////////////////////
// Initialize entity types.
//
ent_Player=Entity_New();
ent_Player->type=Ent_Player;
//ent_Player->flags=EntityFlag_Light;
//Entity_SetLight(ent_Player,.2,.2,.2,200);
ent_Player->flags=EntityFlag_Collision|EntityFlag_Overlap;
ent_Player->zorder=0;
AnimPlay_SetImg(&ent_Player->anim,img_player);
ent_Player->proc=player_proc;
ent_Player->mass=1.0f;
ent_Player->radius=12;
ent_Player->width=24;
ent_Player->height=24;
ent_Player->fric_static=0.0f;
ent_Player->fric_dynamic=0.2f;
ent_Platform=Entity_New();
ent_Platform->type=Ent_Platform;
ent_Platform->flags=EntityFlag_PlatformCollision;
ent_Platform->zorder=-1;
AnimPlay_SetImg(&ent_Platform->anim,img_platform);
ent_Platform->mass=0.0f;
ent_Platform->radius=12;
ent_Platform->width=64;
ent_Platform->height=16;
ent_Platform->fric_static=0.0f;
ent_Platform->fric_dynamic=0.2f;
ent_Block=Entity_New();
ent_Block->type=Ent_Block;
ent_Block->flags=EntityFlag_BlockCollision;
ent_Block->zorder=-1;
AnimPlay_SetImg(&ent_Block->anim,img_block);
ent_Block->mass=0.0f;
ent_Block->radius=32;
ent_Block->width=64;
ent_Block->height=64;
ent_Block->fric_static=0.0f;
ent_Block->fric_dynamic=0.2f;
}