Files
GameLib/Makefile.common

120 lines
2.8 KiB
Makefile

########################
# Utility Declarations #
########################
ifeq ($(VERBOSE_BUILD),true)
DO_CC=$(CC) $(CFLAGS) -o $@ -c $<
DO_CXX=$(CXX) $(CFLAGS) -o $@ -c $<
else
DO_CC=@$(ECHO) "CC: $@" ;\
$(CC) $(CFLAGS) -o $@ -c $<
DO_CXX=@$(ECHO) "CXX: $@" ;\
$(CXX) $(CFLAGS) -o $@ -c $<
endif
########################
# GameLib Declarations #
########################
CFLAGS += -IGameLib
GAMELIB_HEADS = \
GameLib/Time.h \
GameLib/Util.h \
GameLib/QuadArray2D.h \
GameLib/Draw.h \
GameLib/Input.h \
GameLib/Audio.h \
GameLib/Anim.h \
GameLib/Entity.h \
GameLib/GameLib.h
GAMELIBS_OBJS = \
$(BUILDDIR)/GameLib/Time.o \
$(BUILDDIR)/GameLib/Util.o \
$(BUILDDIR)/GameLib/QuadArray2D.o \
$(BUILDDIR)/GameLib/Draw.o \
$(BUILDDIR)/GameLib/Input.o \
$(BUILDDIR)/GameLib/Audio.o \
$(BUILDDIR)/GameLib/Anim.o \
$(BUILDDIR)/GameLib/Entity.o \
$(BUILDDIR)/GameLib/GameLib.o
RES_GAMELIB_OUT = $(BUILDDIR)/$(RES_GAMELIB)
#####################
# Game Declarations #
#####################
GAME_HEADS = $(GAMELIB_HEADS) Game/GameEnts.h Game/GameMap.h
GAME_OBJS = \
$(BUILDDIR)/Game/GameEnts.o \
$(BUILDDIR)/Game/GameMap.o \
$(BUILDDIR)/Game/main.o
RES_GAME_OUT = $(BUILDDIR)/$(RES_GAME)
#################
# General Rules #
#################
all: $(BUILDDIR) $(RES_GAME_OUT)
$(BUILDDIR):
$(MKDIR) $(BUILDDIR)
$(MKDIR) $(BUILDDIR)/GameLib
$(MKDIR) $(BUILDDIR)/Game
clean:
$(RM) $(GAMELIBS_OBJS) $(RES_GAMELIB_OUT) $(GAME_OBJS) $(RES_GAME_OUT)
run: $(BUILDDIR) $(RES_GAME_OUT)
$(LAUNCHER) ./$(RES_GAME_OUT) debug
rebuild: clean all
#################
# GameLib Rules #
#################
$(BUILDDIR)/GameLib/Time.o: GameLib/Time.c $(HEADS)
$(DO_CC)
$(BUILDDIR)/GameLib/Util.o: GameLib/Util.c $(HEADS)
$(DO_CC)
$(BUILDDIR)/GameLib/QuadArray2D.o: GameLib/QuadArray2D.c $(HEADS)
$(DO_CC)
$(BUILDDIR)/GameLib/Draw.o: GameLib/Draw.c $(HEADS)
$(DO_CC)
$(BUILDDIR)/GameLib/Input.o: GameLib/Input.c $(HEADS)
$(DO_CC)
$(BUILDDIR)/GameLib/Audio.o: GameLib/Audio.c $(HEADS)
$(DO_CC)
$(BUILDDIR)/GameLib/Entity.o: GameLib/Entity.c $(HEADS)
$(DO_CC)
$(BUILDDIR)/GameLib/Anim.o: GameLib/Anim.c $(HEADS)
$(DO_CC)
$(BUILDDIR)/GameLib/GameLib.o: GameLib/GameLib.c $(HEADS)
$(DO_CC)
##############
# Game Rules #
##############
$(BUILDDIR)/Game/GameEnts.o: Game/GameEnts.c $(HEADS)
$(DO_CC)
$(BUILDDIR)/Game/GameMap.o: Game/GameMap.c $(HEADS)
$(DO_CC)
$(BUILDDIR)/Game/main.o: Game/main.c $(HEADS)
$(DO_CC)
################
# Result Rules #
################
$(RES_GAMELIB_OUT): $(GAMELIBS_OBJS)
@$(ECHO) "STATICLIB: $@"
@$(AR) rcs $(RES_GAMELIB_OUT) $(GAMELIBS_OBJS)
$(RES_GAME_OUT): $(RES_GAMELIB_OUT) $(GAME_OBJS)
@$(ECHO) "LINK: $@"
@$(CC) $(GAME_OBJS) $(RES_GAMELIB_OUT) -o $(RES_GAME_OUT) $(LIBS) $(LDFLAGS)