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GameLib/GameLib/Util.h

68 lines
1.7 KiB
C

// Copyright (C) 2011 Valeriano Alfonso Rodriguez (Kableado)
#ifndef _UTIL_H_
#define _UTIL_H_
/////////////////////////////
// SolveQuadratic
//
// Solves a Quadratic equation using a, b and c coeficients.
int SolveQuadratic(float a,float b,float c,float *Rmin,float *Rmax);
////////////////////////////////////////////////
// vec2 //
//////////
// A 2D vector.
typedef float vec2[2];
#define vec2_set(v,x,y) (v)[0]=(x);(v)[1]=(y);
#define vec2_copy(v1,v2) (v1)[0]=(v2)[0];(v1)[1]=(v2)[1];
#define vec2_plus(v,v1,v2) (v)[0]=(v1)[0]+(v2)[0];(v)[1]=(v1)[1]+(v2)[1];
#define vec2_minus(v,v1,v2) (v)[0]=(v1)[0]-(v2)[0];(v)[1]=(v1)[1]-(v2)[1];
#define vec2_scale(v,v1,s) (v)[0]=(v1)[0]*(s);(v)[1]=(v1)[1]*(s);
#define vec2_dot(v1,v2) ((v1)[0]*(v2)[0]+(v1)[1]*(v2)[1])
#define vec2_len(v) sqrtf((v)[0]*(v)[0]+(v)[1]*(v)[1])
#define vec2_perp(v,n) (v)[0]=-(n)[1];(v)[1]=(n)[0];
#define vec2_scaleadd(v,v1,v2,s) (v)[0]=(v2)[0]*(s)+(v1)[0];(v)[1]=(v2)[1]*(s)+(v1)[1];
float vec2_norm(vec2 v);
#define vec2_interpol(v,v1,v2,f) \
(v)[0]=(v1)[0]-f*((v1)[0]-(v2)[0]);\
(v)[1]=(v1)[1]-f*((v1)[1]-(v2)[1]);
/////////////////////////////
// Intersec_RayUnitCircle
//
// Intersection between a ray and a Unit Circle.
int Intersec_RayUnitCircle(vec2 orig,vec2 vel,vec2 center,float *t);
/////////////////////////////
// Intersect_CircleCircle
//
// Colision point of a circle against another circle.
int Colision_CircleCircle(
vec2 cir1,float ra,vec2 vel,
vec2 cb,float rb,
float *t,vec2 n);
/////////////////////////////
// Intersect_RayEdge
//
// Intersection between a ray and a edge.
int Intersect_RayEdge(
vec2 pos,vec2 vel,
vec2 norm,vec2 edgePos,float len,
float *t);
/////////////////////////////
// absmod
//
int absmod(int v,int d);
float fabsmod(float v,int d);
#endif