Files
VAR.PdfTools/VAR.PdfTools/Maths/Matrix3x3.cs
2017-06-27 01:03:27 +02:00

122 lines
4.7 KiB
C#

using System;
namespace VAR.PdfTools.Maths
{
public class Matrix3x3
{
#region Declarations
public double[,] _matrix = new double[3, 3];
#endregion
#region Properties
public double[,] Matrix { get { return _matrix; } }
#endregion
#region Creator
public Matrix3x3()
{
Idenity();
}
public Matrix3x3(double a, double b, double c, double d, double e, double f)
{
Set(a, b, c, d, e, f);
}
#endregion
#region Public methods
public void Idenity()
{
_matrix[0, 0] = 1.0;
_matrix[0, 1] = 0.0;
_matrix[0, 2] = 0.0;
_matrix[1, 0] = 0.0;
_matrix[1, 1] = 1.0;
_matrix[1, 2] = 0.0;
_matrix[2, 0] = 0.0;
_matrix[2, 1] = 0.0;
_matrix[2, 2] = 1.0;
}
public void Set(double a, double b, double c, double d, double e, double f)
{
_matrix[0, 0] = a;
_matrix[1, 0] = b;
_matrix[2, 0] = 0;
_matrix[0, 1] = c;
_matrix[1, 1] = d;
_matrix[2, 1] = 0;
_matrix[0, 2] = e;
_matrix[1, 2] = f;
_matrix[2, 2] = 1;
}
public Vector3D Multiply(Vector3D vect)
{
Vector3D vectResult = new Vector3D();
vectResult.Vector[0] = (vect.Vector[0] * _matrix[0, 0]) + (vect.Vector[1] * _matrix[0, 1]) + (vect.Vector[2] * _matrix[0, 2]);
vectResult.Vector[1] = (vect.Vector[0] * _matrix[1, 0]) + (vect.Vector[1] * _matrix[1, 1]) + (vect.Vector[2] * _matrix[1, 2]);
vectResult.Vector[2] = (vect.Vector[0] * _matrix[2, 0]) + (vect.Vector[1] * _matrix[2, 1]) + (vect.Vector[2] * _matrix[2, 2]);
return vectResult;
}
public Matrix3x3 Multiply(Matrix3x3 matrix)
{
Matrix3x3 newMatrix = new Matrix3x3();
newMatrix._matrix[0, 0] = (_matrix[0, 0] * matrix._matrix[0, 0]) + (_matrix[1, 0] * matrix._matrix[0, 1]) + (_matrix[2, 0] * matrix._matrix[0, 2]);
newMatrix._matrix[0, 1] = (_matrix[0, 1] * matrix._matrix[0, 0]) + (_matrix[1, 1] * matrix._matrix[0, 1]) + (_matrix[2, 1] * matrix._matrix[0, 2]);
newMatrix._matrix[0, 2] = (_matrix[0, 2] * matrix._matrix[0, 0]) + (_matrix[1, 2] * matrix._matrix[0, 1]) + (_matrix[2, 2] * matrix._matrix[0, 2]);
newMatrix._matrix[1, 0] = (_matrix[0, 0] * matrix._matrix[1, 0]) + (_matrix[1, 0] * matrix._matrix[1, 1]) + (_matrix[2, 0] * matrix._matrix[1, 2]);
newMatrix._matrix[1, 1] = (_matrix[0, 1] * matrix._matrix[1, 0]) + (_matrix[1, 1] * matrix._matrix[1, 1]) + (_matrix[2, 1] * matrix._matrix[1, 2]);
newMatrix._matrix[1, 2] = (_matrix[0, 2] * matrix._matrix[1, 0]) + (_matrix[1, 2] * matrix._matrix[1, 1]) + (_matrix[2, 2] * matrix._matrix[1, 2]);
newMatrix._matrix[2, 0] = (_matrix[0, 0] * matrix._matrix[2, 0]) + (_matrix[1, 0] * matrix._matrix[2, 1]) + (_matrix[2, 0] * matrix._matrix[2, 2]);
newMatrix._matrix[2, 1] = (_matrix[0, 1] * matrix._matrix[2, 0]) + (_matrix[1, 1] * matrix._matrix[2, 1]) + (_matrix[2, 1] * matrix._matrix[2, 2]);
newMatrix._matrix[2, 2] = (_matrix[0, 2] * matrix._matrix[2, 0]) + (_matrix[1, 2] * matrix._matrix[2, 1]) + (_matrix[2, 2] * matrix._matrix[2, 2]);
return newMatrix;
}
public Matrix3x3 Copy()
{
Matrix3x3 newMatrix = new Matrix3x3();
newMatrix._matrix[0, 0] = _matrix[0, 0];
newMatrix._matrix[0, 1] = _matrix[0, 1];
newMatrix._matrix[0, 2] = _matrix[0, 2];
newMatrix._matrix[1, 0] = _matrix[1, 0];
newMatrix._matrix[1, 1] = _matrix[1, 1];
newMatrix._matrix[1, 2] = _matrix[1, 2];
newMatrix._matrix[2, 0] = _matrix[2, 0];
newMatrix._matrix[2, 1] = _matrix[2, 1];
newMatrix._matrix[2, 2] = _matrix[2, 2];
return newMatrix;
}
public bool IsCollinear(Matrix3x3 otherMatrix, double horizontalDelta = 0.00001, double verticalDelta = 0.00001)
{
double epsilon = 0.00001;
return (
Math.Abs(_matrix[0, 0] - otherMatrix.Matrix[0, 0]) <= epsilon &&
Math.Abs(_matrix[1, 0] - otherMatrix.Matrix[1, 0]) <= epsilon &&
Math.Abs(_matrix[0, 1] - otherMatrix.Matrix[0, 1]) <= epsilon &&
Math.Abs(_matrix[1, 1] - otherMatrix.Matrix[1, 1]) <= epsilon &&
Math.Abs(_matrix[0, 2] - otherMatrix.Matrix[0, 2]) <= horizontalDelta &&
Math.Abs(_matrix[1, 2] - otherMatrix.Matrix[1, 2]) <= verticalDelta &&
true);
}
#endregion
}
}