TetrisGrid: Put default weights on Evaluate method parameters.
This commit is contained in:
@@ -132,7 +132,7 @@ namespace VAR.ScreenAutomation.Bots
|
|||||||
|
|
||||||
if (_currentShape[rotation].Drop(_workGrid0, x, _shapeY, TetrisGrid.CellShapeA))
|
if (_currentShape[rotation].Drop(_workGrid0, x, _shapeY, TetrisGrid.CellShapeA))
|
||||||
{
|
{
|
||||||
double newEvaluation = EvaluateWorkingGrid();
|
double newEvaluation = _workGrid0.Evaluate();
|
||||||
_columnEvaluation[x] = newEvaluation;
|
_columnEvaluation[x] = newEvaluation;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@@ -162,15 +162,6 @@ namespace VAR.ScreenAutomation.Bots
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private double EvaluateWorkingGrid()
|
|
||||||
{
|
|
||||||
return _workGrid0.Evaluate(
|
|
||||||
aggregateHeightWeight: -0.510066,
|
|
||||||
completeLinesWeight: 0.760666,
|
|
||||||
holesWeight: -0.35663,
|
|
||||||
bumpinessWeight: -0.184483);
|
|
||||||
}
|
|
||||||
|
|
||||||
private const int ShotCooldownFrames = 2;
|
private const int ShotCooldownFrames = 2;
|
||||||
private int _shotCooldown = ShotCooldownFrames;
|
private int _shotCooldown = ShotCooldownFrames;
|
||||||
|
|
||||||
@@ -748,7 +739,11 @@ namespace VAR.ScreenAutomation.Bots
|
|||||||
return complete;
|
return complete;
|
||||||
}
|
}
|
||||||
|
|
||||||
public double Evaluate(double aggregateHeightWeight, double completeLinesWeight, double holesWeight, double bumpinessWeight)
|
public double Evaluate(
|
||||||
|
double aggregateHeightWeight = -0.510066,
|
||||||
|
double completeLinesWeight = 0.760666,
|
||||||
|
double holesWeight = -0.35663,
|
||||||
|
double bumpinessWeight = -0.184483)
|
||||||
{
|
{
|
||||||
// Calculte aggregate height
|
// Calculte aggregate height
|
||||||
for (int i = 0; i < _gridWidth; i++)
|
for (int i = 0; i < _gridWidth; i++)
|
||||||
|
|||||||
Reference in New Issue
Block a user