Integrate code of VAR.ScreenAutomation in VAR.Toolbox

This commit is contained in:
2022-04-09 02:31:02 +02:00
parent 3ac5b5f081
commit 4a3ae05f39
35 changed files with 42 additions and 596 deletions

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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
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</startup>
</configuration>

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using System;
using System.Windows.Forms;
namespace VAR.ScreenAutomation
{
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
private static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new FrmScreenAutomation());
}
}
}

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using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("VAR.ScreenAutomation")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("VAR.ScreenAutomation")]
[assembly: AssemblyCopyright("Copyright © 2019")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("e2be8e2a-3422-42a6-82fa-5e0ccdc42032")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace VAR.ScreenAutomation.Properties
{
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("VAR.ScreenAutomation.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}

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The primary goals of this format is to allow a simple XML format
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace VAR.ScreenAutomation.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
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{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}

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@@ -1,7 +0,0 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)"/>
</Profiles>
<Settings/>
</SettingsFile>

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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')"/>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{E2BE8E2A-3422-42A6-82FA-5E0CCDC42032}</ProjectGuid>
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<PropertyGroup>
<ApplicationManifest>app.manifest</ApplicationManifest>
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<ItemGroup>
<Reference Include="System"/>
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<Reference Include="System.Xml.Linq"/>
<Reference Include="System.Data.DataSetExtensions"/>
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<Reference Include="System.Deployment"/>
<Reference Include="System.Drawing"/>
<Reference Include="System.Net.Http"/>
<Reference Include="System.Windows.Forms"/>
<Reference Include="System.Xml"/>
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<ItemGroup>
<Compile Include="Bots\DummyBot.cs"/>
<Compile Include="Bots\TetrisBot.cs"/>
<Compile Include="Code\AutomationBotFactory.cs"/>
<Compile Include="Code\FileBackedConfiguration.cs"/>
<Compile Include="Code\MemoryBackedConfiguration.cs"/>
<Compile Include="FrmAutomationBotParams.cs">
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</Compile>
<Compile Include="FrmAutomationBotParams.Designer.cs">
<DependentUpon>FrmAutomationBotParams.cs</DependentUpon>
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<Compile Include="Interfaces\IConfiguration.cs"/>
<Compile Include="Code\Mouse.cs"/>
<Compile Include="Code\Screenshoter.cs"/>
<Compile Include="Code\WindowHandling.cs"/>
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<Compile Include="Controls\CtrOutput.cs">
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</Compile>
<Compile Include="FrmScreenAutomation.Designer.cs">
<DependentUpon>FrmScreenAutomation.cs</DependentUpon>
</Compile>
<Compile Include="Interfaces\IAutomationBot.cs"/>
<Compile Include="Interfaces\IOutputHandler.cs"/>
<Compile Include="Program.cs"/>
<Compile Include="Properties\AssemblyInfo.cs"/>
<EmbeddedResource Include="FrmAutomationBotParams.resx">
<DependentUpon>FrmAutomationBotParams.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="FrmScreenAutomation.resx">
<DependentUpon>FrmScreenAutomation.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<None Include="app.manifest"/>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<None Include="App.config"/>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets"/>
</Project>

View File

@@ -1,76 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
<assemblyIdentity version="1.0.0.0" name="MyApplication.app"/>
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
<security>
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
<!-- UAC Manifest Options
If you want to change the Windows User Account Control level replace the
requestedExecutionLevel node with one of the following.
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
<requestedExecutionLevel level="requireAdministrator" uiAccess="false" />
<requestedExecutionLevel level="highestAvailable" uiAccess="false" />
Specifying requestedExecutionLevel element will disable file and registry virtualization.
Remove this element if your application requires this virtualization for backwards
compatibility.
-->
<requestedExecutionLevel level="asInvoker" uiAccess="false"/>
</requestedPrivileges>
</security>
</trustInfo>
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
<application>
<!-- A list of the Windows versions that this application has been tested on
and is designed to work with. Uncomment the appropriate elements
and Windows will automatically select the most compatible environment. -->
<!-- Windows Vista -->
<!--<supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}" />-->
<!-- Windows 7 -->
<!--<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}" />-->
<!-- Windows 8 -->
<!--<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}" />-->
<!-- Windows 8.1 -->
<!--<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}" />-->
<!-- Windows 10 -->
<!--<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />-->
</application>
</compatibility>
<!-- Indicates that the application is DPI-aware and will not be automatically scaled by Windows at higher
DPIs. Windows Presentation Foundation (WPF) applications are automatically DPI-aware and do not need
to opt in. Windows Forms applications targeting .NET Framework 4.6 that opt into this setting, should
also set the 'EnableWindowsFormsHighDpiAutoResizing' setting to 'true' in their app.config. -->
<application xmlns="urn:schemas-microsoft-com:asm.v3">
<windowsSettings>
<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true</dpiAware>
</windowsSettings>
</application>
<!-- Enable themes for Windows common controls and dialogs (Windows XP and later) -->
<!--
<dependency>
<dependentAssembly>
<assemblyIdentity
type="win32"
name="Microsoft.Windows.Common-Controls"
version="6.0.0.0"
processorArchitecture="*"
publicKeyToken="6595b64144ccf1df"
language="*"
/>
</dependentAssembly>
</dependency>
-->
</assembly>

View File

@@ -9,8 +9,12 @@ using VAR.ScreenAutomation.Interfaces;
namespace VAR.ScreenAutomation
{
public partial class FrmScreenAutomation : Form
public partial class FrmScreenAutomation : Form, VAR.Toolbox.UI.IToolForm
{
public string ToolName => "ScreenAutomation";
public bool HasIcon => false;
private bool _running;
private IAutomationBot _automationBot;

View File

@@ -74,10 +74,21 @@
<Compile Include="..\VAR.Json\VAR.Json\ParserContext.cs">
<Link>Code\Json\ParserContext.cs</Link>
</Compile>
<Compile Include="Code\AutomationBotFactory.cs" />
<Compile Include="Code\BaseFactory.cs" />
<Compile Include="Code\Bots\DummyBot.cs" />
<Compile Include="Code\Bots\IAutomationBot.cs" />
<Compile Include="Code\Bots\IOutputHandler.cs" />
<Compile Include="Code\Bots\Mouse.cs" />
<Compile Include="Code\Bots\Screenshoter.cs" />
<Compile Include="Code\Bots\TetrisBot.cs" />
<Compile Include="Code\Bots\WindowHandling.cs" />
<Compile Include="Code\EventDispatcher.cs" />
<Compile Include="Code\FileBackedConfiguration.cs" />
<Compile Include="Code\HexUtils.cs" />
<Compile Include="Code\IConfiguration.cs" />
<Compile Include="Code\IEventListener.cs" />
<Compile Include="Code\MemoryBackedConfiguration.cs" />
<Compile Include="Code\ProxyCmdExecutors\ProxyCmdExecutorWMIC.cs" />
<Compile Include="Code\ReflectionUtils.cs" />
<Compile Include="Code\TextCoders\TextCoderBase64Utf8.cs" />
@@ -244,6 +255,24 @@
<DependentUpon>FrmWebcam.cs</DependentUpon>
</Compile>
<Compile Include="UI\IToolForm.cs" />
<Compile Include="UI\Tools\ScreenAutomation\CtrImageViewer.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="UI\Tools\ScreenAutomation\CtrOutput.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="UI\Tools\ScreenAutomation\FrmAutomationBotParams.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="UI\Tools\ScreenAutomation\FrmAutomationBotParams.Designer.cs">
<DependentUpon>FrmAutomationBotParams.cs</DependentUpon>
</Compile>
<Compile Include="UI\Tools\ScreenAutomation\FrmScreenAutomation.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="UI\Tools\ScreenAutomation\FrmScreenAutomation.Designer.cs">
<DependentUpon>FrmScreenAutomation.cs</DependentUpon>
</Compile>
<Compile Include="UI\Tools\WorkLog\FrmWorkLog.cs">
<SubType>Form</SubType>
</Compile>
@@ -293,6 +322,14 @@
<Content Include="Images\toolbox.svg" />
<Content Include="Toolbox.ico" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="UI\Tools\ScreenAutomation\FrmAutomationBotParams.resx">
<DependentUpon>FrmAutomationBotParams.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="UI\Tools\ScreenAutomation\FrmScreenAutomation.resx">
<DependentUpon>FrmScreenAutomation.cs</DependentUpon>
</EmbeddedResource>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.