827 lines
27 KiB
C#
827 lines
27 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using VAR.ScreenAutomation.Code;
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using VAR.ScreenAutomation.Interfaces;
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namespace VAR.ScreenAutomation.Bots
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{
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public class TetrisBot : IAutomationBot
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{
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private TetrisGrid _grid;
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private List<TetrisShape> _currentShape;
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private TetrisGrid _workGrid;
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private bool _shapeFound = false;
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private int _shapeX;
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private int _shapeY;
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private double _bestEvaluation = double.MinValue;
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private int _bestXOffset = 0;
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private int _bestRotation = 0;
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public string Name => "Tetris";
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private const int DefaultGridWidth = 10;
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private const int DefaultGridHeight = 20;
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public IConfiguration GetDefaultConfiguration()
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{
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var defaultConfiguration = new MemoryBackedConfiguration();
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defaultConfiguration.Set("GridWidth", DefaultGridWidth);
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defaultConfiguration.Set("GridHeight", DefaultGridHeight);
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return defaultConfiguration;
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}
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public void Init(IOutputHandler output, IConfiguration config)
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{
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int gridWidth = config.Get("GridWidth", DefaultGridWidth);
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int gridHeight = config.Get("GridHeight", DefaultGridHeight);
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_grid = new TetrisGrid(gridWidth, gridHeight);
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_workGrid = new TetrisGrid(gridWidth, gridHeight);
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_currentShape = new List<TetrisShape>
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{
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new TetrisShape(),
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new TetrisShape(),
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new TetrisShape(),
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new TetrisShape(),
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};
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output.Clean();
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}
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public Bitmap Process(Bitmap bmpInput, IOutputHandler output)
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{
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// Initialize grid
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_grid.SampleFromBitmap(bmpInput);
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_grid.MarkGround();
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// Identify current tetronino
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_shapeFound = false;
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if (_grid.SearchFirstCell(1, out _shapeX, out _shapeY))
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{
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_currentShape[0].SampleFromGrid(_grid, _shapeX, _shapeY, 1);
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_shapeFound = _currentShape[0].IsValid();
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for (int i = 1; i < 4; i++)
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{
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_currentShape[i].RotateCW(_currentShape[i - 1]);
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}
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}
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// Search best action
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_bestEvaluation = double.MinValue;
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_bestXOffset = 0;
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_bestRotation = 0;
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if (_shapeFound)
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{
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_workGrid.SampleOther(_grid, 2, 2);
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if (_currentShape[0].Drop(_workGrid, _shapeX, _shapeY, 1))
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{
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_bestXOffset = 0;
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_bestRotation = 0;
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_bestEvaluation = EvaluateWorkingGrid();
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}
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int offsetX = 1;
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double newEvaluation;
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for (int rotation = 0; rotation < 4; rotation++)
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{
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// Check positive offset
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offsetX = 1;
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do
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{
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_workGrid.SampleOther(_grid, 2, 2);
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if (_currentShape[rotation].Drop(_workGrid, _shapeX + offsetX, _shapeY, 1))
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{
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newEvaluation = EvaluateWorkingGrid();
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if (newEvaluation > _bestEvaluation)
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{
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_bestEvaluation = newEvaluation;
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_bestXOffset = offsetX;
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_bestRotation = rotation;
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}
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}
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else
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{
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break;
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}
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offsetX++;
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} while (true);
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// Check negative offset
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offsetX = -1;
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do
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{
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_workGrid.SampleOther(_grid, 2, 2);
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if (_currentShape[rotation].Drop(_workGrid, _shapeX + offsetX, _shapeY, 1))
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{
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newEvaluation = EvaluateWorkingGrid();
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if (newEvaluation > _bestEvaluation)
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{
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_bestEvaluation = newEvaluation;
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_bestXOffset = offsetX;
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_bestRotation = rotation;
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}
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}
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else
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{
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break;
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}
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offsetX--;
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} while (true);
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}
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}
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else
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{
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_workGrid.SampleOther(_grid, 2, 2);
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}
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// DEBUG Show information
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_workGrid.SampleOther(_grid, 2, 2);
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if (_shapeFound)
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{
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_currentShape[_bestRotation].Drop(_workGrid, _shapeX + _bestXOffset, _shapeY, 1);
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}
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_workGrid.Draw(bmpInput);
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return bmpInput;
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}
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private double EvaluateWorkingGrid()
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{
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return _workGrid.Evaluate(
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aggregateHeightWeight: -0.6,
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completeLinesWeight: 0.8,
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holesWeight: -0.5,
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bumpinessWeight: -0.2,
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maxHeightWeight: -0.25);
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}
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private bool _canShot = true;
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private int _lastShotShapeY = 0;
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private DateTime _lastShotDateTime;
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public string ResponseKeys()
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{
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if (_shapeFound == false) { return string.Empty; }
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if (_canShot == false && (_shapeY < _lastShotShapeY || _lastShotDateTime.AddMilliseconds(500) < DateTime.UtcNow))
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{
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_canShot = true;
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}
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if (_bestRotation == 0 && _bestXOffset == 0 && _bestEvaluation > double.MinValue)
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{
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if (_canShot)
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{
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_canShot = false;
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_lastShotShapeY = _shapeY;
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_lastShotDateTime = DateTime.UtcNow;
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return " ";
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}
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}
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if (_bestRotation != 0 && _bestXOffset < 0) { return "{UP}{LEFT}"; }
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if (_bestRotation != 0 && _bestXOffset > 0) { return "{UP}{RIGHT}"; }
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if (_bestRotation != 0) { return "{UP}"; }
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if (_bestXOffset < 0) { return "{LEFT}"; }
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if (_bestXOffset > 0) { return "{RIGHT}"; }
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return string.Empty;
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}
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}
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public class TetrisShape
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{
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public const int ShapeSize = 4;
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private byte[][] _cells = null;
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private int _count = 0;
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public TetrisShape(byte[][] cells = null)
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{
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_cells = new byte[ShapeSize][];
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for (int y = 0; y < ShapeSize; y++)
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{
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_cells[y] = new byte[ShapeSize];
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}
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_count = 0;
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if (cells != null)
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{
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for (int j = 0; j < ShapeSize; j++)
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{
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if (j >= cells.Length) { break; }
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for (int i = 0; i < ShapeSize; i++)
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{
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if (i >= cells[j].Length) { break; }
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_cells[j][i] = cells[j][i];
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if (_cells[j][i] != 0) { _count++; }
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}
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}
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}
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}
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public int GetCount()
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{
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return _count;
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}
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private static List<TetrisShape> _defaultShapes = null;
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public bool IsValid()
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{
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if (_defaultShapes == null)
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{
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_defaultShapes = new List<TetrisShape>
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{
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// I
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new TetrisShape(new byte[][]{
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new byte[]{ 1, 1, 1, 1, },
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}),
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new TetrisShape(new byte[][]{
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new byte[]{ 1, },
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new byte[]{ 1, },
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new byte[]{ 1, },
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new byte[]{ 1, },
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}),
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new TetrisShape(new byte[][]{
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new byte[]{ 1, },
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new byte[]{ 1, },
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new byte[]{ 1, },
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new byte[]{ 1, },
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}),
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// J
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new TetrisShape(new byte[][]{
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new byte[]{ 1, },
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new byte[]{ 1, 1, 1, },
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}),
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new TetrisShape(new byte[][]{
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new byte[]{ 1, 1, },
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new byte[]{ 1, },
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new byte[]{ 1, },
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}),
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new TetrisShape(new byte[][]{
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new byte[]{ 1, 1, 1, },
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new byte[]{ 0, 0, 1, },
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}),
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new TetrisShape(new byte[][]{
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new byte[]{ 0, 1, },
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new byte[]{ 0, 1, },
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new byte[]{ 1, 1, },
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}),
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// L
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new TetrisShape(new byte[][]{
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new byte[]{ 0, 0, 1, },
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new byte[]{ 1, 1, 1, },
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}),
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new TetrisShape(new byte[][]{
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new byte[]{ 1, },
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new byte[]{ 1, },
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new byte[]{ 1, 1, },
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}),
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new TetrisShape(new byte[][]{
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new byte[]{ 1, 1, 1, },
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new byte[]{ 1, },
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}),
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new TetrisShape(new byte[][]{
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new byte[]{ 1, 1, },
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new byte[]{ 0, 1, },
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new byte[]{ 0, 1, },
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}),
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// S
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new TetrisShape(new byte[][]{
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new byte[]{ 0, 1, 1, },
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new byte[]{ 1, 1, },
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}),
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new TetrisShape(new byte[][]{
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new byte[]{ 1, },
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new byte[]{ 1, 1, },
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new byte[]{ 0, 1, },
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}),
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// T
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new TetrisShape(new byte[][]{
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new byte[]{ 0, 1, },
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new byte[]{ 1, 1, 1, },
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}),
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new TetrisShape(new byte[][]{
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new byte[]{ 1, },
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new byte[]{ 1, 1, },
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new byte[]{ 1, },
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}),
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new TetrisShape(new byte[][]{
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new byte[]{ 1, 1, 1, },
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new byte[]{ 0, 1, },
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}),
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new TetrisShape(new byte[][]{
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new byte[]{ 0, 1, },
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new byte[]{ 1, 1, },
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new byte[]{ 0, 1, },
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}),
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// Z
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new TetrisShape(new byte[][]{
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new byte[]{ 1, 1, },
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new byte[]{ 0, 1, 1, },
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}),
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new TetrisShape(new byte[][]{
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new byte[]{ 0, 1, },
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new byte[]{ 1, 1, },
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new byte[]{ 1, },
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}),
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// O
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new TetrisShape(new byte[][]{
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new byte[]{ 1, 1, },
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new byte[]{ 1, 1, },
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})
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};
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}
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if (_count != 4) { return false; }
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bool matchesAnyDefault = _defaultShapes.Any(ts => CompareShape(ts));
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return matchesAnyDefault;
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}
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public void Copy(TetrisShape shape)
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{
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for (int j = 0; j < ShapeSize; j++)
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{
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for (int i = 0; i < ShapeSize; i++)
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{
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_cells[j][i] = shape._cells[j][i];
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_count = shape._count;
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}
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}
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}
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public bool CompareShape(TetrisShape shape)
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{
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for (int j = 0; j < ShapeSize; j++)
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{
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for (int i = 0; i < ShapeSize; i++)
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{
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if (_cells[j][i] != shape._cells[j][i])
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{
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return false;
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}
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}
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}
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return true;
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}
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public void SampleFromGrid(TetrisGrid grid, int x, int y, byte value)
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{
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_count = 0;
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for (int j = 0; j < ShapeSize; j++)
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{
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for (int i = 0; i < ShapeSize; i++)
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{
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if (grid.Get(x + i, y + j) == value)
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{
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_cells[j][i] = 1;
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_count++;
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}
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else
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{
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_cells[j][i] = 0;
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}
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}
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}
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}
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public void PutOnGrid(TetrisGrid grid, int x, int y, byte value)
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{
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for (int j = 0; j < ShapeSize; j++)
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{
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for (int i = 0; i < ShapeSize; i++)
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{
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if (_cells[j][i] == 0) { continue; }
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grid.Set(x + i, y + j, value);
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}
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}
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}
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public bool CheckIntersection(TetrisGrid grid, int x, int y)
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{
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for (int j = 0; j < ShapeSize; j++)
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{
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for (int i = 0; i < ShapeSize; i++)
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{
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if (_cells[j][i] == 0) { continue; }
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if (grid.Get(x + i, y + j) != 0)
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{
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return true;
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}
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}
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}
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return false;
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}
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public bool Drop(TetrisGrid grid, int x, int y, byte value)
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{
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if (CheckIntersection(grid, x, y)) { return false; }
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while (CheckIntersection(grid, x, y + 1) == false)
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{
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y++;
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}
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PutOnGrid(grid, x, y, value);
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return true;
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}
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public bool SearchFirstCell(byte value, out int x, out int y)
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{
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x = -1;
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y = -1;
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for (int j = 0; j < ShapeSize && y == -1; j++)
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{
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for (int i = 0; i < ShapeSize && y == -1; i++)
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{
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if (_cells[j][i] == value)
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{
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y = j;
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}
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}
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}
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if (y == -1) { return false; }
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for (int i = 0; i < ShapeSize && x == -1; i++)
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{
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for (int j = 0; j < ShapeSize && x == -1; j++)
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{
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if (_cells[j][i] == value)
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{
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x = i;
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}
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}
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}
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if (x == -1) { return false; }
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return true;
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}
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public void Offset(int x, int y)
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{
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_count = 0;
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for (int j = 0; j < ShapeSize; j++)
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{
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for (int i = 0; i < ShapeSize; i++)
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{
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if ((j + y) < ShapeSize && (i + x) < ShapeSize)
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{
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_cells[j][i] = _cells[j + y][i + x];
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if (_cells[j][i] != 0)
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{
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_count++;
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}
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}
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else
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{
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_cells[j][i] = 0;
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}
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}
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}
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}
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public void RotateCW(TetrisShape shape)
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{
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for (int j = 0; j < ShapeSize; j++)
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{
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for (int i = 0; i < ShapeSize; i++)
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{
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_cells[i][ShapeSize - (j + 1)] = shape._cells[j][i];
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}
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}
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_count = shape._count;
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if (SearchFirstCell(1, out int offsetX, out int offsetY))
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{
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Offset(offsetX, offsetY);
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}
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}
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public void Print(IOutputHandler output)
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{
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for (int y = 0; y < ShapeSize; y++)
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{
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StringBuilder sbLine = new StringBuilder();
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for (int x = 0; x < ShapeSize; x++)
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{
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if (_cells[y][x] == 0)
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{
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sbLine.Append("..");
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}
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else
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{
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sbLine.Append("[]");
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}
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}
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output.AddLine(sbLine.ToString());
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}
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}
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}
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public class TetrisGrid
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{
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private int _gridWidth;
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private int _gridHeight;
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private byte[][] _grid = null;
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private int[] _heights = null;
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public TetrisGrid(int gridWidth, int gridHeight)
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{
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_gridWidth = gridWidth;
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_gridHeight = gridHeight;
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_grid = new byte[_gridHeight][];
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for (int y = 0; y < _gridHeight; y++)
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{
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_grid[y] = new byte[_gridWidth];
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}
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_heights = new int[_gridWidth];
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}
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public byte Get(int x, int y)
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{
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if (x >= _gridWidth || x < 0) { return 0xFF; }
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if (y >= _gridHeight || y < 0) { return 0xFF; }
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return _grid[y][x];
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}
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public void Set(int x, int y, byte value)
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{
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if (x >= _gridWidth || x < 0) { return; }
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if (y >= _gridHeight || y < 0) { return; }
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_grid[y][x] = value;
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}
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public void SampleFromBitmap(Bitmap bmp)
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{
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float xStep = bmp.Width / _gridWidth;
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float yStep = bmp.Height / _gridHeight;
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float xOff0 = xStep / 2;
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float xOff1 = xOff0 / 2;
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float xOff2 = xOff0 + xOff1;
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float yOff0 = yStep / 2;
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float yOff1 = yOff0 / 2;
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float yOff2 = yOff0 + yOff1;
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for (int y = 0; y < _gridHeight; y++)
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{
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for (int x = 0; x < _gridWidth; x++)
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{
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Color color = bmp.GetPixel(
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x: (int)((x * xStep) + xOff0),
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y: (int)((y * yStep) + yOff0));
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if (color.R > 128 || color.G > 128 || color.B > 128)
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{
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Color color0 = bmp.GetPixel(
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x: (int)((x * xStep) + xOff1),
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y: (int)((y * yStep) + yOff1));
|
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Color color1 = bmp.GetPixel(
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x: (int)((x * xStep) + xOff1),
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|
y: (int)((y * yStep) + yOff2));
|
|
Color color2 = bmp.GetPixel(
|
|
x: (int)((x * xStep) + xOff2),
|
|
y: (int)((y * yStep) + yOff1));
|
|
Color color3 = bmp.GetPixel(
|
|
x: (int)((x * xStep) + xOff2),
|
|
y: (int)((y * yStep) + yOff2));
|
|
if (
|
|
(color0.R > 128 || color0.G > 128 || color0.B > 128) &&
|
|
(color1.R > 128 || color1.G > 128 || color1.B > 128) &&
|
|
(color2.R > 128 || color2.G > 128 || color2.B > 128) &&
|
|
(color3.R > 128 || color3.G > 128 || color3.B > 128) &&
|
|
true)
|
|
{
|
|
_grid[y][x] = 1;
|
|
}
|
|
else
|
|
{
|
|
_grid[y][x] = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
_grid[y][x] = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void MarkGround()
|
|
{
|
|
for (int i = 0; i < _gridWidth; i++)
|
|
{
|
|
if (_grid[_gridHeight - 1][i] == 1)
|
|
{
|
|
FloodFill(i, _gridHeight - 1, 1, 2);
|
|
}
|
|
}
|
|
}
|
|
|
|
public void FloodFill(int x, int y, byte expectedValue, byte fillValue)
|
|
{
|
|
if (x >= _gridWidth || x < 0) { return; }
|
|
if (y >= _gridHeight || y < 0) { return; }
|
|
if (_grid[y][x] != expectedValue) { return; }
|
|
_grid[y][x] = fillValue;
|
|
FloodFill(x - 1, y - 1, expectedValue, fillValue);
|
|
FloodFill(x - 1, y + 0, expectedValue, fillValue);
|
|
FloodFill(x - 1, y + 1, expectedValue, fillValue);
|
|
FloodFill(x + 0, y - 1, expectedValue, fillValue);
|
|
FloodFill(x + 0, y + 1, expectedValue, fillValue);
|
|
FloodFill(x + 1, y - 1, expectedValue, fillValue);
|
|
FloodFill(x + 1, y + 0, expectedValue, fillValue);
|
|
FloodFill(x + 1, y + 1, expectedValue, fillValue);
|
|
}
|
|
|
|
public void SampleOther(TetrisGrid grid, byte value, byte setValue = 1)
|
|
{
|
|
for (int y = 0; y < _gridHeight; y++)
|
|
{
|
|
for (int x = 0; x < _gridWidth; x++)
|
|
{
|
|
if (grid._grid[y][x] == value)
|
|
{
|
|
_grid[y][x] = setValue;
|
|
}
|
|
else
|
|
{
|
|
_grid[y][x] = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public bool SearchFirstCell(byte value, out int x, out int y)
|
|
{
|
|
x = -1;
|
|
y = -1;
|
|
for (int j = 0; j < _gridHeight && y == -1; j++)
|
|
{
|
|
for (int i = 0; i < _gridWidth && y == -1; i++)
|
|
{
|
|
if (_grid[j][i] == value)
|
|
{
|
|
y = j;
|
|
}
|
|
}
|
|
}
|
|
if (y == -1) { return false; }
|
|
for (int i = 0; i < _gridWidth && x == -1; i++)
|
|
{
|
|
for (int j = 0; j < _gridHeight && x == -1; j++)
|
|
{
|
|
if (_grid[j][i] == value)
|
|
{
|
|
x = i;
|
|
}
|
|
}
|
|
}
|
|
if (x == -1) { return false; }
|
|
return true;
|
|
}
|
|
|
|
public bool IsCompleteLine(int y)
|
|
{
|
|
bool complete = true;
|
|
for (int x = 0; x < _gridWidth; x++)
|
|
{
|
|
if (_grid[y][x] == 0)
|
|
{
|
|
complete = false;
|
|
break;
|
|
}
|
|
}
|
|
return complete;
|
|
}
|
|
|
|
public double Evaluate(double aggregateHeightWeight, double completeLinesWeight, double holesWeight, double bumpinessWeight, double maxHeightWeight)
|
|
{
|
|
// Calculte aggregate height
|
|
for (int i = 0; i < _gridWidth; i++)
|
|
{
|
|
int j = 0;
|
|
while (j < _gridHeight && _grid[j][i] == 0) { j++; }
|
|
_heights[i] = _gridHeight - j;
|
|
}
|
|
double agregateHeight = _heights.Sum();
|
|
|
|
// Calculate complete lines
|
|
int completeLines = 0;
|
|
for (int y = 0; y < _gridHeight; y++)
|
|
{
|
|
if (IsCompleteLine(y)) { completeLines++; }
|
|
}
|
|
|
|
// Calculate holes
|
|
int holes = 0;
|
|
for (int x = 0; x < _gridWidth; x++)
|
|
{
|
|
bool block = false;
|
|
for (int y = 1; y < _gridHeight; y++)
|
|
{
|
|
if (_grid[y][x] != 0 && IsCompleteLine(y) == false)
|
|
{
|
|
block = true;
|
|
}
|
|
else if (_grid[y][x] == 0 && block)
|
|
{
|
|
holes++;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Calculate bumpiness
|
|
int bumpines = 0;
|
|
for (int i = 1; i < _gridWidth; i++)
|
|
{
|
|
bumpines += Math.Abs(_heights[i] - _heights[i - 1]);
|
|
}
|
|
|
|
// Calculate max height
|
|
int maxHeight = _heights.Max();
|
|
|
|
// Evaluate formula
|
|
double evaluationValue =
|
|
aggregateHeightWeight * agregateHeight +
|
|
completeLinesWeight * completeLines +
|
|
holesWeight * holes +
|
|
bumpinessWeight * bumpines +
|
|
maxHeightWeight * maxHeight +
|
|
0;
|
|
return evaluationValue;
|
|
}
|
|
|
|
public void Print(IOutputHandler output)
|
|
{
|
|
for (int y = 0; y < _gridHeight; y++)
|
|
{
|
|
StringBuilder sbLine = new StringBuilder();
|
|
for (int x = 0; x < _gridWidth; x++)
|
|
{
|
|
if (_grid[y][x] == 0)
|
|
{
|
|
sbLine.Append("..");
|
|
}
|
|
else if (_grid[y][x] == 1)
|
|
{
|
|
sbLine.Append("$$");
|
|
}
|
|
else
|
|
{
|
|
sbLine.Append("[]");
|
|
}
|
|
}
|
|
output.AddLine(sbLine.ToString());
|
|
}
|
|
}
|
|
|
|
public void Draw(Bitmap bmp)
|
|
{
|
|
float xStep = bmp.Width / (float)_gridWidth;
|
|
float yStep = bmp.Height / (float)_gridHeight;
|
|
float halfXStep = xStep / 2;
|
|
float halfYStep = yStep / 2;
|
|
float offX = halfXStep / 2;
|
|
float offY = halfYStep / 2;
|
|
|
|
using (Pen borderPen = new Pen(Color.DarkGray))
|
|
using (Graphics g = Graphics.FromImage(bmp))
|
|
{
|
|
for (int y = 0; y < _gridHeight; y++)
|
|
{
|
|
for (int x = 0; x < _gridWidth; x++)
|
|
{
|
|
Brush br;
|
|
if (_grid[y][x] == 0)
|
|
{
|
|
br = Brushes.Black;
|
|
}
|
|
else if (_grid[y][x] == 1)
|
|
{
|
|
br = Brushes.Red;
|
|
}
|
|
else
|
|
{
|
|
br = Brushes.Blue;
|
|
}
|
|
if (br == null) { continue; }
|
|
|
|
g.DrawRectangle(borderPen, (xStep * x) + offX - 1, (yStep * y) + offY - 1, halfXStep + 2, halfYStep + 2);
|
|
g.FillRectangle(br, (xStep * x) + offX, (yStep * y) + offY, halfXStep, halfYStep);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|