319 lines
7.9 KiB
C++
319 lines
7.9 KiB
C++
#include <iostream>
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#include <strings.h>
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#include <string>
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#include <ncurses.h>
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#include <asm/types.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <unistd.h>
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#include <sys/socket.h>
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#include <stdlib.h>
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#include <pwd.h>
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#include <map>
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#include "process.h"
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#include "nethogs.h"
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/* #include "inodeproc.cpp" */
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#include "inode2prog.h"
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#include "conninode.h"
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extern local_addr * local_addrs;
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/*
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* connection-inode table. takes information from /proc/net/tcp.
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* key contains source ip, source port, destination ip, destination
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* port in format: '1.2.3.4:5-1.2.3.4:5'
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*/
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extern std::map <std::string, unsigned long> conninode;
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/* this file includes:
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* - calls to inodeproc to get the pid that belongs to that inode
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*/
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/*
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* Initialise the global process-list with some special processes:
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* * unknown TCP traffic
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* * UDP traffic
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* * unknown IP traffic
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* We must take care this one never gets removed from the list.
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*/
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Process * unknowntcp;
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Process * unknownudp;
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Process * unknownip;
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ProcList * processes;
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/* We're migrating to having several `unknown' processes that are added as
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* normal processes, instead of hard-wired unknown processes.
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* This mapping maps from unknown processes descriptions to processes */
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std::map <std::string, Process*> unknownprocs;
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void process_init ()
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{
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unknowntcp = new Process (0, "", "unknown TCP");
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//unknownudp = new Process (0, "", "unknown UDP");
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//unknownip = new Process (0, "", "unknown IP");
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processes = new ProcList (unknowntcp, NULL);
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//processes = new ProcList (unknownudp, processes);
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//processes = new ProcList (unknownip, processes);
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}
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int Process::getLastPacket()
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{
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int lastpacket=0;
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ConnList * curconn=connections;
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while (curconn != NULL)
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{
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assert (curconn != NULL);
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assert (curconn->getVal() != NULL);
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if (curconn->getVal()->getLastPacket() > lastpacket)
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lastpacket = curconn->getVal()->getLastPacket();
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curconn = curconn->getNext();
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}
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return lastpacket;
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}
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Process * findProcess (struct prg_node * node)
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{
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ProcList * current = processes;
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while (current != NULL)
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{
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Process * currentproc = current->getVal();
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assert (currentproc != NULL);
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if (node->pid == currentproc->pid)
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return current->getVal();
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current = current->next;
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}
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return NULL;
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}
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/* finds process based on inode, if any */
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/* should be done quickly after arrival of the packet,
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* otherwise findPID will be outdated */
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Process * findProcess (unsigned long inode)
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{
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struct prg_node * node = findPID(inode);
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if (node == NULL)
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return NULL;
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return findProcess (node);
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}
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/* check if we have identified any previously unknown
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* connections are now known
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*
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* When this is the case, something weird is going on.
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* This function is only called in bughunt-mode
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*/
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void reviewUnknown ()
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{
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ConnList * curr_conn = unknowntcp->connections;
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ConnList * previous_conn = NULL;
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while (curr_conn != NULL) {
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unsigned long inode = conninode[curr_conn->getVal()->refpacket->gethashstring()];
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if (inode != 0)
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{
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Process * proc = findProcess (inode);
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if (proc != unknowntcp && proc != NULL)
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{
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if (DEBUG || bughuntmode)
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std::cout << "FIXME: Previously unknown inode " << inode << " now got process - apparently it makes sense to review unknown connections\n";
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/* Yay! - but how can this happen? */
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assert(false);
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/* TODO: this needs some investigation/refactoring - we should never get here due to assert(false) */
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if (previous_conn != NULL)
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{
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previous_conn->setNext (curr_conn->getNext());
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proc->connections = new ConnList (curr_conn->getVal(), proc->connections);
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delete curr_conn;
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curr_conn = previous_conn;
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}
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else
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{
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unknowntcp->connections = curr_conn->getNext();
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proc->connections = new ConnList (curr_conn->getVal(), proc->connections);
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delete curr_conn;
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curr_conn = unknowntcp->connections;
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}
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}
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}
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previous_conn = curr_conn;
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if (curr_conn != NULL)
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curr_conn = curr_conn->getNext();
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}
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}
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int ProcList::size ()
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{
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int i=1;
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if (next != NULL)
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i += next->size();
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return i;
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}
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void check_all_procs ()
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{
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ProcList * curproc = processes;
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while (curproc != NULL)
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{
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curproc->getVal()->check();
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curproc = curproc->getNext();
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}
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}
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/*
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* returns the process from proclist with matching pid
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* if the inode is not associated with any PID, return the unknown process
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* if the process is not yet in the proclist, add it
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*/
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Process * getProcess (unsigned long inode, char * devicename)
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{
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struct prg_node * node = findPID(inode);
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if (node == NULL)
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{
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if (DEBUG || bughuntmode)
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std::cout << "No PID information for inode " << inode << std::endl;
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return unknowntcp;
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}
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Process * proc = findProcess (node);
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if (proc != NULL)
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return proc;
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Process * newproc = new Process (inode, devicename);
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newproc->name = strdup(node->name);
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newproc->pid = node->pid;
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char procdir [100];
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sprintf(procdir , "/proc/%d", node->pid);
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struct stat stats;
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int retval = stat(procdir, &stats);
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/* 0 seems a proper default.
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* used in case the PID disappeared while nethogs was running
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* TODO we can store node->uid this while info on the inodes,
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* right? */
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/*
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if (!ROBUST && (retval != 0))
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{
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std::cerr << "Couldn't stat " << procdir << std::endl;
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assert (false);
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}
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*/
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if (retval != 0)
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newproc->setUid(0);
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else
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newproc->setUid(stats.st_uid);
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/*if (getpwuid(stats.st_uid) == NULL) {
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std::stderr << "uid for inode
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if (!ROBUST)
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assert(false);
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}*/
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processes = new ProcList (newproc, processes);
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return newproc;
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}
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/*
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* Used when a new connection is encountered. Finds corresponding
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* process and adds the connection. If the connection doesn't belong
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* to any known process, the process list is updated and a new process
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* is made. If no process can be found even then, it's added to the
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* 'unknown' process.
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*/
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Process * getProcess (Connection * connection, char * devicename)
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{
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unsigned long inode = conninode[connection->refpacket->gethashstring()];
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if (inode == 0)
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{
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// no? refresh and check conn/inode table
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if (bughuntmode)
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{
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std::cout << "? new connection not in connection-to-inode table before refresh.\n";
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}
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// refresh the inode->pid table first. Presumably processing the renewed connection->inode table
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// is slow, making this worthwhile.
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// We take the fact for granted that we might already know the inode->pid (unlikely anyway if we
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// haven't seen the connection->inode yet though).
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reread_mapping();
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refreshconninode();
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inode = conninode[connection->refpacket->gethashstring()];
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if (bughuntmode)
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{
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if (inode == 0)
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{
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std::cout << ":( inode for connection not found after refresh.\n";
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}
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else
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{
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std::cout << ":) inode for connection found after refresh.\n";
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}
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}
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#if REVERSEHACK
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if (inode == 0)
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{
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/* HACK: the following is a hack for cases where the
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* 'local' addresses aren't properly recognised, as is
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* currently the case for IPv6 */
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/* we reverse the direction of the stream if
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* successful. */
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Packet * reversepacket = connection->refpacket->newInverted();
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inode = conninode[reversepacket->gethashstring()];
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if (inode == 0)
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{
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delete reversepacket;
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if (bughuntmode || DEBUG)
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std::cout << "LOC: " << connection->refpacket->gethashstring() << " STILL not in connection-to-inode table - adding to the unknown process\n";
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unknowntcp->connections = new ConnList (connection, unknowntcp->connections);
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return unknowntcp;
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}
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delete connection->refpacket;
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connection->refpacket = reversepacket;
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}
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#endif
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}
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else if (bughuntmode)
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{
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std::cout << ";) new connection in connection-to-inode table before refresh.\n";
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}
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if (bughuntmode)
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{
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std::cout << " inode # " << inode << std::endl;
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}
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Process * proc;
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if (inode == 0) {
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proc = new Process (0, "", connection->refpacket->gethashstring());
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processes = new ProcList (proc, processes);
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}
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else
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{
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proc = getProcess(inode, devicename);
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}
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proc->connections = new ConnList (connection, proc->connections);
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return proc;
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}
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void procclean ()
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{
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//delete conninode;
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prg_cache_clear();
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}
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