Files
CandyFucker/Web/code/GameLib.js

524 lines
12 KiB
JavaScript

/////////////////////////////////////////
//
// Mouse
//
var Mouse = function (screen, size) {
this.Screen = screen;
this.Size = size || {
X: screen.width,
Y: screen.height
};
this.Down = false;
this.StartPosition = {
X: 0,
Y: 0
};
this.EndPosition = {
X: 0,
Y: 0
};
this.Screen.addEventListener("mousedown", this.OnMouseDown.bind(this), false);
this.Screen.addEventListener("mousemove", this.OnMouseMove.bind(this), false);
this.Screen.addEventListener("mouseup", this.OnMouseUp.bind(this), false);
this.Screen.addEventListener("mouseleave", this.OnMouseLeave.bind(this),
false);
this.Screen.addEventListener("touchstart", this.OnTouchStart.bind(this),
false);
this.Screen.addEventListener("touchmove", this.OnTouchMove.bind(this), false);
this.Screen.addEventListener("touchend", this.OnTouchEnd.bind(this), false);
this.Screen.addEventListener("touchcancel", this.OnTouchEnd.bind(this), false);
};
Mouse.prototype = {
GetEventPoistion: function (positionEvent) {
var position = {
X: positionEvent.X,
Y: positionEvent.Y
};
var element = this.Screen;
while (element) {
position.X -= element.offsetLeft;
position.Y -= element.offsetTop;
element = element.offsetParent;
}
position.X = (position.X / this.Screen.offsetWidth) * this.Size.X;
position.Y = (position.Y / this.Screen.offsetHeight) * this.Size.Y;
return position;
},
OnMouseDown: function (event) {
var position = this.GetEventPoistion({
X: event.clientX,
Y: event.clientY
});
this.RealDown = true;
this.Down = true;
this.StartPosition.X = position.X;
this.StartPosition.Y = position.Y;
this.EndPosition.X = position.X;
this.EndPosition.Y = position.Y;
event.preventDefault();
},
OnMouseMove: function (event) {
if (this.RealDown === false) {
return;
}
var position = this.GetEventPoistion({
X: event.clientX,
Y: event.clientY
});
this.RealDown = true;
this.Down = true;
this.EndPosition.X = position.X;
this.EndPosition.Y = position.Y;
event.preventDefault();
},
OnMouseUp: function (event) {
var position = this.GetEventPoistion({
X: event.clientX,
Y: event.clientY
});
this.RealDown = false;
this.EndPosition.X = position.X;
this.EndPosition.Y = position.Y;
event.preventDefault();
},
OnMouseLeave: function () {
this.RealDown = false;
this.Down = false;
event.preventDefault();
},
OnTouchStart: function (event) {
var position = this.GetEventPoistion({
X: event.touches[0].clientX,
Y: event.touches[0].clientY
});
this.RealDown = true;
this.Down = true;
this.StartPosition.X = position.X;
this.StartPosition.Y = position.Y;
this.EndPosition.X = position.X;
this.EndPosition.Y = position.Y;
event.preventDefault();
},
OnTouchMove: function (event) {
if (this.RealDown === false) {
return;
}
var position = this.GetEventPoistion({
X: event.touches[0].clientX,
Y: event.touches[0].clientY
});
this.RealDown = true;
this.Down = true;
this.EndPosition.X = position.X;
this.EndPosition.Y = position.Y;
event.preventDefault();
},
OnTouchEnd: function () {
this.RealDown = false;
event.preventDefault();
},
Update: function () {
if (this.RealDown === false) {
this.Down = false;
}
},
Cancel: function () {
this.RealDown = false;
this.Down = false;
},
Debug: false
};
/////////////////////////////////////////
//
// Vec2D
//
var Vec2D = {
Scale: function (vecIn, scale) {
return {
X: vecIn.X * scale,
Y: vecIn.Y * scale
};
},
Normalize: function (vecIn) {
var len =
Math.sqrt(
(vecIn.X * vecIn.X) +
(vecIn.Y * vecIn.Y));
return {
X: vecIn.X / len,
Y: vecIn.Y / len
};
}
};
/////////////////////////////////////////
//
// GameScreen
//
var GameScreen = function (idScreen, funcInit, funcProc, funcEnd, tps) {
this.Screen = document.getElementById(idScreen);
this.Ctx = this.Screen.getContext('2d');
this.Size = {
X: this.Screen.width,
Y: this.Screen.height
};
this.Entities = [];
this.NewEntities = [];
this.Running = false;
this.FuncInit = funcInit;
this.FuncProc = funcProc;
this.FuncEnd = funcEnd;
this.TPS = tps || 10;
this.TickTime = 1000 / this.TPS;
this.AccTickTime = this.TickTime;
this.PreviousTime = 0;
this.Mouse = new Mouse(this.Screen, this.Size);
var self = this;
this.Tick = function () {
while (self.AccTickTime >= self.TickTime) {
self.Update();
if (self.FuncProc) {
self.FuncProc(self);
}
self.Mouse.Update();
self.CleanDead();
self.InsertAdded();
self.AccTickTime -= self.TickTime;
}
self.Draw(self.AccTickTime / self.TickTime);
var timeNow = performance.now();
self.AccTickTime += timeNow - self.PreviousTime;
self.PreviousTime = timeNow;
if (self.Running) {
window.requestAnimationFrame(self.Tick);
} else {
if (self.FuncEnd) {
self.FuncEnd(self);
}
}
};
};
GameScreen.prototype = {
// For internal use
CleanDead: function () {
var i = this.Entities.length - 1;
while (i > 0) {
if (this.Entities[i].GameEntity.Deleted) {
this.Entities.splice(i, 1);
}
i--;
}
},
InsertAdded: function () {
var i;
for (i = 0, n = this.NewEntities.length; i < n; i++) {
this.Entities.push(this.NewEntities[i]);
}
this.NewEntities = [];
},
Update: function () {
for (var i = 0, n = this.Entities.length; i < n; i++) {
var entity = this.Entities[i];
if (entity.GameEntity.Deleted) {
continue;
}
entity.GameEntity.Update();
if (entity.Update) {
entity.Update();
}
}
},
Draw: function (factor) {
this.Ctx.clearRect(0, 0, this.Size.X, this.Size.Y);
for (var i = 0, n = this.Entities.length; i < n; i++) {
var entity = this.Entities[i];
if (entity.GameEntity.Deleted) {
continue;
}
entity.GameEntity.Draw(factor);
}
},
// For public use
Start: function () {
if (this.Running === false && this.FuncInit) {
this.FuncInit(this);
}
this.Running = true;
this.PreviousTime = performance.now();
this.Tick();
},
Stop: function () {
this.Running = false;
},
AddEntity: function (newEntity) {
this.NewEntities.push(newEntity);
},
GetEntitiesUnderPoint: function (point, type) {
var entities = [];
for (var i = 0, n = this.Entities.length; i < n; i++) {
var entity = this.Entities[i];
if (entity.GameEntity.Deleted) {
continue;
}
if (type) {
if (entity.GameEntity.Type !== type) {
continue;
}
}
if (entity.GameEntity.IntersectPoint(point)) {
entities.push(entity);
}
}
return entities;
},
Debug: false
};
/////////////////////////////////////////
//
// GameEntity
//
var GameEntity = function (gameScreen, position, size, image, type) {
this.GameScreen = gameScreen;
if (position) {
this.Position = {
X: position.X,
Y: position.Y
};
this.PositionDest = {
X: position.X,
Y: position.Y
};
} else {
this.Position = {
X: 0,
Y: 0
};
this.PositionDest = {
X: 0,
Y: 0
};
}
this.Size = size || {
X: 0,
Y: 0
};
this.Type = type || "Undefined";
this.Image = image;
this.Deleted = false;
};
GameEntity.prototype = {
Update: function () {
this.Position.X = this.PositionDest.X;
this.Position.Y = this.PositionDest.Y;
},
Draw: function (factor) {
if (!this.Image) {
return;
}
var x = this.Position.X - factor * (this.Position.X - this.PositionDest.X);
var y = this.Position.Y - factor * (this.Position.Y - this.PositionDest.Y);
this.GameScreen.Ctx.drawImage(this.Image,
x - (this.Size.X / 2),
y - (this.Size.Y / 2));
},
SetImage: function (image) {
this.Image = image;
},
SetPosition: function (position) {
this.Position.X = position.X;
this.Position.Y = position.Y;
this.PositionDest.X = position.X;
this.PositionDest.Y = position.Y;
},
UpdatePosition: function (position) {
this.Position.X = this.PositionDest.X;
this.Position.Y = this.PositionDest.Y;
this.PositionDest.X = position.X;
this.PositionDest.Y = position.Y;
},
AddPosition: function (delta) {
this.PositionDest.X = this.Position.X + delta.X;
this.PositionDest.Y = this.Position.Y + delta.Y;
},
Delete: function () {
this.Deleted = true;
},
IntersectPoint: function (point) {
return (
point.X < (this.PositionDest.X + (this.Size.X / 2)) &&
point.X > (this.PositionDest.X - (this.Size.X / 2)) &&
point.Y < (this.PositionDest.Y + (this.Size.Y / 2)) &&
point.Y > (this.PositionDest.Y - (this.Size.Y / 2)) &&
true);
},
InsideScreen: function () {
return (
(this.Position.X + (this.Size.X / 2)) > 0 &&
(this.Position.Y + (this.Size.Y / 2)) > 0 &&
(this.Position.X - (this.Size.X / 2)) < this.GameScreen.Size.X &&
(this.Position.Y - (this.Size.Y / 2)) < this.GameScreen.Size.Y);
},
Debug: false
};
/////////////////////////////////////////
//
// ImageLoader
//
var ImageLoader = function () {
this.Images = {};
};
ImageLoader.prototype = {
IsImageOk: function (img) {
if (!img.complete) {
return false;
}
if (typeof img.naturalWidth !== "undefined" && img.naturalWidth === 0) {
return false;
}
return true;
},
LoadImages: function (imageList, funcOnLoad) {
this.ImageCount = imageList.length;
this.FuncOnLoad = funcOnLoad;
var imageName;
var i,
n;
for (i = 0, n = imageList.length; i < n; i++) {
imageName = imageList[i].Name;
this.Images[imageName] = new Image();
}
var self = this;
var launched = false;
var privateOnLoad = function () {
if (launched) {
return;
}
var count = 0;
for (var name in self.Images) {
if (self.Images.hasOwnProperty(name)) {
if (self.IsImageOk(self.Images[name])) {
count++;
}
}
}
console.log("Images: " + count + "/" + self.ImageCount);
if (count == self.ImageCount) {
launched = true;
if (self.FuncOnLoad) {
self.FuncOnLoad();
}
}
};
for (i = 0, n = imageList.length; i < n; i++) {
imageName = imageList[i].Name;
this.Images[imageName].onload = privateOnLoad;
this.Images[imageName].src = imageList[i].Url;
}
privateOnLoad();
},
GetImage: function (name) {
return this.Images[name];
},
Debug: false
};
/////////////////////////////////////////
//
// SoundLoader
//
var SoundLoader = function () {
this.Sounds = {};
this.Limits = {};
};
SoundLoader.prototype = {
LoadSounds: function (soundsList, funcOnLoad) {
this.SoundsCount = soundsList.length;
this.FuncOnLoad = funcOnLoad;
var soundName;
var i, n;
for (i = 0, n = soundsList.length; i < n; i++) {
soundName = soundsList[i].Name;
this.Sounds[soundName] = new Audio();
if (soundsList[i].Limit) {
this.Limits[soundName] = {
Max: soundsList[i].Limit,
Count: 0
};
}
}
var self = this;
var launched = false;
var privateOnLoad = function () {
if (launched) {
return;
}
var count = 0;
for (var name in self.Sounds) {
if (self.Sounds.hasOwnProperty(name)) {
if (self.Sounds[name].readyState) {
count++;
}
}
}
console.log("Sounds: " + count + "/" + self.SoundsCount);
if (count == self.SoundsCount) {
launched = true;
if (self.FuncOnLoad) {
self.FuncOnLoad();
}
}
};
for (i = 0, n = soundsList.length; i < n; i++) {
soundName = soundsList[i].Name;
this.Sounds[soundName].onloadeddata = privateOnLoad;
this.Sounds[soundName].src = soundsList[i].Url;
}
privateOnLoad();
},
PlaySound: function (name) {
if (this.Limits[name]) {
if (this.Limits[name].Max <= this.Limits[name].Count){
return;
}
this.Limits[name].Count++;
}
var sndOrig = this.Sounds[name];
var sndCopy = sndOrig.cloneNode();
sndCopy.play();
},
ResetCounters: function () {
for (var name in this.Limits) {
if (this.Limits.hasOwnProperty(name)) {
this.Limits[name].Count = 0;
}
}
},
Debug: false
};