Files
CandyFucker/code/CandyFucker.js
2015-12-05 12:28:39 +01:00

525 lines
12 KiB
JavaScript

window.Images = new ImageLoader();
/////////////////////////////////////////
//
// Particle
//
var Particle = function(game, position, image) {
this.Game = game;
this.GameEntity = new GameEntity(
game.GameScreen,
position,
{X:image.naturalWidth, Y:image.naturalHeight},
image,
"Particle"
);
this.Speed = Vec2D.Scale(Vec2D.Normalize({
X: Math.floor(Math.random() * 33)-16,
Y: Math.floor(Math.random() * 33)-16}),32);
};
Particle.prototype = {
Update: function() {
this.Speed = Vec2D.Scale(this.Speed, 1.2);
this.GameEntity.AddPosition(this.Speed);
if(this.GameEntity.InsideScreen()==false){
this.GameEntity.Delete();
}
}
};
/////////////////////////////////////////
//
// CandyEntity
//
var CandyEntity = function(game, color, gridPosition){
this.Game = game;
this.GridPosition = gridPosition || {X: 0, Y: 0};
this.Color = color;
this.GameEntity = new GameEntity(
game.GameScreen,
null,
{X: 32, Y: 32},
Images.GetImage(color),
"Candy"
);
this.SetGridPosition(gridPosition.X, gridPosition.Y);
};
CandyEntity.prototype = {
Update: function(){ },
SetGridPosition: function(x, y){
this.GridPosition.X = x;
this.GridPosition.Y = y;
this.GameEntity.UpdatePosition({
X: this.Game.GridOffset.X + (x * 32),
Y: this.Game.GridOffset.Y + (y * 32)
});
},
Delete: function(){
var frag;
for(var i=0; i<4; i++){
frag = new Particle(
this.Game,
this.GameEntity.PositionDest,
Images.GetImage(this.Color)
);
this.Game.GameScreen.AddEntity(frag);
}
this.GameEntity.Delete();
},
SetOffset: function(x, y){
this.GameEntity.UpdatePosition({
X: (this.Game.GridOffset.X + (this.GridPosition.X * 32)) + x,
Y: (this.Game.GridOffset.Y + (this.GridPosition.Y * 32)) + y
});
},
ResetPosition: function(){
this.SetGridPosition(this.GridPosition.X, this.GridPosition.Y);
},
Debug: false
};
/////////////////////////////////////////
//
// CandyFucker
//
var CandyFucker = function(idScreen, idInfoDisplay){
var self = this;
this.GameScreen = new GameScreen(idScreen,
this.Init.bind(this),
this.Proc.bind(this),
this.End.bind(this),
10
);
this.InfoDisplay = document.getElementById(idInfoDisplay);
this.Grid = null;
this.GridOffset = {X: 0, Y: 0};
//this.CandyTypes = ["Red", "Blue", "Cyan", "Green", "Yellow"];
this.CandyTypes = ["Red", "Blue", "Cyan", "Yellow"];
this.Locked = false;
this.Falling = false;
this.Changed = false;
this.Score = 0;
this.SwapDirection = null;
this.SwapDistance = 0;
this.SwapCandy1 = null;
this.SwapCandy2 = null;
this.MaxSwapDistance = 32;
window.Images.LoadImages(
[
{Name: "Red", Url: "gfx/Red.png"},
{Name: "Blue", Url: "gfx/Blue.png"},
{Name: "Cyan", Url: "gfx/Cyan.png"},
{Name: "Green", Url: "gfx/Green.png"},
{Name: "Yellow", Url: "gfx/Yellow.png"},
],
function(){
self.GameScreen.Start();
}
);
};
CandyFucker.prototype = {
Init: function(gameScreen){
this.BuildGrid(12, 12);
this.UpdateInfoDisplay();
},
Proc: function(gameScreen){
if(this.Locked){
if(this.Falling){
if(!this.CandyFall()){
this.Falling = false;
}
}else{
if(this.ApplyRules()){
this.Falling = this.CandyFall();
}else{
this.Locked = false;
}
}
}else{
if(this.GameScreen.Mouse.Down){
this.ProcessSwap();
}else{
this.CancelSwap();
}
if(this.Changed){
if(this.ApplyRules()){
this.Locked = true;
this.Falling = this.CandyFall();
}
}
}
this.Changed = false;
},
End: function(gameScreen){ },
UpdateInfoDisplay: function(){
this.InfoDisplay.innerHTML = "Score: " + this.Score;
},
GetCandy: function(x, y){
if(x<0 || x>this.GridSize.X || y<0 || y>this.GridSize.Y){ return null; }
return this.Grid[y][x];
},
SetCandy: function(x, y, candy){
if(x<0 || x>this.GridSize.X || y<0 || y>this.GridSize.Y){ return; }
this.Grid[y][x] = candy;
this.Changed = true;
candy.SetGridPosition(x, y);
},
RemoveCandy: function(x, y){
if(x<0 || x>this.GridSize.X || y<0 || y>this.GridSize.Y){ return; }
var candy = this.Grid[y][x];
this.Grid[y][x] = null;
this.Changed = true;
return candy;
},
RandomCandy: function(){
return this.CandyTypes[Math.floor(Math.random() * this.CandyTypes.length)];
},
BuildGrid: function(width, height){
var x,y;
this.GridSize = {X: width, Y: height};
this.GridOffset.X = (this.GameScreen.Size.X - ((width - 1) * 32)) / 2.0;
this.GridOffset.Y = (this.GameScreen.Size.Y - ((height - 1) * 32)) / 2.0;
// Allocate Grid
this.Grid = [];
for(y=0;y<height;y++){
this.Grid.push([]);
for(x=0;x<width;x++){
this.Grid[y].push(null);
}
}
// Fill Grid
for(y=0;y<height;y++){
for(x=0;x<width;x++){
var entCandy = new CandyEntity(this,
this.RandomCandy(),
{X: x, Y: y});
this.GameScreen.AddEntity(entCandy);
this.SetCandy(x, y, entCandy);
}
}
this.Changed = true;
},
ScanHorizontalRuns: function(){
var x,y;
var xPrev,yPrev;
var currentColor;
var prevColor;
var horizontalRuns = [];
for(y=0;y<this.GridSize.Y;y++){
yPrev = y;
xPrev = 0;
prevColor = "";
for(x=0;x<this.GridSize.X;x++){
var candy = this.GetCandy(x, y);
if(candy){
currentColor = candy.Color;
}else{
currentColor = "";
}
if(currentColor != prevColor){
if((x-xPrev)>2){
if(prevColor!=""){
// Run found
horizontalRuns.push({
Start: {X: xPrev, Y: yPrev},
End: {X: x-1, Y: y},
Color: prevColor
});
}
}
xPrev = x;
yPrev = y;
prevColor = currentColor;
}
}
if((x-xPrev)>2){
if(prevColor!=""){
// Run found
horizontalRuns.push({
Start: {X: xPrev, Y: yPrev},
End: {X: x-1, Y: y},
Color: prevColor
});
}
}
}
return horizontalRuns;
},
ScanVerticalRuns: function(){
var x,y;
var xPrev,yPrev;
var currentColor;
var prevColor;
var verticalRuns = [];
for(x=0;x<this.GridSize.X;x++){
yPrev = 0;
xPrev = x;
prevColor = "";
for(y=0;y<this.GridSize.Y;y++){
var candy = this.GetCandy(x, y);
if(candy){
currentColor = candy.Color;
}else{
currentColor = "";
}
if(currentColor != prevColor){
if((y-yPrev)>2){
if(prevColor!=""){
// Run found
verticalRuns.push({
Start: {X: xPrev, Y: yPrev},
End: {X: x, Y: y-1},
Color: prevColor
});
}
}
xPrev = x;
yPrev = y;
prevColor = currentColor;
}
}
if((y-yPrev)>2){
if(prevColor!=""){
// Run found
verticalRuns.push({
Start: {X: xPrev, Y: yPrev},
End: {X: x, Y: y-1},
Color: prevColor
});
}
}
}
return verticalRuns;
},
ExplodeCandy: function(x, y){
var entCandy = this.RemoveCandy(x, y);
if(entCandy){
entCandy.Delete();
return true;
}
return false;
},
RemoveRuns: function(runs){
var pointsMultiplier = 10;
var points = 0;
for(var i=0,n=runs.length;i<n;i++){
var run = runs[i];
if(run.Start.X == run.End.X){
// Vertical run
for(var y=run.Start.Y;y<=run.End.Y;y++){
if(this.ExplodeCandy(run.Start.X, y)){
points += pointsMultiplier;
pointsMultiplier = pointsMultiplier + 10;
}
}
}else{
// Horizontal run
for(var x=run.Start.X;x<=run.End.X;x++){
if(this.ExplodeCandy(x, run.Start.Y)){
points += pointsMultiplier;
pointsMultiplier = pointsMultiplier + 10;
}
}
}
}
return points;
},
ApplyRules: function(){
var horizontalRuns = this.ScanHorizontalRuns();
var verticalRuns = this.ScanVerticalRuns();
var runs = horizontalRuns.concat(verticalRuns);
var points = this.RemoveRuns(runs);
if(points>0){
this.Score += points;
this.UpdateInfoDisplay();
console.log("Score: +" + points);
}
return (runs.length>0);
},
CandyFall: function(){
var falling = false;
var x,y;
for(y=(this.GridSize.Y-1);y>=0;y--){
for(x=0;x<this.GridSize.X;x++){
var candy = this.GetCandy(x, y);
if(candy==null){
if(y==0){
var entCandy = new CandyEntity(this,
this.RandomCandy(),
{X: x, Y: y-1});
this.GameScreen.AddEntity(entCandy);
this.SetCandy(x, y, entCandy);
falling = true;
}else{
var candyUp = this.RemoveCandy(x, y-1);
if(candyUp){
this.SetCandy(x, y, candyUp);
falling = true;
}
}
}
}
}
return falling;
},
ProcessSwap: function(){
if(this.SwapDirection == null){
var candies = this.GameScreen.GetEntitiesUnderPoint(this.GameScreen.Mouse.StartPosition, "Candy");
if(candies == null || candies.length == 0){
this.CancelSwap();
}else{
this.StartSwap(candies[0]);
}
}
if(this.SwapDirection!=null){
var x = this.GameScreen.Mouse.EndPosition.X - this.GameScreen.Mouse.StartPosition.X;
var y = this.GameScreen.Mouse.EndPosition.Y - this.GameScreen.Mouse.StartPosition.Y;
if(Math.abs(x) > Math.abs(y)){
if(x>0){
this.ProcSwapRight(x, y);
}
if(x<0){
this.ProcSwapLeft(x, y);
}
}else{
if(y>0){
this.ProcSwapDown(x, y);
}
if(y<0){
this.ProcSwapUp(x, y);
}
}
}
},
ProcSwapLeft: function(x, y){
if(this.SwapDirection!="Left"){
this.SwapDirection = "Left"
if(this.SwapCandy2){
this.SwapCandy2.ResetPosition();
}
this.SwapCandy2 = this.GetCandy(this.SwapCandy1.GridPosition.X-1, this.SwapCandy1.GridPosition.Y);
}
this.SwapDistance = -x;
if(this.SwapDistance > this.MaxSwapDistance){
this.DoSwap();
}else{
if(this.SwapCandy2){
this.SwapCandy1.SetOffset(-this.SwapDistance, 0);
this.SwapCandy2.SetOffset(this.SwapDistance, 0);
}else{
this.SwapCandy1.ResetPosition();
}
}
},
ProcSwapRight: function(x, y){
if(this.SwapDirection!="Right"){
this.SwapDirection = "Right"
if(this.SwapCandy2){
this.SwapCandy2.ResetPosition();
}
this.SwapCandy2 = this.GetCandy(this.SwapCandy1.GridPosition.X+1, this.SwapCandy1.GridPosition.Y);
}
this.SwapDistance = x;
if(this.SwapDistance > this.MaxSwapDistance){
this.DoSwap();
}else{
if(this.SwapCandy2){
this.SwapCandy1.SetOffset(this.SwapDistance, 0);
this.SwapCandy2.SetOffset(-this.SwapDistance, 0);
}else{
this.SwapCandy1.ResetPosition();
}
}
},
ProcSwapUp: function(x, y){
if(this.SwapDirection!="Up"){
this.SwapDirection = "Up"
if(this.SwapCandy2){
this.SwapCandy2.ResetPosition();
}
this.SwapCandy2 = this.GetCandy(this.SwapCandy1.GridPosition.X, this.SwapCandy1.GridPosition.Y-1);
}
this.SwapDistance = -y;
if(this.SwapDistance > this.MaxSwapDistance){
this.DoSwap();
}else{
if(this.SwapCandy2){
this.SwapCandy1.SetOffset(0, -this.SwapDistance);
this.SwapCandy2.SetOffset(0, this.SwapDistance);
}else{
this.SwapCandy1.ResetPosition();
}
}
},
ProcSwapDown: function(x, y){
if(this.SwapDirection!="Down"){
this.SwapDirection = "Down"
if(this.SwapCandy2){
this.SwapCandy2.ResetPosition();
}
this.SwapCandy2 = this.GetCandy(this.SwapCandy1.GridPosition.X, this.SwapCandy1.GridPosition.Y+1);
}
this.SwapDistance = y;
if(this.SwapDistance > this.MaxSwapDistance){
this.DoSwap();
}else{
if(this.SwapCandy2){
this.SwapCandy1.SetOffset(0, this.SwapDistance);
this.SwapCandy2.SetOffset(0, -this.SwapDistance);
}else{
this.SwapCandy1.ResetPosition();
}
}
},
StartSwap: function(candy){
this.SwapDirection = "";
this.SwapCandy1 = candy;
this.SwapCandy2 = null;
this.SwapDistance = 0;
},
CancelSwap: function(){
this.GameScreen.Mouse.Cancel();
this.SwapDirection = null;
if(this.SwapCandy1){
this.SwapCandy1.ResetPosition();
}
if(this.SwapCandy2){
this.SwapCandy2.ResetPosition();
}
this.SwapCandy1 = null;
this.SwapCandy2 = null;
this.SwapDistance = 0;
},
DoSwap: function(){
if(this.SwapCandy1 == null || this.SwapCandy2 == null){
this.CancelSwap();
return;
}
var x1 = this.SwapCandy1.GridPosition.X;
var y1 = this.SwapCandy1.GridPosition.Y;
var x2 = this.SwapCandy2.GridPosition.X;
var y2 = this.SwapCandy2.GridPosition.Y;
var candy1 = this.RemoveCandy(x1, y1);
var candy2 = this.RemoveCandy(x2, y2);
this.SetCandy(x2, y2, candy1);
this.SetCandy(x1, y1, candy2);
this.GameScreen.Mouse.Cancel();
this.SwapDirection = null
this.SwapCandy1 = null;
this.SwapCandy2 = null;
this.SwapDistance = 0;
},
Debug: false
};