Files
CandyFucker/code/CandyFucker.js
2015-09-12 16:52:25 +02:00

270 lines
5.7 KiB
JavaScript

window.Images = new ImageLoader();
/////////////////////////////////////////
//
// CandyEntity
//
var CandyEntity = function(game, color, gridPosition){
this.Game = game;
this.GridPosition = gridPosition || {X: 0, Y: 0};
this.Color = color;
this.GameEntity = new GameEntity(
game.GameScreen,
null,
{X: 32, Y: 32},
Images.GetImage(color),
color
);
this.SetGridPosition(gridPosition.X, gridPosition.Y);
};
CandyEntity.prototype = {
Update: function(){ },
SetGridPosition: function(x, y){
this.GridPosition.X = x;
this.GridPosition.Y = y;
this.GameEntity.SetPosition({
X: this.Game.GridOffset.X + (x * 32),
Y: this.Game.GridOffset.Y + (y * 32)
});
},
Delete: function(){
this.GameEntity.Delete();
},
Debug: false
};
/////////////////////////////////////////
//
// CandyFucker
//
var CandyFucker = function(idScreen){
var self = this;
this.GameScreen = new GameScreen(idScreen,
this.Init.bind(this),
this.Proc.bind(this),
this.End.bind(this)
);
this.Grid = null;
this.GridOffset = {X: 0, Y: 0};
this.CandyTypes = ["Red", "Blue", "Cyan", "Green", "Yellow"];
this.Locked = false;
this.Falling = false;
this.Changed = false;
window.Images.LoadImages(
[
{Name: "Red", Url: "gfx/Red.png"},
{Name: "Blue", Url: "gfx/Blue.png"},
{Name: "Cyan", Url: "gfx/Cyan.png"},
{Name: "Green", Url: "gfx/Green.png"},
{Name: "Yellow", Url: "gfx/Yellow.png"},
],
function(){
self.GameScreen.Start();
}
);
};
CandyFucker.prototype = {
Init: function(gameScreen){
this.BuildGrid(15, 15);
},
Proc: function(gameScreen){
if(this.Locked){
if(this.Falling){
if(!this.CandyFall()){
this.Falling = false;
console.log("Stoped");
}
}else{
if(this.ApplyRules()){
this.Falling = true;
console.log("Falling");
}else{
this.Locked = false;
console.log("Stoped");
}
}
}else{
if(this.Changed){
if(this.ApplyRules()){
this.Locked = true;
this.Falling = true;
console.log("Falling");
}
}
}
this.Changed = false;
},
End: function(gameScreen){ },
GetCandy: function(x, y){
return this.Grid[y][x];
},
SetCandy: function(x, y, candy){
this.Grid[y][x] = candy;
this.Changed = true;
candy.SetGridPosition(x, y);
},
RemoveCandy: function(x, y){
var candy = this.Grid[y][x];
this.Grid[y][x] = null;
this.Changed = true;
return candy;
},
BuildGrid: function(width, height){
var x,y;
this.GridSize = {X: width, Y: height};
this.GridOffset.X = (this.GameScreen.Size.X - ((width - 1) * 32)) / 2.0;
this.GridOffset.Y = (this.GameScreen.Size.Y - ((height - 1) * 32)) / 2.0;
this.Grid = [];
for(y=0;y<height;y++){
this.Grid.push([]);
for(x=0;x<width;x++){
var candyType = this.CandyTypes[Math.floor(Math.random() * this.CandyTypes.length)];
var entCandy = new CandyEntity(this,
candyType,
{X: x, Y: y});
this.Grid[y].push(entCandy);
this.GameScreen.AddEntity(entCandy);
}
}
this.Changed = true;
},
ScanHorizontalRuns: function(){
var x,y;
var xPrev,yPrev;
var currentColor;
var prevColor;
var horizontalRuns = [];
for(y=0;y<this.GridSize.Y;y++){
yPrev = y;
xPrev = 0;
prevColor = "";
for(x=0;x<this.GridSize.X;x++){
var candy = this.GetCandy(x, y);
if(candy){
currentColor = candy.Color;
}else{
currentColor = "";
}
if(currentColor != prevColor){
if((x-xPrev)>2){
if(prevColor!=""){
// Run found
horizontalRuns.push({
Start: {X: xPrev, Y: yPrev},
End: {X: x-1, Y: y},
Color: prevColor
});
}
}
xPrev = x;
yPrev = y;
prevColor = currentColor;
}
}
if((x-xPrev)>2){
if(prevColor!=""){
// Run found
horizontalRuns.push({
Start: {X: xPrev, Y: yPrev},
End: {X: x-1, Y: y},
Color: prevColor
});
}
}
}
return horizontalRuns;
},
ScanVerticalRuns: function(){
var x,y;
var xPrev,yPrev;
var currentColor;
var prevColor;
var verticalRuns = [];
for(x=0;x<this.GridSize.X;x++){
yPrev = 0;
xPrev = x;
prevColor = "";
for(y=0;y<this.GridSize.Y;y++){
var candy = this.GetCandy(x, y);
if(candy){
currentColor = candy.Color;
}else{
currentColor = "";
}
if(currentColor != prevColor){
if((y-yPrev)>2){
if(prevColor!=""){
// Run found
verticalRuns.push({
Start: {X: xPrev, Y: yPrev},
End: {X: x, Y: y-1},
Color: prevColor
});
}
}
xPrev = x;
yPrev = y;
prevColor = currentColor;
}
}
if((y-yPrev)>2){
if(prevColor!=""){
// Run found
verticalRuns.push({
Start: {X: xPrev, Y: yPrev},
End: {X: x, Y: y-1},
Color: prevColor
});
}
}
}
return verticalRuns;
},
RemoveRuns: function(runs){
var pointsMultiplier = 10;
var points = 0;
for(var i=0,n=runs.length;i<n;i++){
var run = runs[i];
if(run.Start.X == run.End.X){
// Vertical run
for(var y=run.Start.Y;y<=run.End.Y;y++){
var candy = this.RemoveCandy(run.Start.X, y);
if(candy){
candy.Delete();
points += pointsMultiplier;
pointsMultiplier = pointsMultiplier*2;
}
}
}else{
// Horizontal run
for(var x=run.Start.X;x<=run.End.X;x++){
var candy = this.RemoveCandy(x, run.Start.Y);
if(candy){
candy.Delete();
points += pointsMultiplier;
pointsMultiplier = pointsMultiplier*2;
}
}
}
}
return points;
},
ApplyRules: function(){
var horizontalRuns = this.ScanHorizontalRuns();
var verticalRuns = this.ScanVerticalRuns();
var runs = horizontalRuns.concat(verticalRuns);
var points = this.RemoveRuns(runs);
console.log(points)
return (runs.length>0);
},
CandyFall: function(){
// FIXME: Implement this
},
Debug: false
};