Replace "printf" calls with "Print", a wrapper
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@@ -8,6 +8,7 @@
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#include <stdio.h>
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#include <string.h>
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#include <SDL/SDL.h>
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#include "Util.h"
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#include "Audio.h"
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@@ -64,8 +65,8 @@ int Audio_Init(){
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putenv("SDL_AUDIODRIVER=dsound");
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#endif
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if(SDL_InitSubSystem(SDL_INIT_AUDIO) < 0){
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printf("Audio_Init: Failure initializing SDL Audio.\n");
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printf("\tSDL Error: %s\n",SDL_GetError());
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Print("Audio_Init: Failure initializing SDL Audio.\n");
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Print("\tSDL Error: %s\n",SDL_GetError());
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return(0);
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}
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@@ -76,8 +77,8 @@ int Audio_Init(){
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as.samples = 2048;
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as.callback = Audio_MixerCallback;
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if(SDL_OpenAudio(&as, &as2) < 0){
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printf("Audio_Init: Failure opening audio.\n");
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printf("\tSDL Error: %s\n",SDL_GetError());
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Print("Audio_Init: Failure opening audio.\n");
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Print("\tSDL Error: %s\n",SDL_GetError());
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return(0);
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}
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@@ -86,7 +87,7 @@ int Audio_Init(){
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as2.freq != 44100 ||
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as2.channels != 2 )
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{
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printf("Audio_Init: Failure opening audio. (44.1Khz/16b/2c).\n");
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Print("Audio_Init: Failure opening audio. (44.1Khz/16b/2c).\n");
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SDL_CloseAudio();
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return(0);
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}
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@@ -222,14 +223,14 @@ AudioSnd Audio_LoadSound(char *filename){
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f = fopen(filename, "rb");
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if (!f) {
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printf("Audio_LoadSound: Failure opening file.\n");
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Print("Audio_LoadSound: Failure opening file.\n");
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return(NULL);
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}
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// Read id "RIFF"
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fread(id, 4, sizeof(char), f);
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if (strcmp(id, "RIFF")) {
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printf("Audio_LoadSound: File is not RIFF.\n");
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Print("Audio_LoadSound: File is not RIFF.\n");
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fclose(f);
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return(NULL);
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}
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@@ -240,7 +241,7 @@ AudioSnd Audio_LoadSound(char *filename){
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// Read id "WAVE"
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fread(id, 4, sizeof(char), f);
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if (strcmp(id, "WAVE")) {
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printf("Audio_LoadSound: File is not WAVE.\n");
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Print("Audio_LoadSound: File is not WAVE.\n");
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fclose(f);
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return(NULL);
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}
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@@ -249,13 +250,13 @@ AudioSnd Audio_LoadSound(char *filename){
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fread(id, 1, sizeof(char) * 4, f); // Read "fmt "
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fread(&formatLen, 1, sizeof(int), f);
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if (formatLen < 14) {
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printf("Audio_LoadSound: File too short.\n");
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Print("Audio_LoadSound: File too short.\n");
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fclose(f);
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return (NULL );
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}
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fread(&formatTag, 1, sizeof(short), f); // 1=PCM
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if (formatTag != 1) {
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printf("Audio_LoadSound: Not PCM format.\n");
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Print("Audio_LoadSound: Not PCM format.\n");
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fclose(f);
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return (NULL );
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}
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@@ -268,7 +269,7 @@ AudioSnd Audio_LoadSound(char *filename){
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// Assert sound format
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if (sampleRate!=44100 || channels!=1 || bitsPerSample!=2) {
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printf("Audio_LoadSound: Format not supported: "
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Print("Audio_LoadSound: Format not supported: "
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"sampleRate:%d; channels:%d; BPB:%d\n",
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sampleRate, channels, bitsPerSample);
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fclose(f);
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@@ -287,7 +288,7 @@ AudioSnd Audio_LoadSound(char *filename){
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}
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}while(1);
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if (strcmp(id, "data")) {
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printf("Audio_LoadSound: DATA block not found\n");
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Print("Audio_LoadSound: DATA block not found\n");
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fclose(f);
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return (NULL );
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}
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@@ -153,18 +153,6 @@ GLuint Draw_UploadGLTexture(int w, int h, unsigned char *pixels);
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//
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// Initializes the game window.
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int Draw_Init(int width,int height,char *title,int pfps,int fps){
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#ifdef WIN32
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// Stdout on the parent console
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AttachConsole(ATTACH_PARENT_PROCESS);
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if(GetStdHandle(STD_OUTPUT_HANDLE)!=0){
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fclose(stdin);
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fclose(stdout);
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fclose(stderr);
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freopen("CONIN$","r",stdin);
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freopen("CONOUT$","w",stdout);
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freopen("CONOUT$","w",stderr);
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}
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#endif
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// Set globals
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proc_t_frame=1000000/pfps;
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@@ -175,16 +163,16 @@ int Draw_Init(int width,int height,char *title,int pfps,int fps){
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// Initialize SDL
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if(SDL_Init(SDL_INIT_VIDEO)<0){
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printf("Draw_Init: Failure initializing SDL.\n");
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printf("\tSDL Error: %s\n",SDL_GetError());
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Print("Draw_Init: Failure initializing SDL.\n");
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Print("\tSDL Error: %s\n",SDL_GetError());
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return(0);
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}
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// Initialize video mode
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_screen=SDL_SetVideoMode(width,height,32,SDL_HWSURFACE|SDL_OPENGL);
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if( _screen == NULL){
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printf("Draw_Init: Failure initializing video mode.\n");
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printf("\tSDL Error: %s\n",SDL_GetError());
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Print("Draw_Init: Failure initializing video mode.\n");
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Print("\tSDL Error: %s\n",SDL_GetError());
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return(0);
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}
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SDL_WM_SetCaption(title, NULL);
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@@ -310,15 +298,15 @@ int Draw_Init(int width,int height,char *title,int pfps,int fps){
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// Show device information
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void Draw_ShowInfo(){
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char *str;
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printf("\n*********************************\n");
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printf("*** Draw Info\n");
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Print("\n*********************************\n");
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Print("*** Draw Info\n");
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str=(char *)glGetString(GL_VENDOR);
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printf(" Vendor: %s\n",str);
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Print(" Vendor: %s\n",str);
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str=(char *)glGetString(GL_RENDERER);
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printf(" Renderer: %s\n",str);
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Print(" Renderer: %s\n",str);
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str=(char *)glGetString(GL_VERSION);
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printf(" Version: %s\n",str);
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printf("*********************************\n");
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Print(" Version: %s\n",str);
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Print("*********************************\n");
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}
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@@ -715,7 +703,7 @@ DrawImg Draw_LoadImage(char *filename){
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(unsigned*)&image->h,
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filename);
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if(error){
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printf("Draw_LoadImage: PNG decoder error %u: %s on file %s\n", error, lodepng_error_text(error),filename);
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Print("Draw_LoadImage: PNG decoder error %u: %s on file %s\n", error, lodepng_error_text(error),filename);
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return(NULL);
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}
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image->x=-(int)(image->w/2);
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@@ -725,7 +713,7 @@ DrawImg Draw_LoadImage(char *filename){
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return (DrawImg)image;
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}
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printf("Draw_LoadImage: Image type not supported: %s\n",filename);
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Print("Draw_LoadImage: Image type not supported: %s\n",filename);
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return(NULL);
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}
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@@ -392,12 +392,12 @@ void GameLib_DrawLoop(void *data, float f){
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if(Input_GetKey(InputKey_DumpProfiling)==InputKey_Pressed &&
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fproc_count>0 && fdraw_count>0)
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{
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printf("Profiling:::::::::\n");
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printf("t_proc.....:%6lld\n",t_proc/fproc_count);
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printf("t_col......:%6lld\n",t_col/fproc_count);
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printf("t_over.....:%6lld\n",t_over/fproc_count);
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printf("t_postproc.:%6lld\n",t_postproc/fproc_count);
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printf("t_draw.....:%6lld\n",t_draw/fdraw_count);
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Print("Profiling:::::::::\n");
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Print("t_proc.....:%6lld\n",t_proc/fproc_count);
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Print("t_col......:%6lld\n",t_col/fproc_count);
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Print("t_over.....:%6lld\n",t_over/fproc_count);
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Print("t_postproc.:%6lld\n",t_postproc/fproc_count);
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Print("t_draw.....:%6lld\n",t_draw/fdraw_count);
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t_proc=0;
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t_col=0;
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t_over=0;
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@@ -1,8 +1,9 @@
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// Copyright (C) 2011 Valeriano Alfonso Rodriguez (Kableado)
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#include <math.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <time.h>
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#include "Util.h"
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@@ -354,3 +355,23 @@ unsigned Rand_Get() {
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return (val);
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}
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/////////////////////////////
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// Print
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//
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// Prints the formated text
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int Print(char *fmt, ...) {
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va_list ap;
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int n;
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// Print
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va_start(ap, fmt);
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n = vprintf(fmt, ap);
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va_end(ap);
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// Flush
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fflush(stdout);
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return(n);
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}
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@@ -3,6 +3,8 @@
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#ifndef _UTIL_H_
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#define _UTIL_H_
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#include <stdlib.h>
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#include <stdarg.h>
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/////////////////////////////
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// SolveQuadratic
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@@ -88,4 +90,11 @@ unsigned Rand_Get();
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#define Rand_GetFloat(x) (((float)(Rand_Get()%1048576))/1048576.0f)
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/////////////////////////////
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// Print
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//
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// Prints the formated text
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int Print(char *fmt, ...);
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#endif
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