Corregir fallo de iluminación fantasma

This commit is contained in:
2014-08-23 18:12:23 +02:00
committed by Valeriano A.R
parent 2ce5c7906a
commit 07ef0e9b3f

View File

@@ -854,25 +854,26 @@ void Entity_MarkUpdateLight(Entity e,Entity *elist,int n){
int i;
vec2 max,min;
if(e->pos[0]<e->oldpos[0]){
min[0]=e->pos[0]-e->light[3];
if(e->pos0[0]<e->oldpos[0]){
min[0]=e->pos0[0]-e->light[3];
max[0]=e->oldpos[0]+e->light[3];
}else{
min[0]=e->oldpos[0]-e->light[3];
max[0]=e->pos[0]+e->light[3];
max[0]=e->pos0[0]+e->light[3];
}
if(e->pos[1]<e->oldpos[1]){
min[1]=e->pos[1]-e->light[3];
if(e->pos0[1]<e->oldpos[1]){
min[1]=e->pos0[1]-e->light[3];
max[1]=e->oldpos[1]+e->light[3];
}else{
min[1]=e->oldpos[1]-e->light[3];
max[1]=e->pos[1]+e->light[3];
max[1]=e->pos0[1]+e->light[3];
}
for(i=0;i<n;i++){
if( min[0]<=elist[i]->pos[0] &&
max[0]>=elist[i]->pos[0] &&
min[1]<=elist[i]->pos[1] &&
max[1]>=elist[i]->pos[1])
if( elist[i]!=NULL &&
min[0]<=elist[i]->pos0[0] &&
max[0]>=elist[i]->pos0[0] &&
min[1]<=elist[i]->pos0[1] &&
max[1]>=elist[i]->pos0[1])
{
elist[i]->flags|=EntityFlag_UpdateLight;
}