Fix support for Emscripten
This commit is contained in:
@@ -17,36 +17,36 @@ endif
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########################
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CFLAGS += -IGameLib
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GAMELIB_HEADS := \
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GameLib/Time.h \
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GameLib/Util.h \
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GameLib/QuadArray2D.h \
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GameLib/Draw.h \
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GameLib/Input.h \
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GameLib/Audio.h \
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GameLib/Anim.h \
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GameLib/Entity.h \
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GameLib/GameLib.h
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GameLib$(SLASH)Time.h \
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GameLib$(SLASH)Util.h \
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GameLib$(SLASH)QuadArray2D.h \
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GameLib$(SLASH)Draw.h \
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GameLib$(SLASH)Input.h \
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GameLib$(SLASH)Audio.h \
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GameLib$(SLASH)Anim.h \
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GameLib$(SLASH)Entity.h \
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GameLib$(SLASH)GameLib.h
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GAMELIBS_OBJS := \
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$(BUILDDIR)/GameLib/Time.o \
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$(BUILDDIR)/GameLib/Util.o \
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$(BUILDDIR)/GameLib/QuadArray2D.o \
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$(BUILDDIR)/GameLib/Draw.o \
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$(BUILDDIR)/GameLib/Input.o \
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$(BUILDDIR)/GameLib/Audio.o \
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$(BUILDDIR)/GameLib/Anim.o \
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$(BUILDDIR)/GameLib/Entity.o \
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$(BUILDDIR)/GameLib/GameLib.o
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RES_GAMELIB_OUT := $(BUILDDIR)/$(RES_GAMELIB)
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$(BUILDDIR)$(SLASH)GameLib$(SLASH)Time.o \
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$(BUILDDIR)$(SLASH)GameLib$(SLASH)Util.o \
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$(BUILDDIR)$(SLASH)GameLib$(SLASH)QuadArray2D.o \
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$(BUILDDIR)$(SLASH)GameLib$(SLASH)Draw.o \
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$(BUILDDIR)$(SLASH)GameLib$(SLASH)Input.o \
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$(BUILDDIR)$(SLASH)GameLib$(SLASH)Audio.o \
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$(BUILDDIR)$(SLASH)GameLib$(SLASH)Anim.o \
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$(BUILDDIR)$(SLASH)GameLib$(SLASH)Entity.o \
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$(BUILDDIR)$(SLASH)GameLib$(SLASH)GameLib.o
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RES_GAMELIB_OUT := $(BUILDDIR)$(SLASH)$(RES_GAMELIB)
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#####################
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# Game Declarations #
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#####################
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GAME_HEADS := $(GAMELIB_HEADS) Game/GameEnts.h Game/GameMap.h
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GAME_HEADS := $(GAMELIB_HEADS) Game$(SLASH)GameEnts.h Game$(SLASH)GameMap.h
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GAME_OBJS := \
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$(BUILDDIR)/Game/GameEnts.o \
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$(BUILDDIR)/Game/GameMap.o \
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$(BUILDDIR)/Game/main.o
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RES_GAME_OUT := $(BUILDDIR)/$(RES_GAME)
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$(BUILDDIR)$(SLASH)Game$(SLASH)GameEnts.o \
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$(BUILDDIR)$(SLASH)Game$(SLASH)GameMap.o \
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$(BUILDDIR)$(SLASH)Game$(SLASH)main.o
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RES_GAME_OUT := $(BUILDDIR)$(SLASH)$(RES_GAME)
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#################
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@@ -56,37 +56,37 @@ all: $(BUILDDIR) $(RES_GAME_OUT)
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$(BUILDDIR):
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$(MKDIR) $(BUILDDIR)
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$(MKDIR) $(BUILDDIR)/GameLib
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$(MKDIR) $(BUILDDIR)/Game
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$(MKDIR) $(BUILDDIR)$(SLASH)GameLib
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$(MKDIR) $(BUILDDIR)$(SLASH)Game
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clean:
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$(RM) $(GAMELIBS_OBJS) $(RES_GAMELIB_OUT) $(GAME_OBJS) $(RES_GAME_OUT)
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run: $(BUILDDIR) $(RES_GAME_OUT)
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$(LAUNCHER) ./$(RES_GAME_OUT) debug
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$(LAUNCHER) .$(SLASH)$(RES_GAME_OUT) debug
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rebuild: clean all
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#################
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# GameLib Rules #
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#################
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$(BUILDDIR)/GameLib/Time.o: GameLib/Time.c $(HEADS)
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$(BUILDDIR)$(SLASH)GameLib$(SLASH)Time.o: GameLib$(SLASH)Time.c $(HEADS)
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$(DO_CC)
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$(BUILDDIR)/GameLib/Util.o: GameLib/Util.c $(HEADS)
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$(BUILDDIR)$(SLASH)GameLib$(SLASH)Util.o: GameLib$(SLASH)Util.c $(HEADS)
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$(DO_CC)
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$(BUILDDIR)/GameLib/QuadArray2D.o: GameLib/QuadArray2D.c $(HEADS)
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$(BUILDDIR)$(SLASH)GameLib$(SLASH)QuadArray2D.o: GameLib$(SLASH)QuadArray2D.c $(HEADS)
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$(DO_CC)
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$(BUILDDIR)/GameLib/Draw.o: GameLib/Draw.c $(HEADS)
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$(BUILDDIR)$(SLASH)GameLib$(SLASH)Draw.o: GameLib$(SLASH)Draw.c $(HEADS)
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$(DO_CC)
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$(BUILDDIR)/GameLib/Input.o: GameLib/Input.c $(HEADS)
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$(BUILDDIR)$(SLASH)GameLib$(SLASH)Input.o: GameLib$(SLASH)Input.c $(HEADS)
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$(DO_CC)
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$(BUILDDIR)/GameLib/Audio.o: GameLib/Audio.c $(HEADS)
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$(BUILDDIR)$(SLASH)GameLib$(SLASH)Audio.o: GameLib$(SLASH)Audio.c $(HEADS)
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$(DO_CC)
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$(BUILDDIR)/GameLib/Entity.o: GameLib/Entity.c $(HEADS)
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$(BUILDDIR)$(SLASH)GameLib$(SLASH)Entity.o: GameLib$(SLASH)Entity.c $(HEADS)
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$(DO_CC)
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$(BUILDDIR)/GameLib/Anim.o: GameLib/Anim.c $(HEADS)
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$(BUILDDIR)$(SLASH)GameLib$(SLASH)Anim.o: GameLib$(SLASH)Anim.c $(HEADS)
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$(DO_CC)
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$(BUILDDIR)/GameLib/GameLib.o: GameLib/GameLib.c $(HEADS)
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$(BUILDDIR)$(SLASH)GameLib$(SLASH)GameLib.o: GameLib$(SLASH)GameLib.c $(HEADS)
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$(DO_CC)
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@@ -94,11 +94,11 @@ $(BUILDDIR)/GameLib/GameLib.o: GameLib/GameLib.c $(HEADS)
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# Game Rules #
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##############
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$(BUILDDIR)/Game/GameEnts.o: Game/GameEnts.c $(HEADS)
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$(BUILDDIR)$(SLASH)Game$(SLASH)GameEnts.o: Game$(SLASH)GameEnts.c $(HEADS)
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$(DO_CC)
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$(BUILDDIR)/Game/GameMap.o: Game/GameMap.c $(HEADS)
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$(BUILDDIR)$(SLASH)Game$(SLASH)GameMap.o: Game$(SLASH)GameMap.c $(HEADS)
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$(DO_CC)
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$(BUILDDIR)/Game/main.o: Game/main.c $(HEADS)
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$(BUILDDIR)$(SLASH)Game$(SLASH)main.o: Game$(SLASH)main.c $(HEADS)
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$(DO_CC)
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@@ -1,9 +1,11 @@
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CC := emcc
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AR := emar
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LAUNCHER := start
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RM := rm -rf
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LAUNCHER := emrun --port 8080
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RM := del
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MKDIR := mkdir
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ECHO := echo
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SLASH := \\
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VERBOSE_BUILD := true
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LIBS :=
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CFLAGS := -s FULL_ES2=1 -s ASM_JS=1 -O1 -Wno-implicit-function-declaration -DEMSCRIPTEN
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@@ -16,7 +18,7 @@ BUILDDIR := build-emscripten
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ifeq ($(target),release)
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CFLAGS := -s FULL_ES2=1 -s ASM_JS=1 -O1 --llvm-lto 1 -Wno-implicit-function-declaration -DEMSCRIPTEN
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BUILDDIR := build-emscripten-release
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LDFLAGS := --preload-file data -s TOTAL_MEMORY=134217728
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LDFLAGS := --preload-file data -s TOTAL_MEMORY=134217728 --emrun
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endif
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include Makefile.common
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@@ -4,6 +4,7 @@ LAUNCHER :=
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RM := rm -rf
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MKDIR := mkdir
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ECHO := echo
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SLASH := /
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LIBS := -lSDL -lpthread -L/usr/X11R6/lib -L/usr/lib -lm -lGL -lX11
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CFLAGS := -Wall -g -I/usr/include/ -I/usr/include/SDL/ -I/usr/X11R6/include/
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@@ -1,17 +1,19 @@
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CC := i486-mingw32-gcc
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AR := i486-mingw32-ar
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CC := gcc
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AR := ar
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LAUNCHER :=
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RM := rm -rf
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MKDIR := mkdir
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ECHO := echo
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SLASH := /
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LIBS := -L/usr/i486-mingw/lib -D_GNU_SOURCE=1 -Dmain=SDL_main -lopengl32 -lmingw32 -lSDLmain -lSDL
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CFLAGS := -I/usr/i486-mingw/include -mwindows
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LDFLAGS :=
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LIBS := -L/mingw/lib -lopengl32 -lSDL -lm
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#CFLAGS := -I/mingw/include -g -mwindows -D_GNU_SOURCE=1
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CFLAGS := -g -mwindows -D_GNU_SOURCE=1 -DWIN32
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LDFLAGS := -g -mwindows -D_GNU_SOURCE=1
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RES_GAMELIB := libgame.a
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RES_GAME := game.exe
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BUILDDIR := build-mingw
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BUILDDIR := build-$(shell gcc -v 2>&1 | grep "Target:" | cut --delimiter=' ' --fields=2)
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include Makefile.common
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@@ -4,10 +4,11 @@ LAUNCHER :=
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RM := rm -rf
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MKDIR := mkdir
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ECHO := echo
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SLASH := /
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LIBS := -L/mingw/lib -lopengl32 -lSDL
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LIBS := -L/mingw/lib -lopengl32 -lSDL -lm
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#CFLAGS := -I/mingw/include -g -mwindows -D_GNU_SOURCE=1
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CFLAGS := -g -mwindows -D_GNU_SOURCE=1
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CFLAGS := -g -mwindows -D_GNU_SOURCE=1 -DWIN32
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LDFLAGS := -g -mwindows -D_GNU_SOURCE=1
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RES_GAMELIB := libgame.a
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