Mover juego de pruebas a su propio directorio
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94
Game/main.c
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94
Game/main.c
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// Copyright (C) 2012 Valeriano Alfonso Rodriguez (Kableado)
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include <time.h>
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#include "GameLib.h"
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extern int gamelib_debug;
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#include "GameEnts.h"
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#include "GameMap.h"
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DrawFnt font;
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DrawFnt font_shad;
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DrawImg img_background;
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void ProcGame(){
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}
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void PostProcGame(){
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// Apply gravity to every entity
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GameLib_ForEachEnt(EntityApplyGravity);
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}
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void PreDrawGame(float f){
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//Draw_Clean(128,128,128);
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Draw_SetColor(1.0f,1.0f,1.0f,1.0f);
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Draw_DrawImgResized(img_background,0,0,640,480);
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}
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void DrawGame(float f){
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char cadena[128];
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// Watermark
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Draw_SetColor(0,0,0,0.3);
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Draw_DrawText(font,"By Kableado (VAR)",201,461);
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Draw_SetColor(1.0f,1.0f,1.0f,0.3f);
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Draw_DrawText(font,"By Kableado (VAR)",200,460);
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}
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int main(int argc,char *argv[]){
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int i,j;
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Entity *e;
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srand(time(NULL));
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if (argc>1) {
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if (!strcmp(argv[1],"debug")) {
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gamelib_debug=1;
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printf("Debug Mode Activated!\n");
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}
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}
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GameLib_Init(640,480,"Game",20,60);
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/////////////////////////////
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// Load and initialize media.
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//
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font=Draw_DefaultFont(255,255,255,255);
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font_shad=Draw_DefaultFont(0,0,0,127);
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img_background=Draw_LoadImage("data/heaven.png");
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Draw_SetOffset(img_background,0,0);
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GameEnts_Init();
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/////////////////////////
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// Initialize world.
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//
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GameLib_DelEnts();
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GameMap_LoadLevel("data/level_01.txt",32);
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/////////////////////////
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// Run the world.
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//
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GameLib_Loop(ProcGame,PostProcGame,PreDrawGame,DrawGame);
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return(0);
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}
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