(20111225) 04:20

This commit is contained in:
2011-12-25 04:20:00 +01:00
parent f1b89a72b5
commit 3aa422ce69
16 changed files with 726 additions and 159 deletions

26
Draw.h
View File

@@ -15,7 +15,7 @@ int Draw_Init(int width,int height,char *title,int fps);
// Draw_Loop
//
// Loops updating the game window.
void Draw_Loop(int (*proc)());
void Draw_Loop(int (*proc)(),void (*draw)());
/////////////////////////////
@@ -58,23 +58,6 @@ void Draw_SetOffset(DrawImg img,int x,int y);
void Draw_GetOffset(DrawImg img,int *x,int *y);
/////////////////////////////
// Draw_ImgSetKeyCol
//
// Setting the image color key.
void Draw_ImgSetKeyCol(DrawImg img,
unsigned char r,
unsigned char g,
unsigned char b);
/////////////////////////////
// Draw_ImgSetAlpha
//
// Setting the image alpha.
void Draw_ImgSetAlpha(DrawImg img, unsigned char a);
/////////////////////////////
// Draw_DrawImg
//
@@ -89,13 +72,6 @@ void Draw_DrawImg(DrawImg img,int x,int y);
void Draw_DrawImgPart(DrawImg img,int x,int y,int w,int i);
/////////////////////////////
// Draw_DrawImgTrans
//
// Draws an image transformed.
void Draw_DrawImgTrans(DrawImg img,int x,int y,float angle);
////////////////////////////////////////////////
// DrawFnt //
/////////////

551
DrawGL.c Normal file
View File

@@ -0,0 +1,551 @@
// Copyright (C) 2011 Valeriano Alfonso Rodriguez (Kableado)
#include <math.h>
#include <stdlib.h>
#include <string.h>
#ifdef WIN32
#define _WIN32_WINNT 0x0501
#include <windows.h>
#include <GL/gl.h>
#include <GL/glext.h>
#else
#ifdef MACOSX
#include <Cocoa/Cocoa.h>
#include <OpenGL/OpenGL.h>
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#include <OpenGL/glext.h>
#else
#include <GL/gl.h>
#endif
#endif
#include <SDL/SDL.h>
#include "Time.h"
#include "Util.h"
#include "Draw.h"
#include "Input.h"
#include "Audio.h"
// Globals
SDL_Surface *_screen=NULL;
int _width;
int _height;
long long _t_frame=17000;
/////////////////////////////
// Draw_Init
//
// Initializes the game window.
int Draw_Init(int width,int height,char *title,int fps){
#ifdef WIN32
// Stdout on the parent console
AttachConsole(ATTACH_PARENT_PROCESS);
if(GetStdHandle(STD_OUTPUT_HANDLE)!=0){
fclose(stdin);
fclose(stdout);
fclose(stderr);
freopen("CONIN$","r",stdin);
freopen("CONOUT$","w",stdout);
freopen("CONOUT$","w",stderr);
}
#endif
// Initialize SDL
if(SDL_Init(SDL_INIT_VIDEO)<0){
printf("Draw_Init: Failure initializing SDL.\n");
printf("Draw_Init: SDL Error: %s\n",SDL_GetError());
return(0);
}
// Prepare OpenGL inicialization
SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 8);
SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 8);
SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24);
SDL_GL_SetAttribute (SDL_GL_STENCIL_SIZE, 8);
SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 0);
SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
// Initialize video mode
_screen=SDL_SetVideoMode(width,height,32,SDL_HWSURFACE|SDL_OPENGL);
if( _screen == NULL){
printf("Draw_Init: Failure initializing video mode.\n");
printf("Draw_Init: SDL Error: %s\n",SDL_GetError());
return(0);
}
SDL_WM_SetCaption(title, NULL);
_t_frame=1000000/fps;
_width=width;
_height=height;
// Set the desired state
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
glEnable(GL_CULL_FACE);
glEnable(GL_TEXTURE_2D);
glDisable(GL_LIGHTING);
glDisable(GL_DEPTH_TEST);
glDepthMask( GL_FALSE);
// Triplebuffer swap
SDL_GL_SwapBuffers();
glClear(GL_COLOR_BUFFER_BIT);
SDL_GL_SwapBuffers();
glClear(GL_COLOR_BUFFER_BIT);
SDL_GL_SwapBuffers();
glClear(GL_COLOR_BUFFER_BIT);
// Show device info
char *str;
printf("\n*********************************\n");
printf("*** Draw Info\n");
str=(char *)glGetString(GL_VENDOR);
printf(" Vendor: %s\n",str);
str=(char *)glGetString(GL_RENDERER);
printf(" Renderer: %s\n",str);
str=(char *)glGetString(GL_VERSION);
printf(" Version: %s\n",str);
printf("*********************************\n");
// Set the proyection (Ortographic)
glMatrixMode (GL_PROJECTION);
glPushMatrix ();
glLoadIdentity ();
glOrtho (0,width, 0, height, -1000, 1000);
glMatrixMode (GL_MODELVIEW);
glPushMatrix ();
glLoadIdentity ();
// Enable Alpha blending
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
return(1);
}
/////////////////////////////
// Draw_Loop
//
// Loops updating the game window.
void Draw_Loop(int (*proc)(),void (*draw)()){
int done=0;
SDL_Event event;
Uint8* keys;
long long time,time2;
long long t_frame=0;
t_frame=0;
while(!done){
// Update screen
time=Time_GetTime();
SDL_GL_SwapBuffers();
// Process Events
while(SDL_PollEvent(&event) ){
if(event.type == SDL_QUIT ){
done=1;
}
if(event.type == SDL_KEYDOWN ){
if(event.key.keysym.sym == SDLK_ESCAPE ) {
done=1;
}
}
}
// Process keys for Draw
keys=SDL_GetKeyState(NULL);
if(keys[SDLK_F12]){
// Screenshot key
SDL_SaveBMP(_screen,"shot.bmp");
}
// Input and sound Frame
Input_Frame();
Audio_Frame();
// Process
time2=Time_GetTime();
t_frame+=time2-time;
time=time2;
if(proc){
while(t_frame>_t_frame && !done){
if(!proc()){
done=1;
}
t_frame-=_t_frame;
}
}
// Draw
draw();
Time_Pause(0);
t_frame+=Time_GetTime()-time;
}
}
/////////////////////////////
// Draw_Clean
//
// Cleans the game window.
void Draw_Clean(
unsigned char r,
unsigned char g,
unsigned char b)
{
glClearColor(r/256.0f,g/256.0f,b/256.0f,1.0f);
glClear(GL_COLOR_BUFFER_BIT);
}
////////////////////////////////////////////////
// DrawImage //
///////////////
// Image container.
typedef struct Tag_DrawImage {
SDL_Surface *surf;
GLuint tex;
int x,y;
} DrawImage;
/////////////////////////////
// Draw_LoadSurface
//
// Loads a surface.
SDL_Surface *Draw_LoadSurface(char *filename){
SDL_Surface *surf;
// Load the BMP as a surface
surf=SDL_LoadBMP(filename);
if(surf == NULL){
printf("Draw_LoadImage: Failure Loading image: %s\n",filename);
printf("Draw_LoadImage: SDL Error: %s\n",SDL_GetError());
return(NULL);
}
if (surf->format->BytesPerPixel==4) {
// Swap RGB to BGR
Uint32 *ptr,*ptr_end;
ptr=(Uint32 *)surf->pixels;
ptr_end=ptr+(surf->w*surf->h);
while (ptr<ptr_end) {
unsigned char temp;
unsigned char *pixel;
pixel=(unsigned char *)ptr;
temp=pixel[2];
pixel[2]=pixel[0];
pixel[0]=temp;
ptr++;
}
}
return(surf);
}
/////////////////////////////
// Draw_UploadGLTexture
//
// Uploads a OpenGL texture.
GLuint Draw_UploadGLTexture(SDL_Surface *surf){
GLuint tex;
// Generate OpenGL texture
glGenTextures(1, &tex);
glBindTexture(GL_TEXTURE_2D, tex);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
//glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
//glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
// Load OpenGL texture
glBindTexture(GL_TEXTURE_2D, tex);
glPixelStorei( GL_UNPACK_ROW_LENGTH, surf->w );
glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
//glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8,
// surf->w, surf->h, 0,
// GL_RGBA, GL_UNSIGNED_BYTE, surf->pixels);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
surf->w, surf->h, 0,
GL_RGBA, GL_UNSIGNED_BYTE, surf->pixels);
//glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8,
// imagen->ancho, imagen->alto, 0,
// GL_RGB, GL_UNSIGNED_BYTE, imagen->data);
return(tex);
}
/////////////////////////////
// Draw_LoadImage
//
// Loads a image, giving a reference.
DrawImg Draw_LoadImage(char *filename){
DrawImage *image;
SDL_Surface *surf;
// Loads the surface
surf=Draw_LoadSurface(filename);
if(surf == NULL){
return(NULL);
}
// Create the image container
image=malloc(sizeof(DrawImage));
image->surf=surf;
image->tex=Draw_UploadGLTexture(surf);
image->x=0;
image->y=0;
return((DrawImg)image);
}
/////////////////////////////
// Draw_GetSize
//
// Gets the image size.
void Draw_GetSize(DrawImg img,int *w,int *h){
DrawImage *image=img;
// Gets the image size
*w=image->surf->w;
*h=image->surf->h;
}
/////////////////////////////
// Draw_SetOffset
// Draw_GetOffset
//
// Sets and Gets the image offset.
void Draw_SetOffset(DrawImg img,int x,int y){
DrawImage *image=img;
// Sets the image offset
image->x=x;
image->y=y;
}
void Draw_GetOffset(DrawImg img,int *x,int *y){
DrawImage *image=img;
// Gets the image offset
*x=image->x;
*y=image->y;
}
/////////////////////////////
// Draw_DrawImg
//
// Draws an image.
void Draw_DrawImg(DrawImg img,int x,int y){
DrawImage *image=img;
int x1,x2,y1,y2;
// Prepare
x1=x+image->x;
y1=_height-(y+image->y);
x2=(x+image->x)+image->surf->w;
y2=_height-((y+image->y)+image->surf->h);
// Draw a quad
glBindTexture(GL_TEXTURE_2D, image->tex);
glBegin (GL_QUADS);
glTexCoord2f (1, 0);
glVertex2i (x2, y1);
glTexCoord2f (0, 0);
glVertex2i (x1, y1);
glTexCoord2f (0, 1);
glVertex2i (x1, y2);
glTexCoord2f (1, 1);
glVertex2i (x2, y2);
glEnd ();
}
/////////////////////////////
// Draw_DrawImgPart
//
// Draws an image part.
void Draw_DrawImgPart(DrawImg img,int x,int y,int w,int i){
DrawImage *image=img;
int x1,x2,y1,y2;
float us,u1,u2;
// Prepare
x1=x+image->x;
y1=_height-(y+image->y);
x2=(x+image->x)+w;
y2=_height-((y+image->y)+image->surf->h);
us=1.0f/image->surf->w;
u1=us*i*w;
u2=u1+us*w;
// Draw a quad
glBindTexture(GL_TEXTURE_2D, image->tex);
glBegin (GL_QUADS);
glTexCoord2f (u2, 0);
glVertex2i (x2, y1);
glTexCoord2f (u1, 0);
glVertex2i (x1, y1);
glTexCoord2f (u1, 1);
glVertex2i (x1, y2);
glTexCoord2f (u2, 1);
glVertex2i (x2, y2);
glEnd ();
}
////////////////////////////////////////////////
// DrawFnt //
/////////////
// Reference to a Font.
typedef struct {
DrawImage img;
int w,h;
int min,max;
} DrawFont;
/////////////////////////////
// Draw_DefaultFont
//
// Creates a surface with the default font.
#include "FontData.h"
SDL_Surface *Draw_DefaultFontSurface(
unsigned char r,
unsigned char g,
unsigned char b,
unsigned char a)
{
SDL_Surface *surf;
int x,y,c;
Uint32 color,color2;
// Create the surface
surf = SDL_CreateRGBSurface(SDL_SWSURFACE,
8*256, 8, 32,0,0,0,0);
surf->format->Amask=0xFF000000;
surf->format->Ashift=24;
SDL_SetAlpha(surf, SDL_SRCALPHA, 255);
// HACK: Set the colors in BGR order
color =SDL_MapRGBA(surf->format,b,g,r,a);
color2=SDL_MapRGBA(surf->format,b,g,r,0);
// Draw the font
SDL_LockSurface(surf);
for(c=0;c<256;c++){
for(y=0;y<8;y++){
for(x=0;x<8;x++){
if(((fontdata_8x8[c*8+y]>>(7-x)) & 0x01)==1){
//Imagen_PutPixel(dest,c*8+x,y,color);
((Uint32 *)surf->pixels)[(c*8+x)+(8*256*y)]=
color;
}else{
//Imagen_PutPixel(dest,c*8+x,y,color2);
((Uint32 *)surf->pixels)[(c*8+x)+(8*256*y)]=
color2;
}
}
}
}
SDL_UnlockSurface(surf);
return(surf);
}
/////////////////////////////
// Draw_DefaultFont
//
// Creates the default font.
DrawFnt Draw_DefaultFont(
unsigned char r,
unsigned char g,
unsigned char b,
unsigned char a)
{
DrawFont *font;
// Create the default font
font=malloc(sizeof(DrawFont));
font->img.surf=Draw_DefaultFontSurface(r,g,b,a);
font->img.tex=Draw_UploadGLTexture(font->img.surf);
font->img.x=0;
font->img.y=0;
font->w=8;
font->h=8;
font->min=0;
font->max=256;
return((DrawFnt)font);
}
/////////////////////////////
// Draw_LoadFont
//
// Load a font from a file.
DrawFnt Draw_LoadFont(char *fichero,int min,int max){
DrawFont *font;
// Create the font form the image
font=malloc(sizeof(DrawFont));
font->img.surf=Draw_LoadSurface(fichero);
font->img.tex=Draw_UploadGLTexture(font->img.surf);
font->img.x=0;
font->img.y=0;
font->w=font->img.surf->w/(max-min);
font->h=font->img.surf->h;
font->min=min;
font->max=max;
return((DrawFnt)font);
}
/////////////////////////////
// Draw_DrawText
//
// Draws text using a font
void Draw_DrawText(DrawFnt f,char *text,int x,int y){
DrawFont *font=f;
char *ptr;
// Iterate the string
ptr=text;
while(*ptr){
if((*ptr)<font->max){
Draw_DrawImgPart((DrawImg)&font->img,x,y,font->w,(*ptr)-font->min);
}
x+=font->w;
ptr++;
}
}

View File

@@ -62,24 +62,21 @@ int Draw_Init(int width,int height,char *title,int fps){
// Draw_Loop
//
// Loops updating the game window.
void Draw_Loop(int (*proc)()){
void Draw_Loop(int (*proc)(),void (*draw)()){
int done=0;
SDL_Event event;
Uint8* keys;
long long t_framestart;
long long t_frame;
long long t_swap;
long long t_proc;
int f_count;
t_framestart=Time_GetTime();
long long time,time2;
long long t_frame=0;
t_frame=0;
while(!done){
// Update screen
t_swap=Time_GetTime();
time=Time_GetTime();
//SDL_GL_SwapBuffers();
SDL_Flip(_screen);
t_swap=Time_GetTime()-t_swap;
// Process Events
while(SDL_PollEvent(&event) ){
@@ -104,31 +101,24 @@ void Draw_Loop(int (*proc)()){
Input_Frame();
Audio_Frame();
// Process loop, with frameskip for slow swapping systems
t_proc=Time_GetTime();
if(!proc()){
done=1;
}
f_count=(t_swap/_t_frame);
while(f_count>0 && !done){
if(!proc()){
done=1;
// Process
time2=Time_GetTime();
t_frame+=time2-time;
time=time2;
if(proc){
while(t_frame>_t_frame && !done){
if(!proc()){
done=1;
}
t_frame-=_t_frame;
}
f_count--;
t_framestart+=_t_frame;
}
t_proc=Time_GetTime()-t_proc;
t_framestart+=_t_frame*(t_proc/_t_frame);
// Draw
draw();
// Sleep to limit frames
t_frame=Time_GetTime()-t_framestart;
if(t_frame<_t_frame){
Time_Pause(_t_frame-t_frame);
}else{
Time_Pause(0);
}
t_framestart=Time_GetTime();
Time_Pause(0);
t_frame+=Time_GetTime()-time;
}
}
@@ -265,35 +255,6 @@ void Draw_GetOffset(DrawImg img,int *x,int *y){
}
/////////////////////////////
// Draw_ImgSetKeyCol
//
// Setting the image color key.
void Draw_ImgSetKeyCol(DrawImg img,
unsigned char r,
unsigned char g,
unsigned char b)
{
DrawImage *image=img;
// Set the color key for the surface
SDL_SetColorKey(image->surf, SDL_SRCCOLORKEY,
SDL_MapRGB(image->surf->format, r, g, b));
}
/////////////////////////////
// Draw_ImgSetAlpha
//
// Setting the image alpha.
void Draw_ImgSetAlpha(DrawImg img, unsigned char a){
DrawImage *image=img;
// Set the alpha for the surface
SDL_SetAlpha(image->surf, SDL_SRCALPHA, a);
}
/////////////////////////////
// Draw_DrawImg
//
@@ -396,7 +357,7 @@ SDL_Surface *Draw_DefaultFontSurface(
// Draw the font
SDL_LockSurface(surf);
color =SDL_MapRGBA(surf->format,r,g,b,a);
color2=SDL_MapRGBA(surf->format,r,g,0,0);
color2=SDL_MapRGBA(surf->format,r,g,b,0);
for(c=0;c<256;c++){
for(y=0;y<8;y++){
for(x=0;x<8;x++){
@@ -417,6 +378,7 @@ SDL_Surface *Draw_DefaultFontSurface(
return(surf);
}
/////////////////////////////
// Draw_DefaultFont
//
@@ -440,6 +402,7 @@ DrawFnt Draw_DefaultFont(
return((DrawFnt)font);
}
/////////////////////////////
// Draw_LoadFont
//
@@ -448,7 +411,7 @@ DrawFnt Draw_LoadFont(char *fichero,int min,int max){
DrawFont *font;
int w,h;
// Create the default font
// Create the font form the image
font=malloc(sizeof(DrawFont));
font->surf = Draw_LoadSurface(fichero);
font->w=font->surf->w/(max-min);
@@ -459,6 +422,7 @@ DrawFnt Draw_LoadFont(char *fichero,int min,int max){
return((DrawFnt)font);
}
/////////////////////////////
// Draw_DrawText
//

View File

@@ -401,7 +401,6 @@ void GameEnts_Init(){
ent_player->mass=70.0f;
ent_player->fric_static=0.5f;
AnimPlay_SetImg(&ent_player->anim,img_player_down);
//AnimPlay_SetAnim(&ent_player->anim,anim_fire);
ent_player->proc=player_proc;

View File

@@ -1,5 +1,6 @@
// Copyright (C) 2011 Valeriano Alfonso Rodriguez (Kableado)
#include <math.h>
#include <SDL/SDL.h>
#include "Time.h"
@@ -22,10 +23,18 @@ int _entities_lock=0;
int _entities_compactate=0;
void (*_gameproc)()=NULL;
void (*_gamepostproc)()=NULL;
void (*_gamedraw)()=NULL;
int _ft;
int _game_size[2];
int _game_pos[2];
long long t_proc;
long long t_col;
long long t_over;
long long t_postproc;
long long t_draw;
int f_count;
/////////////////////////////
// GameLib_Init
@@ -161,11 +170,6 @@ void GameLib_Compactate(){
// GameLib_ProcLoop
//
// Process the loop.
long long t_proc;
long long t_col;
long long t_over;
long long t_postproc;
int f_count;
int GameLib_ProcLoop(){
int i,j;
int repeat,count;
@@ -270,25 +274,12 @@ int GameLib_ProcLoop(){
}while(n>0);
// PostProcess and draw entities
// PostProcess
time=Time_GetTime();
GameLib_Compactate();_entities_lock=1;
for(i=0;i<_n_entities;i++){
Entity *e;
Entity_PostProcess(_entity[i],_ft);
// FIXME: This is a hack
e=_entity[i];
if(e->pos[0]<(_game_pos[0]-128))
continue;
if(e->pos[0]>(_game_pos[0]+_game_size[0]+128))
continue;
if(e->pos[1]<(_game_pos[1]-128))
continue;
if(e->pos[1]>(_game_pos[1]+_game_size[1]+128))
continue;
Entity_Draw(e,-_game_pos[0],-_game_pos[1]);
}
if(_gamepostproc){
_gamepostproc();
@@ -302,30 +293,74 @@ int GameLib_ProcLoop(){
}
/////////////////////////////
// GameLib_DrawLoop
//
//
void GameLib_DrawLoop(){
long long time;
int i;
time=Time_GetTime();
// Limpiar pantalla
Draw_Clean(0,0,0);
// Draw entities
GameLib_Compactate();_entities_lock=1;
for(i=0;i<_n_entities;i++){
Entity *e;
// FIXME: This is a hack
e=_entity[i];
if(e->pos[0]<(_game_pos[0]-128))
continue;
if(e->pos[0]>(_game_pos[0]+_game_size[0]+128))
continue;
if(e->pos[1]<(_game_pos[1]-128))
continue;
if(e->pos[1]>(_game_pos[1]+_game_size[1]+128))
continue;
Entity_Draw(e,-_game_pos[0],-_game_pos[1]);
}
if(_gamedraw){
_gamedraw();
}
GameLib_Compactate();
t_draw+=Time_GetTime()-time;
}
/////////////////////////////
// GameLib_Loop
//
// Loops the game.
void GameLib_Loop(
void (*gameproc)(),
void (*gamepostproc)())
void (*gamepostproc)(),
void (*gamedraw)())
{
_running=1;
_gameproc=gameproc;
_gamepostproc=gamepostproc;
_gamedraw=gamedraw;
t_proc=0;
t_col=0;
t_over=0;
t_postproc=0;
t_draw=0;
f_count=0;
Draw_Loop(GameLib_ProcLoop);
Draw_Loop(GameLib_ProcLoop,GameLib_DrawLoop);
printf("Profiling::::::::::::\n");
printf("t_proc........:%6lld\n",t_proc/f_count);
printf("t_col.........:%6lld\n",t_col/f_count);
printf("t_over........:%6lld\n",t_over/f_count);
printf("t_postprocdraw:%6lld\n",t_postproc/f_count);
printf("Profiling:::::::::\n");
printf("t_proc.....:%6lld\n",t_proc/f_count);
printf("t_col......:%6lld\n",t_col/f_count);
printf("t_over.....:%6lld\n",t_over/f_count);
printf("t_postproc.:%6lld\n",t_postproc/f_count);
printf("t_draw.....:%6lld\n",t_draw/f_count);
}

View File

@@ -46,7 +46,8 @@ int GameLib_DelEntity(Entity *e);
// Loops the game.
void GameLib_Loop(
void (*gameproc)(),
void (*gamepostproc)());
void (*gamepostproc)(),
void (*gamedraw)());
/////////////////////////////

24
Input.c
View File

@@ -9,7 +9,7 @@
// Globals
InputKeyStatus _keys[InputKey_Max];
SDL_Joystick *_joy;
/////////////////////////////
// Input_Init
@@ -18,11 +18,33 @@ InputKeyStatus _keys[InputKey_Max];
int Input_Init(){
int i;
// Init the SDL Joystick subsistem
SDL_InitSubSystem(SDL_INIT_JOYSTICK);
// Mark released all the keys
for(i=0;i<InputKey_Max;i++){
_keys[i]=InputKey_Released;
}
// Check for joystick
if(SDL_NumJoysticks()>0){
// Open joystick
_joy=SDL_JoystickOpen(0);
if(_joy){
printf("Opened Joystick 0\n");
printf("Name: %s\n", SDL_JoystickName(0));
printf("Number of Axes: %d\n", SDL_JoystickNumAxes(_joy));
printf("Number of Buttons: %d\n", SDL_JoystickNumButtons(_joy));
printf("Number of Balls: %d\n", SDL_JoystickNumBalls(_joy));
}else
printf("Couldn't open Joystick 0\n");
// Close if opened
if(SDL_JoystickOpened(0))
SDL_JoystickClose(_joy);
}
return(1);
}

View File

@@ -14,12 +14,15 @@ endif # windir
ifeq ($(TARGET_ARCH),mingw)
OPENGL_DRAW=opengl
include Makefile.win32
else
ifeq ($(TARGET_ARCH),linux)
OPENGL_DRAW=opengl
include Makefile.linux
else
ifeq ($(TARGET_ARCH),macosx)
OPENGL_DRAW=opengl
include Makefile.macosx
endif # macosx
endif # linux

View File

@@ -37,8 +37,13 @@ $(BUILDDIR)/Time.o: Time.c $(HEADS)
$(BUILDDIR)/Util.o: Util.c $(HEADS)
$(CC) -c Util.c -o $(BUILDDIR)/Util.o $(CFLAGS)
$(BUILDDIR)/Draw.o: Draw.c $(HEADS)
$(CC) -c Draw.c -o $(BUILDDIR)/Draw.o $(CFLAGS)
ifeq ($(OPENGL_DRAW),opengl)
$(BUILDDIR)/Draw.o: DrawGL.c $(HEADS)
$(CC) -c DrawGL.c -o $(BUILDDIR)/Draw.o $(CFLAGS)
else
$(BUILDDIR)/Draw.o: DrawSDL.c $(HEADS)
$(CC) -c DrawSDL.c -o $(BUILDDIR)/Draw.o $(CFLAGS)
endif
$(BUILDDIR)/Input.o: Input.c $(HEADS)
$(CC) -c Input.c -o $(BUILDDIR)/Input.o $(CFLAGS)

View File

@@ -1,4 +1,4 @@
LIBS= -lSDL -lpthread -L/usr/X11R6/lib -L/usr/lib -lm
LIBS= -lSDL -lpthread -L/usr/X11R6/lib -L/usr/lib -lm -lGL -lX11
CFLAGS= -Wall -g -I/usr/include/ -I/usr/include/SDL/ -I/usr/X11R6/include/
CC=gcc
RM=rm -rf

View File

@@ -1,4 +1,4 @@
LIBS=-lm -ldl -framework Cocoa -framework SDL macosx/SDLMain.m
LIBS=-lm -ldl -framework Cocoa -framework SDL -framework OpenGL macosx/SDLMain.m
CFLAGS=-g -DDEBUG -Wall -DMACOSX -ObjC -Dmain=SDL_main
CC=gcc
RM=rm -rf

View File

@@ -1,4 +1,4 @@
LIBS= -L/usr/i486-mingw/lib -D_GNU_SOURCE=1 -Dmain=SDL_main
LIBS= -L/usr/i486-mingw/lib -D_GNU_SOURCE=1 -Dmain=SDL_main -lopengl32
CFLAGS= -I/usr/i486-mingw/include -lmingw32 -lSDLmain -lSDL -mwindows
CC= i486-mingw32-gcc
RM=rm -rf

View File

@@ -1,4 +1,4 @@
LIBS=-I/mingw/include/SDL -D_GNU_SOURCE=1 -Dmain=SDL_main
LIBS=-I/mingw/include/SDL -D_GNU_SOURCE=1 -Dmain=SDL_main -lopengl32
CFLAGS= -L/mingw/lib -lmingw32 -lSDLmain -lSDL -mwindows -g
CC=gcc
RM=rm -rf

2
Util.c
View File

@@ -57,7 +57,7 @@ int Intersec_RayUnitCircle(vec2 orig,vec2 vel,vec2 center,float *t){
*t=Rmin;
return(1);
}
if(Rmax>=-0.0f && Rmin>Rmax && Rmax<=1.0f){
if(Rmax>=-1.0f && Rmin>Rmax && Rmax<=1.0f){
*t=Rmax;
return(1);
}

View File

@@ -11,17 +11,18 @@
#S.....BSSB.S#
#SSSSS.SSSSSS#
#mmmmm.mmmmmm#
mBm
mBm
mBm
mBm
mBm
######B#######
m.m
m.m
m.m
m.m
m.m
######.#######
#SSSSm2..SSSS#
#SSSSmBm.SSSS#
#S..SSB..SSSS#
#S.SSSSSSSSSS#
#S.SSSSSSSSSS#
#S.SSSSSSSSSS#
#S.....BSSB.S#
#SSSSS.SSSSSS#
#mmmmm.mmmmmm#

70
main.c
View File

@@ -24,6 +24,16 @@ DrawFnt font;
DrawFnt font_shad;
int ProcTitle(){
if( Input_GetKey(InputKey_Jump)==InputKey_Pressed||
Input_GetKey(InputKey_Continue)==InputKey_Pressed)
{
play=1;
return(0);
}
return(1);
}
void DrawTitle(){
Draw_Clean(0,0,0);
Draw_DrawImg(img_logo,170,100);
@@ -35,16 +45,20 @@ int ProcTitle(){
Draw_DrawText(font ,"By Kableado (VAR)",200,440);
}
int ProcEnd(){
if( Input_GetKey(InputKey_Jump)==InputKey_Pressed||
Input_GetKey(InputKey_Continue)==InputKey_Pressed)
{
play=1;
return(0);
}
return(1);
}
int ProcEnd(){
void DrawEnd(){
Draw_Clean(0,0,0);
Draw_DrawImg(img_end,170,100);
@@ -53,20 +67,31 @@ int ProcEnd(){
Draw_DrawText(font ,"Thanks for playing!",250,350);
Draw_DrawText(font ,"Press [Space] to Title.",300,400);
if( Input_GetKey(InputKey_Jump)==InputKey_Pressed||
Input_GetKey(InputKey_Continue)==InputKey_Pressed)
{
return(0);
}
return(1);
}
void ProcGame(){
Draw_Clean(0,0,0);
}
void PostProcGame(){
if(game_level_reset){
if(Input_AnyKey()){
if(GameMap_CreateLevel(game_level,game_level_point)){
if(game_level_reset==2){
int pos[2]={0,0};
GameLib_SetPos(pos);
}
game_level_reset=0;
}else{
play=2;
GameLib_BreakLoop();
}
}
}
}
void DrawGame(){
char string[1024];
sprintf(string, "Level: %d.%d",game_level+1,game_level_point);
@@ -86,24 +111,9 @@ void PostProcGame(){
GameLib_BreakLoop();
}
if(game_level_reset){
if(Input_AnyKey()){
if(GameMap_CreateLevel(game_level,game_level_point)){
if(game_level_reset==2){
int pos[2]={0,0};
GameLib_SetPos(pos);
}
game_level_reset=0;
}else{
play=2;
GameLib_BreakLoop();
}
}
}
}
int main(int argc,char *argv[]){
srand(time(NULL));
@@ -113,28 +123,28 @@ int main(int argc,char *argv[]){
img_logo=Draw_LoadImage("data/logo.bmp");
img_end=Draw_LoadImage("data/end.bmp");
font=Draw_DefaultFont(255,255,255,255);
font=Draw_DefaultFont(255,0,0,255);
font_shad=Draw_DefaultFont(0,0,0,127);
GameEnts_Init();
do{
play=0;
Draw_Loop(ProcTitle);
Draw_Loop(ProcTitle,DrawTitle);
if(play==1){
if(!game_started){
int pos[2]={0,0};
GameLib_SetPos(pos);
game_level=3;
game_level=0;
game_level_point=1;
game_level_reset=0;
GameMap_CreateLevel(game_level,game_level_point);
}
game_started=1;
GameLib_Loop(ProcGame,PostProcGame);
GameLib_Loop(ProcGame,PostProcGame,DrawGame);
}
if(play==2){
Draw_Loop(ProcEnd);
Draw_Loop(ProcEnd,DrawEnd);
}
}while(play);