Input: Add WASD controls.
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@@ -46,17 +46,17 @@ void Input_Frame() {
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keys = (Uint8 *)SDL_GetKeyState(NULL);
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// Process Keys
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Input_SetKey(InputKey_Action1, keys[SDLK_z]);
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Input_SetKey(InputKey_Action2, keys[SDLK_x]);
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Input_SetKey(InputKey_Up, keys[SDLK_UP]);
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Input_SetKey(InputKey_Down, keys[SDLK_DOWN]);
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Input_SetKey(InputKey_Left, keys[SDLK_LEFT]);
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Input_SetKey(InputKey_Right, keys[SDLK_RIGHT]);
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Input_SetKey(InputKey_Action1, keys[SDLK_z] | keys[SDLK_o]);
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Input_SetKey(InputKey_Action2, keys[SDLK_x] | keys[SDLK_p]);
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Input_SetKey(InputKey_Up, keys[SDLK_UP] | keys[SDLK_w]);
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Input_SetKey(InputKey_Down, keys[SDLK_DOWN] | keys[SDLK_s]);
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Input_SetKey(InputKey_Left, keys[SDLK_LEFT] | keys[SDLK_a]);
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Input_SetKey(InputKey_Right, keys[SDLK_RIGHT] | keys[SDLK_d]);
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Input_SetKey(InputKey_Jump, keys[SDLK_SPACE]);
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Input_SetKey(InputKey_Continue,
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keys[SDLK_RETURN] | keys[SDLK_KP_ENTER] | _pointerDown);
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Input_SetKey(InputKey_DumpProfiling, keys[SDLK_p]);
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Input_SetKey(InputKey_DumpProfiling, keys[SDLK_m]);
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}
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/////////////////////////////
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