Update Example.Game CMakeLists.txt for better relocatability.
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@@ -2,14 +2,21 @@ cmake_minimum_required(VERSION 3.10)
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project(Example.GameLib)
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project(Example.GameLib)
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IF (EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/GameLib)
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add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../ ${CMAKE_CURRENT_BINARY_DIR}/GameLib)
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add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/GameLib ${CMAKE_CURRENT_BINARY_DIR}/GameLib)
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endif ()
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IF (EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/../GameLib)
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add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../GameLib ${CMAKE_CURRENT_BINARY_DIR}/GameLib)
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endif ()
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IF (EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/../../GameLib)
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add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../../GameLib ${CMAKE_CURRENT_BINARY_DIR}/GameLib)
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endif ()
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if (EMSCRIPTEN)
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if (EMSCRIPTEN)
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SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -s USE_SDL=2 -O2 -Wno-implicit-function-declaration -DEMSCRIPTEN")
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SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -s USE_SDL=2 -O2 -Wno-implicit-function-declaration -DEMSCRIPTEN")
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SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -s USE_SDL=2 --preload-file ${CMAKE_CURRENT_SOURCE_DIR}/data@/data -s TOTAL_MEMORY=134217728 -lidbfs.js")
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SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -s USE_SDL=2 -s TOTAL_MEMORY=134217728 -lidbfs.js --preload-file ${CMAKE_CURRENT_SOURCE_DIR}/data@/data")
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SET(CMAKE_EXECUTABLE_SUFFIX ".html")
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SET(CMAKE_EXECUTABLE_SUFFIX ".html")
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endif()
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endif ()
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# -------------------------------------------------------------
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# -------------------------------------------------------------
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