Update Example.Game CMakeLists.txt for better relocatability.
This commit is contained in:
@@ -2,14 +2,21 @@ cmake_minimum_required(VERSION 3.10)
|
||||
|
||||
project(Example.GameLib)
|
||||
|
||||
|
||||
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../ ${CMAKE_CURRENT_BINARY_DIR}/GameLib)
|
||||
IF (EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/GameLib)
|
||||
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/GameLib ${CMAKE_CURRENT_BINARY_DIR}/GameLib)
|
||||
endif ()
|
||||
IF (EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/../GameLib)
|
||||
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../GameLib ${CMAKE_CURRENT_BINARY_DIR}/GameLib)
|
||||
endif ()
|
||||
IF (EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/../../GameLib)
|
||||
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../../GameLib ${CMAKE_CURRENT_BINARY_DIR}/GameLib)
|
||||
endif ()
|
||||
|
||||
if (EMSCRIPTEN)
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -s USE_SDL=2 -O2 -Wno-implicit-function-declaration -DEMSCRIPTEN")
|
||||
SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -s USE_SDL=2 --preload-file ${CMAKE_CURRENT_SOURCE_DIR}/data@/data -s TOTAL_MEMORY=134217728 -lidbfs.js")
|
||||
SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -s USE_SDL=2 -s TOTAL_MEMORY=134217728 -lidbfs.js --preload-file ${CMAKE_CURRENT_SOURCE_DIR}/data@/data")
|
||||
SET(CMAKE_EXECUTABLE_SUFFIX ".html")
|
||||
endif()
|
||||
endif ()
|
||||
|
||||
|
||||
# -------------------------------------------------------------
|
||||
|
||||
Reference in New Issue
Block a user