Fix Makefiles

This commit is contained in:
2018-04-07 21:13:13 +02:00
committed by Valeriano A.R
parent 0e4b0ca94f
commit 50667691ff
6 changed files with 104 additions and 104 deletions

View File

@@ -1,15 +1,15 @@
IsMinGW=$(findstring MSYS,$(shell uname -s)) $(findstring MINGW,$(shell uname -s))
ifneq (,$(IsMinGW))
TARGET_ARCH:=mingw
else
TARGET_ARCH:=linux
endif # windir
ifeq ($(TARGET_ARCH),mingw)
include Makefile.win32
else
ifeq ($(TARGET_ARCH),linux)
include Makefile.linux
endif # linux
endif # mingw
IsMinGW := $(findstring MSYS,$(shell uname -s))$(findstring MINGW,$(shell uname -s))
ifneq (,$(IsMinGW))
TARGET_ARCH := mingw
else
TARGET_ARCH := linux
endif
ifeq ($(TARGET_ARCH),mingw)
include Makefile.win32
else
ifeq ($(TARGET_ARCH),linux)
include Makefile.linux
endif # linux
endif # mingw

View File

@@ -1,24 +1,24 @@
CC := emcc
AR := emar
LAUNCHER := start
RM := rm -rf
MKDIR := mkdir
ECHO := echo
LIBS :=
CFLAGS := -s FULL_ES2=1 -s ASM_JS=1 -O1 -Wno-implicit-function-declaration -DEMSCRIPTEN
LDFLAGS := --preload-file data -s TOTAL_MEMORY=134217728
RES_GAMELIB := libgame.a
RES_GAME := game.html
BUILDDIR := build-emscripten
ifeq ($(target),release)
CFLAGS := -s FULL_ES2=1 -s ASM_JS=1 -O1 --llvm-lto 1 -Wno-implicit-function-declaration -DEMSCRIPTEN
BUILDDIR := build-emscripten-release
LDFLAGS := --preload-file data -s TOTAL_MEMORY=134217728
endif
include Makefile.common
CC := emcc
AR := emar
LAUNCHER := start
RM := rm -rf
MKDIR := mkdir
ECHO := echo
LIBS :=
CFLAGS := -s FULL_ES2=1 -s ASM_JS=1 -O1 -Wno-implicit-function-declaration -DEMSCRIPTEN
LDFLAGS := --preload-file data -s TOTAL_MEMORY=134217728
RES_GAMELIB := libgame.a
RES_GAME := game.html
BUILDDIR := build-emscripten
ifeq ($(target),release)
CFLAGS := -s FULL_ES2=1 -s ASM_JS=1 -O1 --llvm-lto 1 -Wno-implicit-function-declaration -DEMSCRIPTEN
BUILDDIR := build-emscripten-release
LDFLAGS := --preload-file data -s TOTAL_MEMORY=134217728
endif
include Makefile.common

View File

@@ -1,16 +1,16 @@
CC := gcc
AR := ar
LAUNCHER :=
RM := rm -rf
MKDIR := mkdir
ECHO := echo
LIBS := -lSDL -lpthread -L/usr/X11R6/lib -L/usr/lib -lm -lGL -lX11
CFLAGS := -Wall -g -I/usr/include/ -I/usr/include/SDL/ -I/usr/X11R6/include/
LDFLAGS :=
RES_GAMELIB := libgame.a
RES_GAME := game
BUILDDIR := build-$(shell gcc -v 2>&1 | grep "Target:" | cut --delimiter=' ' --fields=2)
include Makefile.common
CC := gcc
AR := ar
LAUNCHER :=
RM := rm -rf
MKDIR := mkdir
ECHO := echo
LIBS := -lSDL -lpthread -L/usr/X11R6/lib -L/usr/lib -lm -lGL -lX11
CFLAGS := -Wall -g -I/usr/include/ -I/usr/include/SDL/ -I/usr/X11R6/include/
LDFLAGS :=
RES_GAMELIB := libgame.a
RES_GAME := game
BUILDDIR := build-$(shell gcc -v 2>&1 | grep "Target:" | cut --delimiter=' ' --fields=2)
include Makefile.common

View File

@@ -1,18 +1,18 @@
CC := i486-mingw32-gcc
AR := i486-mingw32-ar
LAUNCHER :=
RM := rm -rf
MKDIR := mkdir
ECHO := echo
LIBS := -L/usr/i486-mingw/lib -D_GNU_SOURCE=1 -Dmain=SDL_main -lopengl32 -lmingw32 -lSDLmain -lSDL
CFLAGS := -I/usr/i486-mingw/include -mwindows
LDFLAGS :=
RES_GAMELIB := libgame.a
RES_GAME := game.exe
BUILDDIR := build-mingw
include Makefile.common
CC := i486-mingw32-gcc
AR := i486-mingw32-ar
LAUNCHER :=
RM := rm -rf
MKDIR := mkdir
ECHO := echo
LIBS := -L/usr/i486-mingw/lib -D_GNU_SOURCE=1 -Dmain=SDL_main -lopengl32 -lmingw32 -lSDLmain -lSDL
CFLAGS := -I/usr/i486-mingw/include -mwindows
LDFLAGS :=
RES_GAMELIB := libgame.a
RES_GAME := game.exe
BUILDDIR := build-mingw
include Makefile.common

View File

@@ -1,19 +1,19 @@
CC := gcc
AR := ar
LAUNCHER :=
RM := rm -rf
MKDIR := mkdir
ECHO := echo
LIBS := -L/mingw/lib -lopengl32 -lSDL
#CFLAGS := -I/mingw/include -g -mwindows -D_GNU_SOURCE=1
CFLAGS := -g -mwindows -D_GNU_SOURCE=1
LDFLAGS := -g -mwindows -D_GNU_SOURCE=1
RES_GAMELIB := libgame.a
RES_GAME := game.exe
BUILDDIR := build-$(shell gcc -v 2>&1 | grep "Target:" | cut --delimiter=' ' --fields=2)
include Makefile.common
CC := gcc
AR := ar
LAUNCHER :=
RM := rm -rf
MKDIR := mkdir
ECHO := echo
LIBS := -L/mingw/lib -lopengl32 -lSDL
#CFLAGS := -I/mingw/include -g -mwindows -D_GNU_SOURCE=1
CFLAGS := -g -mwindows -D_GNU_SOURCE=1
LDFLAGS := -g -mwindows -D_GNU_SOURCE=1
RES_GAMELIB := libgame.a
RES_GAME := game.exe
BUILDDIR := build-$(shell gcc -v 2>&1 | grep "Target:" | cut --delimiter=' ' --fields=2)
include Makefile.common

View File

@@ -1,12 +1,12 @@
#!/bin/sh
#make -f Makefile.emscripten target=release clean
#make -f Makefile.emscripten target=release
make -f Makefile.emscripten clean
make -f Makefile.emscripten
mkdir -p DIST/web
cp -Rv web/* DIST/web/
#cp -v build-emscripten-release/game.* DIST/web/
cp -v build-emscripten/game.* DIST/web/
#!/bin/sh
#make -f Makefile.emscripten target=release clean
#make -f Makefile.emscripten target=release
make -f Makefile.emscripten clean
make -f Makefile.emscripten
mkdir -p DIST/web
cp -Rv web/* DIST/web/
#cp -v build-emscripten-release/game.* DIST/web/
cp -v build-emscripten/game.* DIST/web/