Code formatting
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@@ -176,4 +176,4 @@ void GameEnts_Init() {
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ent_Block->height = 64;
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ent_Block->fric_static = 0.0f;
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ent_Block->fric_dynamic = 0.2f;
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}
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}
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@@ -75,7 +75,7 @@ int GameMap_LoadLevel(char *filename, int res) {
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// Build the map
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map = malloc(sizeof(char) * width * height);
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memset(map, 0, width * height);
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#define MAP(x, y) map[(x) + ((y)*width)]
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#define MAP(x, y) map[(x) + ((y) * width)]
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j = 0;
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do {
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len = ReadLine(file, line, MaxLineLen);
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20
src/Audio.c
20
src/Audio.c
@@ -67,11 +67,11 @@ int Audio_Init() {
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}
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// Open the audio device using the desired parameters
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as.freq = 44100;
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as.format = AUDIO_S16SYS;
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as.channels = 2;
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as.samples = 2048;
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as.callback = Audio_MixerCallback;
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as.freq = 44100;
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as.format = AUDIO_S16SYS;
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as.channels = 2;
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as.samples = 2048;
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as.callback = Audio_MixerCallback;
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g_AudioDeviceID = SDL_OpenAudioDevice(NULL, 0, &as, &as2, 0);
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if (g_AudioDeviceID == 0) {
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Print("ERROR: Audio_Init: Failure opening audio. %s\n", SDL_GetError());
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@@ -110,7 +110,7 @@ static void Audio_MixerCallback(void *ud, uint8_t *stream, int l) {
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// Mix all the channels
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previousChannel = NULL;
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chan = g_Channels;
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chan = g_Channels;
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while (chan) {
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if (!chan->wave) {
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// Remove finished channels
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@@ -189,7 +189,7 @@ static void Audio_MixerCallback(void *ud, uint8_t *stream, int l) {
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// Next channel
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previousChannel = chan;
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chan = chan->next;
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chan = chan->next;
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}
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}
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@@ -335,11 +335,11 @@ AudioChn Audio_PlaySound(AudioSnd snd, float leftVolume, float rightVolume, int
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}
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// Initialize the channel
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chan->wave = wave;
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chan->pos = 0;
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chan->wave = wave;
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chan->pos = 0;
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chan->rightVolume = (uint8_t)(rightVolume * 255.0f);
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chan->leftVolume = (uint8_t)(leftVolume * 255.0f);
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chan->loop = loop;
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chan->loop = loop;
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// Include in sounds list
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chan->next = g_Channels;
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@@ -107,7 +107,8 @@ void Draw_DrawImgPartHoriz(DrawImg img, int x, int y, int w, int i, const float
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//
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//
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void Draw_ImgParallax(
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DrawImg img, int imgSize[2], const int imgOffset[2], const float parallaxFactor[2], const int gamePos[2], const int gameSize[2]);
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DrawImg img, int imgSize[2], const int imgOffset[2], const float parallaxFactor[2], const int gamePos[2],
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const int gameSize[2]);
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/////////////////////////////
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// Draw_SetColor
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@@ -299,7 +299,7 @@ static void lodepng_set32bitInt(unsigned char *buffer, unsigned value) {
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buffer[0] = (unsigned char)((value >> 24) & 0xff);
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buffer[1] = (unsigned char)((value >> 16) & 0xff);
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buffer[2] = (unsigned char)((value >> 8) & 0xff);
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buffer[3] = (unsigned char)((value)&0xff);
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buffer[3] = (unsigned char)((value) & 0xff);
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}
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#endif /*defined(LODEPNG_COMPILE_PNG) || defined(LODEPNG_COMPILE_ENCODER)*/
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