Input: Eliminar código incompleto para joystick.

This commit is contained in:
2015-04-20 07:32:41 +02:00
committed by Valeriano A.R
parent 5e52a58441
commit 7e429572ce

View File

@@ -14,7 +14,6 @@
// Globals
InputKeyStatus _keys[InputKey_Max];
int _pointerDown=0;
SDL_Joystick *_joy;
/////////////////////////////
@@ -24,33 +23,11 @@ SDL_Joystick *_joy;
int Input_Init(){
int i;
// Init the SDL Joystick subsistem
SDL_InitSubSystem(SDL_INIT_JOYSTICK);
// Mark released all the keys
for(i=0;i<InputKey_Max;i++){
_keys[i]=InputKey_Released;
}
/*
// Check for joystick
if(SDL_NumJoysticks()>0){
// Open joystick
_joy=SDL_JoystickOpen(0);
if(_joy){
printf("Opened Joystick 0\n");
printf("Name: %s\n", SDL_JoystickName(0));
printf("Number of Axes: %d\n", SDL_JoystickNumAxes(_joy));
printf("Number of Buttons: %d\n", SDL_JoystickNumButtons(_joy));
printf("Number of Balls: %d\n", SDL_JoystickNumBalls(_joy));
}else
printf("Couldn't open Joystick 0\n");
// Close if opened
if(SDL_JoystickOpened(0))
SDL_JoystickClose(_joy);
}
*/
return(1);
}