(20140701)

This commit is contained in:
2014-07-01 00:00:00 +02:00
parent e283956e98
commit 7e6bd08390
27 changed files with 9164 additions and 707 deletions

View File

@@ -48,43 +48,43 @@ AudioSnd snd_burn;
AudioSnd snd_fillhole;
AudioSnd snd_drag;
Entity *ent_player;
Entity *ent_barrel;
Entity *ent_column;
Entity *ent_column_faded;
Entity *ent_rock;
Entity *ent_lamp;
Entity *ent_floor;
Entity *ent_floor_right;
Entity *ent_floor_left;
Entity *ent_floor_center;
Entity *ent_hole_spiked;
Entity *ent_hole_filled;
Entity *ent_hole_lava;
Entity *ent_arrowshooter_up;
Entity *ent_arrowshooter_down;
Entity *ent_arrowshooter_left;
Entity *ent_arrowshooter_right;
Entity *ent_arrow_up;
Entity *ent_arrow_down;
Entity *ent_arrow_left;
Entity *ent_arrow_right;
Entity *ent_exitpoint;
Entity *ent_endpoint;
Entity *ent_savepoint;
Entity *ent_teleporter;
Entity *ent_teleporter_dest;
Entity ent_player;
Entity ent_barrel;
Entity ent_column;
Entity ent_column_faded;
Entity ent_rock;
Entity ent_lamp;
Entity ent_floor;
Entity ent_floor_right;
Entity ent_floor_left;
Entity ent_floor_center;
Entity ent_hole_spiked;
Entity ent_hole_filled;
Entity ent_hole_lava;
Entity ent_arrowshooter_up;
Entity ent_arrowshooter_down;
Entity ent_arrowshooter_left;
Entity ent_arrowshooter_right;
Entity ent_arrow_up;
Entity ent_arrow_down;
Entity ent_arrow_left;
Entity ent_arrow_right;
Entity ent_exitpoint;
Entity ent_endpoint;
Entity ent_savepoint;
Entity ent_teleporter;
Entity ent_teleporter_dest;
Entity *ent_fire;
Entity *ent_player_broken;
Entity ent_fire;
Entity ent_player_broken;
extern int game_level;
extern int game_level_point;
extern int game_level_reset;
void player_proc(Entity *e,int ft){
void player_proc(Entity e,int ft){
vec2 vel;
int pos[2],size[2],delta[2];
@@ -144,7 +144,7 @@ void player_proc(Entity *e,int ft){
GameLib_SetPos(pos);
}
int player_collision(Entity *e1,Entity *e2,float t,vec2 n){
int player_collision(Entity e1,Entity e2,float t,vec2 n){
if(e2->type==Ent_Barrel){
float vlen;
vec2 vdir;
@@ -164,7 +164,7 @@ int player_collision(Entity *e1,Entity *e2,float t,vec2 n){
return(1);
}
void barrel_proc(Entity *e,int ft){
void barrel_proc(Entity e,int ft){
float qvel;
int tnow;
@@ -179,11 +179,11 @@ void barrel_proc(Entity *e,int ft){
}
void hole_spiked_overlap(Entity *e1,Entity *e2){
Entity *e;
void hole_spiked_overlap(Entity e1,Entity e2){
Entity e;
if(e2->type==Ent_Barrel){
Entity *e;
Entity e;
// Disable future overlaps
e1->overlap=NULL;
@@ -212,8 +212,8 @@ void hole_spiked_overlap(Entity *e1,Entity *e2){
}
void hole_lava_overlap(Entity *e1,Entity *e2){
Entity *e;
void hole_lava_overlap(Entity e1,Entity e2){
Entity e;
if(e2->type==Ent_Barrel){
// "Burn the barrel"
@@ -235,8 +235,8 @@ void hole_lava_overlap(Entity *e1,Entity *e2){
}
int arrow_collision(Entity *e1,Entity *e2,float t,vec2 n){
Entity *e;
int arrow_collision(Entity e1,Entity e2,float t,vec2 n){
Entity e;
if(e1->postproc)
return(0);
@@ -261,13 +261,13 @@ int arrow_collision(Entity *e1,Entity *e2,float t,vec2 n){
return(0);
}
void arrowshooter_oncopy(Entity *e){
void arrowshooter_oncopy(Entity e){
e->A=rand()%30;
}
void arrowshooter_proc(Entity *e,int ft){
void arrowshooter_proc(Entity e,int ft){
if(e->A==0){
Entity *e2;
Entity e2;
e2=Entity_Copy(e->child);
vec2_copy(e2->pos,e->pos);
@@ -280,13 +280,13 @@ void arrowshooter_proc(Entity *e,int ft){
}
}
Entity *_savepoint=NULL;
void savepoint_ondelete(Entity *e){
Entity _savepoint=NULL;
void savepoint_ondelete(Entity e){
if(_savepoint==e){
_savepoint=NULL;
}
}
void savepoint_overlap(Entity *e1,Entity *e2){
void savepoint_overlap(Entity e1,Entity e2){
if(e2->type==Ent_Player){
// Save the point
if(game_level_point!=e1->A){
@@ -305,7 +305,7 @@ void savepoint_overlap(Entity *e1,Entity *e2){
}
}
void exitpoint_overlap(Entity *e1,Entity *e2){
void exitpoint_overlap(Entity e1,Entity e2){
if(e2->type==Ent_Player){
// Exit the level
game_level++;
@@ -319,7 +319,7 @@ void exitpoint_overlap(Entity *e1,Entity *e2){
}
}
void endpoint_overlap(Entity *e1,Entity *e2){
void endpoint_overlap(Entity e1,Entity e2){
if(e2->type==Ent_Player){
// Go to end
game_level_reset=3;
@@ -331,7 +331,7 @@ void endpoint_overlap(Entity *e1,Entity *e2){
}
}
void timeoutent_proc(Entity *e,int ft){
void timeoutent_proc(Entity e,int ft){
if(e->A==0){
GameLib_DelEntity(e);
}else{
@@ -339,7 +339,7 @@ void timeoutent_proc(Entity *e,int ft){
}
}
int teleporter_searchdest(Entity *ent,void *d){
int teleporter_searchdest(Entity ent,void *d){
int a=*(int*)d;
if(ent->type!=Ent_Teleporter_Dest){
return 0;
@@ -351,8 +351,8 @@ int teleporter_searchdest(Entity *ent,void *d){
return 0;
}
void teleporter_overlap(Entity *e1,Entity *e2){
Entity *dest=NULL;
void teleporter_overlap(Entity e1,Entity e2){
Entity dest=NULL;
// Search the destination
dest=GameLib_SearchEnt(teleporter_searchdest,&e1->A);
@@ -364,84 +364,84 @@ void teleporter_overlap(Entity *e1,Entity *e2){
void GameEnts_Init(){
Entity *ent;
Entity ent;
//////////////////////////////
// Load Resources
img_barrel=Draw_LoadImage("data/barrel.bmp");
img_barrel=Draw_LoadImage("data/barrel.png");
Draw_SetOffset(img_barrel,-16,-32);
img_barrel2=Draw_LoadImage("data/barrel2.bmp");
img_barrel2=Draw_LoadImage("data/barrel2.png");
Draw_SetOffset(img_barrel2,-16,-16);
img_floor=Draw_LoadImage("data/floor.bmp");
img_floor=Draw_LoadImage("data/floor.png");
Draw_SetOffset(img_floor,-16,-16);
img_floor_left=Draw_LoadImage("data/floor_left.bmp");
img_floor_left=Draw_LoadImage("data/floor_left.png");
Draw_SetOffset(img_floor_left,-16,-16);
img_floor_right=Draw_LoadImage("data/floor_right.bmp");
img_floor_right=Draw_LoadImage("data/floor_right.png");
Draw_SetOffset(img_floor_right,-16,-16);
img_floor_center=Draw_LoadImage("data/floor_center.bmp");
img_floor_center=Draw_LoadImage("data/floor_center.png");
Draw_SetOffset(img_floor_center,-16,-16);
img_column=Draw_LoadImage("data/column.bmp");
img_column=Draw_LoadImage("data/column.png");
Draw_SetOffset(img_column,-16,-80);
img_column_faded=Draw_LoadImage("data/column_faded.bmp");
img_column_faded=Draw_LoadImage("data/column_faded.png");
Draw_SetOffset(img_column_faded,-16,-80);
img_rock=Draw_LoadImage("data/rock.bmp");
img_rock=Draw_LoadImage("data/rock.png");
Draw_SetOffset(img_rock,-16,-32);
img_lamp=Draw_LoadImage("data/lamp.bmp");
img_lamp=Draw_LoadImage("data/lamp.png");
Draw_SetOffset(img_lamp,-16,-48);
img_hole_spiked=Draw_LoadImage("data/hole_spiked.bmp");
img_hole_spiked=Draw_LoadImage("data/hole_spiked.png");
Draw_SetOffset(img_hole_spiked,-16,-16);
anim_hole_lava=Anim_LoadAnim("data/hole_lava.bmp",2,3);
anim_hole_lava=Anim_LoadAnim("data/hole_lava.png",2,3);
Anim_SetOffset(anim_hole_lava,-16,-16);
img_player_up=Draw_LoadImage("data/player_up.bmp");
img_player_up=Draw_LoadImage("data/player_up.png");
Draw_SetOffset(img_player_up,-16,-48);
img_player_down=Draw_LoadImage("data/player_down.bmp");
img_player_down=Draw_LoadImage("data/player_down.png");
Draw_SetOffset(img_player_down,-16,-48);
img_player_left=Draw_LoadImage("data/player_left.bmp");
img_player_left=Draw_LoadImage("data/player_left.png");
Draw_SetOffset(img_player_left,-16,-48);
img_player_right=Draw_LoadImage("data/player_right.bmp");
img_player_right=Draw_LoadImage("data/player_right.png");
Draw_SetOffset(img_player_right,-16,-48);
img_savepoint=Draw_LoadImage("data/save_point.bmp");
img_savepoint=Draw_LoadImage("data/save_point.png");
Draw_SetOffset(img_savepoint,-16,-16);
anim_savepoint_active=Anim_LoadAnim("data/save_point_active.bmp",2,5);
anim_savepoint_active=Anim_LoadAnim("data/save_point_active.png",2,5);
Anim_SetOffset(anim_savepoint_active,-16,-16);
anim_exitpoint=Anim_LoadAnim("data/exit_point.bmp",2,10);
anim_exitpoint=Anim_LoadAnim("data/exit_point.png",2,10);
Anim_SetOffset(anim_exitpoint,-16,-48);
img_endpoint=Draw_LoadImage("data/end_point.bmp");
img_endpoint=Draw_LoadImage("data/end_point.png");
Draw_SetOffset(img_endpoint,-16,-32);
img_arrowshooter_up=Draw_LoadImage("data/arrowshooter_up.bmp");
img_arrowshooter_up=Draw_LoadImage("data/arrowshooter_up.png");
Draw_SetOffset(img_arrowshooter_up,-16,-16);
img_arrowshooter_down=Draw_LoadImage("data/arrowshooter_down.bmp");
img_arrowshooter_down=Draw_LoadImage("data/arrowshooter_down.png");
Draw_SetOffset(img_arrowshooter_down,-16,-16);
img_arrowshooter_left=Draw_LoadImage("data/arrowshooter_left.bmp");
img_arrowshooter_left=Draw_LoadImage("data/arrowshooter_left.png");
Draw_SetOffset(img_arrowshooter_left,-16,-16);
img_arrowshooter_right=Draw_LoadImage("data/arrowshooter_right.bmp");
img_arrowshooter_right=Draw_LoadImage("data/arrowshooter_right.png");
Draw_SetOffset(img_arrowshooter_right,-16,-16);
img_arrow_up=Draw_LoadImage("data/arrow_up.bmp");
img_arrow_up=Draw_LoadImage("data/arrow_up.png");
Draw_SetOffset(img_arrow_up,-16,-16);
img_arrow_down=Draw_LoadImage("data/arrow_down.bmp");
img_arrow_down=Draw_LoadImage("data/arrow_down.png");
Draw_SetOffset(img_arrow_down,-16,-16);
img_arrow_left=Draw_LoadImage("data/arrow_left.bmp");
img_arrow_left=Draw_LoadImage("data/arrow_left.png");
Draw_SetOffset(img_arrow_left,-16,-16);
img_arrow_right=Draw_LoadImage("data/arrow_right.bmp");
img_arrow_right=Draw_LoadImage("data/arrow_right.png");
Draw_SetOffset(img_arrow_right,-16,-16);
anim_fire=Anim_LoadAnim("data/fire.bmp",3,5);
anim_fire=Anim_LoadAnim("data/fire.png",3,5);
Anim_SetOffset(anim_fire,-16,-48);
img_player_broken=Draw_LoadImage("data/player_broken.bmp");
img_player_broken=Draw_LoadImage("data/player_broken.png");
Draw_SetOffset(img_player_broken,-16,-48);