GameLib: Quitar funciones en deshuso

This commit is contained in:
2014-08-26 22:37:35 +02:00
committed by Valeriano A.R
parent b2d4ce88f9
commit 8b2e1f586d
2 changed files with 0 additions and 45 deletions

View File

@@ -573,19 +573,6 @@ void GameLib_PlaySound(AudioSnd snd,int x,int y){
}
/////////////////////////////
// GameLib_Iluminate
//
//
void GameLib_Iluminate(){
int i;
for(i=0;i<_n_entities;i++){
Entity_Iluminate(_entity[i],_entity,_n_entities);
}
}
/////////////////////////////
// GameLib_EntitySetLight
//
@@ -597,24 +584,6 @@ void GameLib_EntitySetLight(Entity e,float r,float g,float b,float rad){
Entity_MarkUpdateLight(e,_entity,_n_entities);
}else{
Entity_SetLight(e,r,g,b,rad);
e->flags|=EntityFlag_UpdateLight;
}
}
/////////////////////////////
// GameLib_UpdateIlumination
//
//
void GameLib_UpdateIlumination(){
int i;
for(i=0;i<_n_entities;i++){
if(_entity[i]->flags&EntityFlag_UpdateLight){
Entity_Iluminate(_entity[i],_entity,_n_entities);
_entity[i]->flags&=~EntityFlag_UpdateLight;
}
}
}

View File

@@ -101,13 +101,6 @@ Entity GameLib_SearchEnt(int (*func)(Entity ent,void *d),void *d);
void GameLib_PlaySound(AudioSnd snd,int x,int y);
/////////////////////////////
// GameLib_Iluminate
//
//
void GameLib_Iluminate();
/////////////////////////////
// GameLib_EntitySetLight
//
@@ -115,11 +108,4 @@ void GameLib_Iluminate();
void GameLib_EntitySetLight(Entity e,float r,float g,float b,float rad);
/////////////////////////////
// GameLib_UpdateIlumination
//
//
void GameLib_UpdateIlumination();
#endif