Implement naïve buckets of bboxes.
Allows faster spatial querying entities for collisions and overlapping. Fixes #3
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@@ -31,6 +31,7 @@ set(GAMELIB_HEADERS
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src/Audio.h
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src/Anim.h
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src/Entity.h
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src/Bucket.h
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src/GameLib.h)
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set(GAMELIB_SOURCE
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@@ -42,6 +43,7 @@ set(GAMELIB_SOURCE
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src/Audio.c
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src/Anim.c
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src/Entity.c
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src/Bucket.c
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src/GameLib.c)
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add_library(GameLib STATIC
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