Entity: Add VecA and VecB, for vector memory on entities.
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12
src/Entity.c
12
src/Entity.c
@@ -93,11 +93,13 @@ Entity Entity_New() {
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e->collision = NULL;
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e->overlap = NULL;
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e->A = 0;
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e->B = 0;
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e->C = 0;
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e->D = 0;
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e->E = 0;
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e->A = 0;
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e->B = 0;
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e->C = 0;
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e->D = 0;
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e->E = 0;
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vec2_set(e->VecA, 0.0f, 0.0f);
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vec2_set(e->VecB, 0.0f, 0.0f);
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e->child = NULL;
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e->next = NULL;
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@@ -72,6 +72,8 @@ struct TEntity {
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int C;
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int D;
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int E;
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vec2 VecA;
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vec2 VecB;
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Entity child;
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float maxX, minX;
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