Entity: Add E variable
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@@ -89,6 +89,7 @@ Entity Entity_New() {
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e->B = 0;
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e->C = 0;
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e->D = 0;
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e->E = 0;
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e->child = NULL;
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e->next = NULL;
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@@ -181,6 +182,7 @@ Entity Entity_Copy(Entity e) {
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n->B = e->B;
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n->C = e->C;
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n->D = e->D;
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n->E = e->E;
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n->child = e->child;
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Entity_CalcBBox(n);
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@@ -71,6 +71,7 @@ struct TEntity {
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int B;
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int C;
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int D;
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int E;
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Entity child;
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float maxX, minX;
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