Entity: Add VecA and VecB, for vector memory on entities.

This commit is contained in:
2024-10-07 00:18:05 +02:00
parent fd354add56
commit 9dab1ad99e
2 changed files with 9 additions and 5 deletions

View File

@@ -93,11 +93,13 @@ Entity Entity_New() {
e->collision = NULL; e->collision = NULL;
e->overlap = NULL; e->overlap = NULL;
e->A = 0; e->A = 0;
e->B = 0; e->B = 0;
e->C = 0; e->C = 0;
e->D = 0; e->D = 0;
e->E = 0; e->E = 0;
vec2_set(e->VecA, 0.0f, 0.0f);
vec2_set(e->VecB, 0.0f, 0.0f);
e->child = NULL; e->child = NULL;
e->next = NULL; e->next = NULL;

View File

@@ -72,6 +72,8 @@ struct TEntity {
int C; int C;
int D; int D;
int E; int E;
vec2 VecA;
vec2 VecB;
Entity child; Entity child;
float maxX, minX; float maxX, minX;