Code formating on Draw.c
This commit is contained in:
@@ -3,24 +3,24 @@
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#ifdef WIN32
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// Windows
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#define _WIN32_WINNT 0x0501
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#include <math.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <windows.h>
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#include <GL/gl.h>
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#include <GL/glext.h>
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#include <math.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <windows.h>
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#define USE_OpenGL 1
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#define USE_OpenGLES 0
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#include <unistd.h>
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#else
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#ifdef EMSCRIPTEN
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// Emscripten
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#include <math.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <GLES2/gl2.h>
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#include <math.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#define GL_GLEXT_PROTOTYPES 1
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#include <GLES2/gl2ext.h>
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#include <emscripten.h>
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@@ -30,11 +30,11 @@
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#include <unistd.h>
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#else
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// UNIX
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#include <math.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <GL/gl.h>
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#include <math.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#define USE_OpenGL 1
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#define USE_OpenGLES 0
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#include <unistd.h>
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@@ -47,12 +47,12 @@
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#define GL_CLAMP_TO_EDGE 0x812F
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#endif
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#include "Audio.h"
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#include "Draw.h"
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#include "Input.h"
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#include "QuadArray2D.h"
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#include "Time.h"
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#include "Util.h"
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#include "QuadArray2D.h"
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#include "Audio.h"
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#include "Input.h"
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#include "Draw.h"
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////////////////////////////////////////////////
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// DrawImage //
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@@ -747,7 +747,7 @@ void Draw_DrawImg(DrawImg img, int x, int y, float scale[2]) {
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y1 = y + (image->y * scale[1]);
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x2 = x1 + (image->w * scale[0]);
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y2 = y1 + (image->h * scale[1]);
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// Apply flipping
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if (image->flip & 1) {
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float t = u1;
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@@ -808,7 +808,8 @@ void Draw_DrawImgResized(DrawImg img, int x, int y, float w, float h) {
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// Draw_DrawImgPart
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//
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// Draws an image part.
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void Draw_DrawImgPart(DrawImg img, int x, int y, int w, int h, int i, int j, float scale[2]) {
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void Draw_DrawImgPart(DrawImg img, int x, int y, int w, int h, int i, int j,
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float scale[2]) {
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DrawImage image = img;
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int x1, x2, y1, y2;
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float us, u1, u2;
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@@ -819,7 +820,7 @@ void Draw_DrawImgPart(DrawImg img, int x, int y, int w, int h, int i, int j, flo
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y1 = y + (image->y * scale[1]);
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x2 = x1 + (w * scale[0]);
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y2 = y1 + (h * scale[1]);
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// Prepare image coordinates
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us = 1.0f / image->w;
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u1 = us * i * w;
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@@ -852,7 +853,8 @@ void Draw_DrawImgPart(DrawImg img, int x, int y, int w, int h, int i, int j, flo
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// Draw_DrawImgPartHoriz
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//
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// Draws an image part horizontally.
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void Draw_DrawImgPartHoriz(DrawImg img, int x, int y, int w, int i, float scale[2]) {
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void Draw_DrawImgPartHoriz(DrawImg img, int x, int y, int w, int i,
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float scale[2]) {
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DrawImage image = img;
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int x1, x2, y1, y2;
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float us, u1, u2;
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@@ -863,7 +865,7 @@ void Draw_DrawImgPartHoriz(DrawImg img, int x, int y, int w, int i, float scale[
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y1 = y + (image->y * scale[1]);
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x2 = x1 + (w * scale[0]);
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y2 = y1 + (image->h * scale[1]);
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// Prepare image coordinates
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us = 1.0f / image->w;
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u1 = us * i * w;
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@@ -1041,7 +1043,8 @@ void Draw_DrawText(DrawFnt f, char *text, int x, int y) {
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ptr = text;
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while (*ptr) {
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if ((*ptr) < font->max) {
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Draw_DrawImgPartHoriz(font->img, x, y, font->w, (*ptr) - font->min, font->scale);
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Draw_DrawImgPartHoriz(font->img, x, y, font->w, (*ptr) - font->min,
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font->scale);
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}
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x += font->w * font->scale[0];
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ptr++;
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