Draw: Limpiar correctamente la pantalla cuando se usa OpenGLES. Realmente dibuja un polígono blanco sobre toda la pantalla
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@@ -68,6 +68,8 @@ float _color[4];
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#if USE_OpenGLES
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GLuint _whiteTex;
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GLuint Draw_CompileShader(GLenum type, const char *source){
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GLuint shader = glCreateShader(type);
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if (shader == 0) {
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@@ -132,6 +134,8 @@ GLuint vertexObject;
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#endif
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GLuint Draw_UploadGLTexture(int w, int h, unsigned char *pixels);
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/////////////////////////////
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// Draw_Init
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//
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@@ -303,6 +307,9 @@ int Draw_Init(int width,int height,char *title,int pfps,int fps){
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glUniformMatrix4fv(projectionMatrixLoc,
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1, GL_FALSE, projectionMatrix);
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unsigned char whiteTexData[4]={255,255,255,255};
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_whiteTex=Draw_UploadGLTexture(1, 1, whiteTexData);
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#endif
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// Enable Alpha blending
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@@ -429,6 +436,7 @@ void Draw_Clean(
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0.0, 0.0, // TexCoord 0
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fr, fg, fb, 1.0, // Color
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};
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glBindTexture(GL_TEXTURE_2D, _whiteTex);
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glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vVertices), vVertices);
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glDrawArrays(GL_TRIANGLES, 0, 6);
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#endif
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