GameLib: Sort entitites horizontally
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@@ -311,7 +311,11 @@ void GameLib_ProcLoop(void *data) {
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// Same level
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float y1 = ent1->pos[1] + ent1->sortYOffset;
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float y2 = ent2->pos[1] + ent2->sortYOffset;
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if (y1 > y2) {
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if (y1 == y2) {
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if(ent1->pos[0] < ent2->pos[0]){
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swap = 1;
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}
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} else if (y1 > y2) {
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swap = 1;
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}
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}
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