Add support for MacOSX
This commit is contained in:
1
.gitignore
vendored
1
.gitignore
vendored
@@ -8,3 +8,4 @@ shot-????.bmp
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shot-????.png
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.vscode/.BROWSE.VC.DB
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.vscode/.BROWSE.VC.DB-wal
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.DS_Store
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15
Makefile
15
Makefile
@@ -1,15 +1,22 @@
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IsMinGW := $(findstring MSYS,$(shell uname -s))$(findstring MINGW,$(shell uname -s))
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IsMinGW := $(findstring MSYS,$(shell uname -s))
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IsDarwin := $(findstring Darwin,$(shell uname -s))
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ifneq (,$(IsMinGW))
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TARGET_ARCH := mingw
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else
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ifneq (,$(IsDarwin))
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TARGET_ARCH := macosx
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else
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TARGET_ARCH := linux
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endif
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endif
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ifeq ($(TARGET_ARCH),mingw)
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include Makefile.win32
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else
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endif
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ifeq ($(TARGET_ARCH),linux)
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include Makefile.linux
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endif # linux
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endif # mingw
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endif
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ifeq ($(TARGET_ARCH),macosx)
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include Makefile.macosx
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endif
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@@ -27,6 +27,7 @@ GAMELIB_HEADS := \
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GameLib$(SLASH)Entity.h \
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GameLib$(SLASH)GameLib.h
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GAMELIBS_OBJS := \
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<<<<<<< HEAD
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$(BUILDDIR)$(SLASH)GameLib$(SLASH)Time.o \
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$(BUILDDIR)$(SLASH)GameLib$(SLASH)Util.o \
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$(BUILDDIR)$(SLASH)GameLib$(SLASH)QuadArray2D.o \
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@@ -37,16 +38,35 @@ GAMELIBS_OBJS := \
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$(BUILDDIR)$(SLASH)GameLib$(SLASH)Entity.o \
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$(BUILDDIR)$(SLASH)GameLib$(SLASH)GameLib.o
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RES_GAMELIB_OUT := $(BUILDDIR)$(SLASH)$(RES_GAMELIB)
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=======
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$(BUILDDIR)/GameLib.o/Time.o \
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$(BUILDDIR)/GameLib.o/Util.o \
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$(BUILDDIR)/GameLib.o/QuadArray2D.o \
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$(BUILDDIR)/GameLib.o/Draw.o \
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$(BUILDDIR)/GameLib.o/Input.o \
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$(BUILDDIR)/GameLib.o/Audio.o \
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$(BUILDDIR)/GameLib.o/Anim.o \
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$(BUILDDIR)/GameLib.o/Entity.o \
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$(BUILDDIR)/GameLib.o/GameLib.o
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RES_GAMELIB_OUT := $(BUILDDIR)/$(RES_GAMELIB)
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>>>>>>> c38b321 (Add support for MacOSX)
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#####################
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# Game Declarations #
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#####################
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GAME_HEADS := $(GAMELIB_HEADS) Game$(SLASH)GameEnts.h Game$(SLASH)GameMap.h
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GAME_OBJS := \
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<<<<<<< HEAD
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$(BUILDDIR)$(SLASH)Game$(SLASH)GameEnts.o \
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$(BUILDDIR)$(SLASH)Game$(SLASH)GameMap.o \
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$(BUILDDIR)$(SLASH)Game$(SLASH)main.o
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RES_GAME_OUT := $(BUILDDIR)$(SLASH)$(RES_GAME)
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=======
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$(BUILDDIR)/Game.o/GameEnts.o \
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$(BUILDDIR)/Game.o/GameMap.o \
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$(BUILDDIR)/Game.o/main.o
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RES_GAME_OUT := $(BUILDDIR)/$(RES_GAME)
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>>>>>>> c38b321 (Add support for MacOSX)
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#################
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@@ -56,8 +76,13 @@ all: $(BUILDDIR) $(RES_GAME_OUT)
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$(BUILDDIR):
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$(MKDIR) $(BUILDDIR)
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<<<<<<< HEAD
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$(MKDIR) $(BUILDDIR)$(SLASH)GameLib
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$(MKDIR) $(BUILDDIR)$(SLASH)Game
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=======
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$(MKDIR) $(BUILDDIR)/GameLib.o
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$(MKDIR) $(BUILDDIR)/Game.o
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>>>>>>> c38b321 (Add support for MacOSX)
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clean:
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$(RM) $(GAMELIBS_OBJS) $(RES_GAMELIB_OUT) $(GAME_OBJS) $(RES_GAME_OUT)
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@@ -70,6 +95,7 @@ rebuild: clean all
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#################
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# GameLib Rules #
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#################
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<<<<<<< HEAD
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$(BUILDDIR)$(SLASH)GameLib$(SLASH)Time.o: GameLib$(SLASH)Time.c $(HEADS)
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$(DO_CC)
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$(BUILDDIR)$(SLASH)GameLib$(SLASH)Util.o: GameLib$(SLASH)Util.c $(HEADS)
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@@ -87,6 +113,25 @@ $(BUILDDIR)$(SLASH)GameLib$(SLASH)Entity.o: GameLib$(SLASH)Entity.c $(HEADS)
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$(BUILDDIR)$(SLASH)GameLib$(SLASH)Anim.o: GameLib$(SLASH)Anim.c $(HEADS)
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$(DO_CC)
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$(BUILDDIR)$(SLASH)GameLib$(SLASH)GameLib.o: GameLib$(SLASH)GameLib.c $(HEADS)
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=======
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$(BUILDDIR)/GameLib.o/Time.o: GameLib/Time.c $(HEADS)
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$(DO_CC)
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$(BUILDDIR)/GameLib.o/Util.o: GameLib/Util.c $(HEADS)
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$(DO_CC)
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$(BUILDDIR)/GameLib.o/QuadArray2D.o: GameLib/QuadArray2D.c $(HEADS)
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$(DO_CC)
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$(BUILDDIR)/GameLib.o/Draw.o: GameLib/Draw.c $(HEADS)
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$(DO_CC)
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$(BUILDDIR)/GameLib.o/Input.o: GameLib/Input.c $(HEADS)
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$(DO_CC)
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$(BUILDDIR)/GameLib.o/Audio.o: GameLib/Audio.c $(HEADS)
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$(DO_CC)
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$(BUILDDIR)/GameLib.o/Entity.o: GameLib/Entity.c $(HEADS)
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$(DO_CC)
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$(BUILDDIR)/GameLib.o/Anim.o: GameLib/Anim.c $(HEADS)
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$(DO_CC)
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$(BUILDDIR)/GameLib.o/GameLib.o: GameLib/GameLib.c $(HEADS)
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>>>>>>> c38b321 (Add support for MacOSX)
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$(DO_CC)
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@@ -94,11 +139,19 @@ $(BUILDDIR)$(SLASH)GameLib$(SLASH)GameLib.o: GameLib$(SLASH)GameLib.c $(HEADS)
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# Game Rules #
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##############
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<<<<<<< HEAD
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$(BUILDDIR)$(SLASH)Game$(SLASH)GameEnts.o: Game$(SLASH)GameEnts.c $(HEADS)
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$(DO_CC)
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$(BUILDDIR)$(SLASH)Game$(SLASH)GameMap.o: Game$(SLASH)GameMap.c $(HEADS)
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$(DO_CC)
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$(BUILDDIR)$(SLASH)Game$(SLASH)main.o: Game$(SLASH)main.c $(HEADS)
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=======
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$(BUILDDIR)/Game.o/GameEnts.o: Game/GameEnts.c $(HEADS)
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$(DO_CC)
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$(BUILDDIR)/Game.o/GameMap.o: Game/GameMap.c $(HEADS)
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$(DO_CC)
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$(BUILDDIR)/Game.o/main.o: Game/main.c $(HEADS)
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>>>>>>> c38b321 (Add support for MacOSX)
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$(DO_CC)
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16
Makefile.macosx
Normal file
16
Makefile.macosx
Normal file
@@ -0,0 +1,16 @@
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CC := gcc
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AR := ar
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LAUNCHER :=
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RM := rm -rf
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MKDIR := mkdir
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ECHO := echo
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LIBS := -framework Cocoa -lm -framework OpenGL -framework SDL macosx/SDLMain.m
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CFLAGS := -Wall -g -DMACOSX -ObjC -Dmain=SDL_main -I/usr/include/ -I/usr/include/SDL/ -I/usr/X11R6/include/
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LDFLAGS :=
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RES_GAMELIB := libgame.a
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RES_GAME := game
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BUILDDIR := build-$(shell gcc -v 2>&1 | grep "Target:" | cut -d ' ' -f 2)
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include Makefile.common
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384
macosx/SDLMain.m
Normal file
384
macosx/SDLMain.m
Normal file
@@ -0,0 +1,384 @@
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/* SDLMain.m - main entry point for our Cocoa-ized SDL app
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Initial Version: Darrell Walisser <dwaliss1@purdue.edu>
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Non-NIB-Code & other changes: Max Horn <max@quendi.de>
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Feel free to customize this file to suit your needs
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*/
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#include <SDL/SDL.h>
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#import <Cocoa/Cocoa.h>
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@interface SDLMain : NSObject
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@end
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#include <sys/param.h> /* for MAXPATHLEN */
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#include <unistd.h>
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/* For some reaon, Apple removed setAppleMenu from the headers in 10.4,
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but the method still is there and works. To avoid warnings, we declare
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it ourselves here. */
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@interface NSApplication(SDL_Missing_Methods)
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- (void)setAppleMenu:(NSMenu *)menu;
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@end
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/* Use this flag to determine whether we use SDLMain.nib or not */
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#define SDL_USE_NIB_FILE 0
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/* Use this flag to determine whether we use CPS (docking) or not */
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#define SDL_USE_CPS 1
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#ifdef SDL_USE_CPS
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/* Portions of CPS.h */
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typedef struct CPSProcessSerNum
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{
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UInt32 lo;
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UInt32 hi;
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} CPSProcessSerNum;
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extern OSErr CPSGetCurrentProcess( CPSProcessSerNum *psn);
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extern OSErr CPSEnableForegroundOperation( CPSProcessSerNum *psn, UInt32 _arg2, UInt32 _arg3, UInt32 _arg4, UInt32 _arg5);
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extern OSErr CPSSetFrontProcess( CPSProcessSerNum *psn);
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#endif /* SDL_USE_CPS */
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static int gArgc;
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static char **gArgv;
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static BOOL gFinderLaunch;
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static BOOL gCalledAppMainline = FALSE;
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static NSString *getApplicationName(void)
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{
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const NSDictionary *dict;
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NSString *appName = 0;
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/* Determine the application name */
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dict = (const NSDictionary *)CFBundleGetInfoDictionary(CFBundleGetMainBundle());
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if (dict)
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appName = [dict objectForKey: @"CFBundleName"];
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if (![appName length])
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appName = [[NSProcessInfo processInfo] processName];
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return appName;
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}
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#if SDL_USE_NIB_FILE
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/* A helper category for NSString */
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@interface NSString (ReplaceSubString)
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- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString;
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@end
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#endif
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@interface NSApplication (SDLApplication)
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@end
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@implementation NSApplication (SDLApplication)
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/* Invoked from the Quit menu item */
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- (void)terminate:(id)sender
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{
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/* Post a SDL_QUIT event */
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SDL_Event event;
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event.type = SDL_QUIT;
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SDL_PushEvent(&event);
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}
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@end
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/* The main class of the application, the application's delegate */
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@implementation SDLMain
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/* Set the working directory to the .app's parent directory */
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- (void) setupWorkingDirectory:(BOOL)shouldChdir
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{
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if (shouldChdir)
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{
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char parentdir[MAXPATHLEN];
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CFURLRef url = CFBundleCopyBundleURL(CFBundleGetMainBundle());
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CFURLRef url2 = CFURLCreateCopyDeletingLastPathComponent(0, url);
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if (CFURLGetFileSystemRepresentation(url2, 1, (UInt8 *)parentdir, MAXPATHLEN)) {
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chdir(parentdir); /* chdir to the binary app's parent */
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}
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CFRelease(url);
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CFRelease(url2);
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}
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}
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#if SDL_USE_NIB_FILE
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/* Fix menu to contain the real app name instead of "SDL App" */
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- (void)fixMenu:(NSMenu *)aMenu withAppName:(NSString *)appName
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{
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NSRange aRange;
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NSEnumerator *enumerator;
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NSMenuItem *menuItem;
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aRange = [[aMenu title] rangeOfString:@"SDL App"];
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if (aRange.length != 0)
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[aMenu setTitle: [[aMenu title] stringByReplacingRange:aRange with:appName]];
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enumerator = [[aMenu itemArray] objectEnumerator];
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while ((menuItem = [enumerator nextObject]))
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{
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aRange = [[menuItem title] rangeOfString:@"SDL App"];
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if (aRange.length != 0)
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[menuItem setTitle: [[menuItem title] stringByReplacingRange:aRange with:appName]];
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if ([menuItem hasSubmenu])
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[self fixMenu:[menuItem submenu] withAppName:appName];
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}
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}
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#else
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static void setApplicationMenu(void)
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{
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/* warning: this code is very odd */
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NSMenu *appleMenu;
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NSMenuItem *menuItem;
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NSString *title;
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NSString *appName;
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appName = getApplicationName();
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appleMenu = [[NSMenu alloc] initWithTitle:@""];
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/* Add menu items */
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title = [@"About " stringByAppendingString:appName];
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[appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""];
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[appleMenu addItem:[NSMenuItem separatorItem]];
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title = [@"Hide " stringByAppendingString:appName];
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[appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"];
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menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"];
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[menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)];
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[appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""];
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[appleMenu addItem:[NSMenuItem separatorItem]];
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title = [@"Quit " stringByAppendingString:appName];
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[appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"];
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/* Put menu into the menubar */
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menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""];
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[menuItem setSubmenu:appleMenu];
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[[NSApp mainMenu] addItem:menuItem];
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/* Tell the application object that this is now the application menu */
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[NSApp setAppleMenu:appleMenu];
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/* Finally give up our references to the objects */
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[appleMenu release];
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[menuItem release];
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}
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/* Create a window menu */
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static void setupWindowMenu(void)
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{
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NSMenu *windowMenu;
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NSMenuItem *windowMenuItem;
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NSMenuItem *menuItem;
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windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
|
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|
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/* "Minimize" item */
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menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"];
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[windowMenu addItem:menuItem];
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[menuItem release];
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|
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/* Put menu into the menubar */
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windowMenuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""];
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[windowMenuItem setSubmenu:windowMenu];
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[[NSApp mainMenu] addItem:windowMenuItem];
|
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/* Tell the application object that this is now the window menu */
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[NSApp setWindowsMenu:windowMenu];
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||||
|
||||
/* Finally give up our references to the objects */
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[windowMenu release];
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||||
[windowMenuItem release];
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||||
}
|
||||
|
||||
/* Replacement for NSApplicationMain */
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static void CustomApplicationMain (int argc, char **argv)
|
||||
{
|
||||
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
|
||||
SDLMain *sdlMain;
|
||||
|
||||
/* Ensure the application object is initialised */
|
||||
[NSApplication sharedApplication];
|
||||
|
||||
#ifdef SDL_USE_CPS
|
||||
{
|
||||
CPSProcessSerNum PSN;
|
||||
/* Tell the dock about us */
|
||||
if (!CPSGetCurrentProcess(&PSN))
|
||||
if (!CPSEnableForegroundOperation(&PSN,0x03,0x3C,0x2C,0x1103))
|
||||
if (!CPSSetFrontProcess(&PSN))
|
||||
[NSApplication sharedApplication];
|
||||
}
|
||||
#endif /* SDL_USE_CPS */
|
||||
|
||||
/* Set up the menubar */
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[NSApp setMainMenu:[[NSMenu alloc] init]];
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||||
setApplicationMenu();
|
||||
setupWindowMenu();
|
||||
|
||||
/* Create SDLMain and make it the app delegate */
|
||||
sdlMain = [[SDLMain alloc] init];
|
||||
[NSApp setDelegate:sdlMain];
|
||||
|
||||
/* Start the main event loop */
|
||||
[NSApp run];
|
||||
|
||||
[sdlMain release];
|
||||
[pool release];
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
* Catch document open requests...this lets us notice files when the app
|
||||
* was launched by double-clicking a document, or when a document was
|
||||
* dragged/dropped on the app's icon. You need to have a
|
||||
* CFBundleDocumentsType section in your Info.plist to get this message,
|
||||
* apparently.
|
||||
*
|
||||
* Files are added to gArgv, so to the app, they'll look like command line
|
||||
* arguments. Previously, apps launched from the finder had nothing but
|
||||
* an argv[0].
|
||||
*
|
||||
* This message may be received multiple times to open several docs on launch.
|
||||
*
|
||||
* This message is ignored once the app's mainline has been called.
|
||||
*/
|
||||
- (BOOL)application:(NSApplication *)theApplication openFile:(NSString *)filename
|
||||
{
|
||||
const char *temparg;
|
||||
size_t arglen;
|
||||
char *arg;
|
||||
char **newargv;
|
||||
|
||||
if (!gFinderLaunch) /* MacOS is passing command line args. */
|
||||
return FALSE;
|
||||
|
||||
if (gCalledAppMainline) /* app has started, ignore this document. */
|
||||
return FALSE;
|
||||
|
||||
temparg = [filename UTF8String];
|
||||
arglen = SDL_strlen(temparg) + 1;
|
||||
arg = (char *) SDL_malloc(arglen);
|
||||
if (arg == NULL)
|
||||
return FALSE;
|
||||
|
||||
newargv = (char **) realloc(gArgv, sizeof (char *) * (gArgc + 2));
|
||||
if (newargv == NULL)
|
||||
{
|
||||
SDL_free(arg);
|
||||
return FALSE;
|
||||
}
|
||||
gArgv = newargv;
|
||||
|
||||
SDL_strlcpy(arg, temparg, arglen);
|
||||
gArgv[gArgc++] = arg;
|
||||
gArgv[gArgc] = NULL;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
|
||||
/* Called when the internal event loop has just started running */
|
||||
- (void) applicationDidFinishLaunching: (NSNotification *) note
|
||||
{
|
||||
int status;
|
||||
|
||||
/* Set the working directory to the .app's parent directory */
|
||||
[self setupWorkingDirectory:gFinderLaunch];
|
||||
|
||||
#if SDL_USE_NIB_FILE
|
||||
/* Set the main menu to contain the real app name instead of "SDL App" */
|
||||
[self fixMenu:[NSApp mainMenu] withAppName:getApplicationName()];
|
||||
#endif
|
||||
|
||||
/* Hand off to main application code */
|
||||
gCalledAppMainline = TRUE;
|
||||
status = SDL_main (gArgc, gArgv);
|
||||
|
||||
/* We're done, thank you for playing */
|
||||
exit(status);
|
||||
}
|
||||
@end
|
||||
|
||||
|
||||
@implementation NSString (ReplaceSubString)
|
||||
|
||||
- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString
|
||||
{
|
||||
unsigned int bufferSize;
|
||||
unsigned int selfLen = [self length];
|
||||
unsigned int aStringLen = [aString length];
|
||||
unichar *buffer;
|
||||
NSRange localRange;
|
||||
NSString *result;
|
||||
|
||||
bufferSize = selfLen + aStringLen - aRange.length;
|
||||
buffer = (unichar *)NSAllocateMemoryPages(bufferSize*sizeof(unichar));
|
||||
|
||||
/* Get first part into buffer */
|
||||
localRange.location = 0;
|
||||
localRange.length = aRange.location;
|
||||
[self getCharacters:buffer range:localRange];
|
||||
|
||||
/* Get middle part into buffer */
|
||||
localRange.location = 0;
|
||||
localRange.length = aStringLen;
|
||||
[aString getCharacters:(buffer+aRange.location) range:localRange];
|
||||
|
||||
/* Get last part into buffer */
|
||||
localRange.location = aRange.location + aRange.length;
|
||||
localRange.length = selfLen - localRange.location;
|
||||
[self getCharacters:(buffer+aRange.location+aStringLen) range:localRange];
|
||||
|
||||
/* Build output string */
|
||||
result = [NSString stringWithCharacters:buffer length:bufferSize];
|
||||
|
||||
NSDeallocateMemoryPages(buffer, bufferSize);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
@end
|
||||
|
||||
|
||||
|
||||
#ifdef main
|
||||
# undef main
|
||||
#endif
|
||||
|
||||
|
||||
/* Main entry point to executable - should *not* be SDL_main! */
|
||||
int main (int argc, char **argv)
|
||||
{
|
||||
/* Copy the arguments into a global variable */
|
||||
/* This is passed if we are launched by double-clicking */
|
||||
if ( argc >= 2 && strncmp (argv[1], "-psn", 4) == 0 ) {
|
||||
gArgv = (char **) SDL_malloc(sizeof (char *) * 2);
|
||||
gArgv[0] = argv[0];
|
||||
gArgv[1] = NULL;
|
||||
gArgc = 1;
|
||||
gFinderLaunch = YES;
|
||||
} else {
|
||||
int i;
|
||||
gArgc = argc;
|
||||
gArgv = (char **) SDL_malloc(sizeof (char *) * (argc+1));
|
||||
for (i = 0; i <= argc; i++)
|
||||
gArgv[i] = argv[i];
|
||||
gFinderLaunch = NO;
|
||||
}
|
||||
|
||||
#if SDL_USE_NIB_FILE
|
||||
NSApplicationMain (argc, argv);
|
||||
#else
|
||||
CustomApplicationMain (argc, argv);
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
Reference in New Issue
Block a user