Adjust build for Linux
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@@ -20,16 +20,17 @@ LDFLAGS := $(shell $(GameLibConfig) $(ARCH) --ldflags)
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RES_GAME := game$(EXEEXT)
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BUILDDIR := build-$(PLATFORM)
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IsMinGW := $(findstring MINGW,$(shell uname -s)) $(findstring MSYS,$(shell uname -s))
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IsDarwin := $(findstring Darwin,$(shell uname -s))
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ifneq (,$(IsMinGW))
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HOST_ARCH :=
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HOST_OS := $(shell uname -o )
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HOST_KERNEL := $(shell uname -s )
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ifeq ($(HOST_OS),Msys)
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HOST_ARCH := mingw
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else
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ifneq (,$(IsDarwin))
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HOST_ARCH := macosx
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else
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endif
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ifeq ($(HOST_KERNEL),Linux)
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HOST_ARCH := linux
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endif
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ifeq ($(HOST_KERNEL),Darwin)
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HOST_ARCH := macosx
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endif
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ifeq ($(HOST_ARCH),mingw)
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@@ -1,4 +1,8 @@
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source /c/emsdk/emsdk_env.sh
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#!/bin/sh
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if test -f /c/emsdk/emsdk_env.sh; then
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source /c/emsdk/emsdk_env.sh
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fi
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make arch=emscripten full-clean
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make arch=emscripten
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32
Makefile
32
Makefile
@@ -1,20 +1,17 @@
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VERBOSE_BUILD := false
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IsMinGW := $(findstring MINGW,$(shell uname -s)) $(findstring MSYS,$(shell uname -s))
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IsDarwin := $(findstring Darwin,$(shell uname -s))
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ifneq (,$(IsMinGW))
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HOST_ARCH :=
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HOST_OS := $(shell uname -o )
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HOST_KERNEL := $(shell uname -s )
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ifeq ($(HOST_OS),Msys)
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HOST_ARCH := mingw
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else
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ifneq (,$(IsDarwin))
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HOST_ARCH := macosx
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else
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endif
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ifeq ($(HOST_KERNEL),Linux)
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HOST_ARCH := linux
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endif
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endif
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ifeq ($(arch),emscripten)
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HOST_ARCH := emscripten
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ifeq ($(HOST_KERNEL),Darwin)
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HOST_ARCH := macosx
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endif
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@@ -31,7 +28,7 @@ ifeq ($(HOST_ARCH),mingw)
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LDFLAGS := -g -mwindows -D_GNU_SOURCE=1
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RES_GAMELIB := libgame.a
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BUILDDIR := build-$(shell gcc -v 2>&1 | grep "Target:" | cut --delimiter=' ' --fields=2)
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BUILDDIR := build-$(shell gcc -dumpmachine )
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endif
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ifeq ($(HOST_ARCH),linux)
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CC := gcc
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@@ -47,7 +44,7 @@ ifeq ($(HOST_ARCH),linux)
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RES_GAMELIB := libgame.a
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RES_GAME := game
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BUILDDIR := build-$(shell gcc -v 2>&1 | grep "Target:" | cut --delimiter=' ' --fields=2)
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BUILDDIR := build-$(shell gcc -dumpmachine )
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endif
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ifeq ($(HOST_ARCH),macosx)
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CC := gcc
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@@ -62,18 +59,15 @@ ifeq ($(HOST_ARCH),macosx)
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LDFLAGS :=
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RES_GAMELIB := libgame.a
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BUILDDIR := build-$(shell gcc -v 2>&1 | grep "Target:" | cut -d ' ' -f 2)
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BUILDDIR := build-$(shell gcc -dumpmachine )
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endif
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ifeq ($(HOST_ARCH),emscripten)
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ifeq ($(arch),emscripten)
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CC := emcc
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AR := emar
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LAUNCHER := emrun --port 8080
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RM := rm -rf
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MKDIR := mkdir
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ECHO := echo
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LIBS :=
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CFLAGS := -s FULL_ES2=1 -s ASM_JS=1 -s USE_SDL=2 -O2 -Wno-implicit-function-declaration -DEMSCRIPTEN
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CFLAGS := -s USE_SDL=2 -O2 -Wno-implicit-function-declaration -DEMSCRIPTEN
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LDFLAGS := --preload-file data -s TOTAL_MEMORY=134217728 -lidbfs.js
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RES_GAMELIB := libgame.a
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@@ -1,18 +0,0 @@
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CC := emcc
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AR := emar
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LAUNCHER := emrun --port 8080
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RM := del /Q /S
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MKDIR := mkdir
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ECHO := echo
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VERBOSE_BUILD := false
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LIBS :=
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CFLAGS := -s FULL_ES2=1 -s ASM_JS=1 -s USE_SDL=2 -O2 -Wno-implicit-function-declaration -DEMSCRIPTEN
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LDFLAGS := --preload-file data -s TOTAL_MEMORY=134217728 -lidbfs.js
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RES_GAMELIB := libgame.a
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BUILDDIR := build-emscripten
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include Makefile.common.mk
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@@ -1,16 +0,0 @@
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CC := gcc
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AR := ar
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LAUNCHER :=
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RM := rm -rf
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MKDIR := mkdir
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ECHO := echo
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LIBS := -framework Cocoa -lm -framework OpenGL -framework SDL macosx/SDLMain.m
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CFLAGS := -Wall -g -DMACOSX -ObjC -Dmain=SDL_main -I/usr/include/ -I/usr/include/SDL/ -I/usr/X11R6/include/
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LDFLAGS :=
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RES_GAMELIB := libgame.a
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RES_GAME := game
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BUILDDIR := build-$(shell gcc -v 2>&1 | grep "Target:" | cut -d ' ' -f 2)
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include Makefile.common
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4
gamelib-config
Normal file → Executable file
4
gamelib-config
Normal file → Executable file
@@ -12,7 +12,7 @@ fi
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# Preparar configuracion
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uname=$( uname )
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unamem=$( uname -m )
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gcctarget=$( gcc -v 2>&1 | grep "Target:" | cut --delimiter=' ' --fields=2 )
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gcctarget=$( gcc -dumpmachine )
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if test $# -gt 0; then
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if test $1 = "emscripten"; then
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uname="EMSCRIPTEN"
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@@ -36,7 +36,7 @@ case "$uname" in
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*EMSCRIPTEN*)
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# Configuracion de Emscripten
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libs=""
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cflags="-s FULL_ES2=1 -s ASM_JS=1 -s USE_SDL=2 -O2 -Wno-implicit-function-declaration -I$prefix/src"
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cflags="-s USE_SDL=2 -O2 -Wno-implicit-function-declaration -I$prefix/src"
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builddir="build-emscripten"
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platform="emscripten"
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exeextension=".html"
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