(20120108) 00:00
This commit is contained in:
4
Entity.c
4
Entity.c
@@ -241,7 +241,6 @@ int Entity_Collide(Entity *b1,Entity *b2){
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float t;
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vec2 n;
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vec2 vel;
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Entity *b_aux;
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//if(!(b1->flags&EntityFlag_Collision) || !(b2->flags&EntityFlag_Collision))
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// return(0);
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@@ -296,7 +295,6 @@ int Entity_Collide(Entity *b1,Entity *b2){
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//
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void Entity_Overlaps(Entity *b1,Entity *b2){
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vec2 len;
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float dist;
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// if(!(b1->flags&EntityFlag_Overlap) || !(b2->flags&EntityFlag_Overlap))
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// return;
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@@ -415,7 +413,7 @@ void Entity_SetLight(Entity *e,float r,float g,float b,float rad){
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void Entity_Iluminate(Entity *e,Entity **elist,int n){
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int i;
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vec2 vdist;
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float qdist,dist,f;
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float qdist,f;
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float qrad;
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if(!(e->flags&EntityFlag_Light)){
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