(20120108) 00:00
This commit is contained in:
42
Input.c
42
Input.c
@@ -55,48 +55,6 @@ int Input_Init(){
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// Notify a frame update to the input subsystem.
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void Input_Frame(){
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Uint8* keys;
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/*Uint8 buttons;
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int mx,my;
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vec2 mdir;
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float temp;
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int mup,mdown,mleft,mright;
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extern int _width,_height;
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// Get mouse state
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buttons=SDL_GetMouseState(&mx,&my);
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vec2_set(mdir,mx-(_width/2),my-(_height/2.0f));
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temp=1.0f/sqrtf(vec2_dot(mdir,mdir));
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vec2_scale(mdir,mdir,temp);
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mup=mdown=mleft=mright=0;
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// Virtual Dpad on screen using mouse position
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if(buttons){
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if(mdir[0]>0.5f){
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mright=1;
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}
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if(mdir[0]<-0.5f){
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mleft=1;
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}
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if(mdir[1]>0.5f){
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mdown=1;
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}
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if(mdir[1]<-0.5f){
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mup=1;
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}
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}
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// Process Keys
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keys=SDL_GetKeyState(NULL);
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Input_SetKey(InputKey_Action1,keys[SDLK_z]);
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Input_SetKey(InputKey_Action2,keys[SDLK_x]);
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Input_SetKey(InputKey_Up,keys[SDLK_UP]|mup);
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Input_SetKey(InputKey_Down,keys[SDLK_DOWN]|mdown);
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Input_SetKey(InputKey_Left,keys[SDLK_LEFT]|mleft);
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Input_SetKey(InputKey_Right,keys[SDLK_RIGHT]|mright);
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Input_SetKey(InputKey_Jump,keys[SDLK_SPACE]);
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Input_SetKey(InputKey_Continue,keys[SDLK_RETURN]|keys[SDLK_KP_ENTER]);
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*/
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// Process Keys
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keys=SDL_GetKeyState(NULL);
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