Files
GameLib/Game/GameEnts.h

72 lines
1.2 KiB
C

// Copyright (C) 2012 Valeriano Alfonso Rodriguez (Kableado)
#ifndef _GAMEENTS_H_
#define _GAMEENTS_H_
enum {
Ent_Player,
Ent_Platform,
Ent_Block,
Ent_Wizard,
Ent_MagikBall,
Ent_Earth,
Ent_EarthBack,
Ent_StoneBrick,
Ent_StoneBrickBack,
Ent_SpikedBush,
Ent_LavaPit,
Ent_Fireball,
Ent_Flower,
Ent_Spike,
Ent_CarnivorePlant,
Ent_Bunny,
Ent_Spider,
Ent_Guard,
Ent_EliteGuard,
Ent_Axe,
Ent_GoatMan,
Ent_Princess
} EntityType;
extern Entity ent_Player;
extern Entity ent_Platform;
extern Entity ent_Block;
extern Entity ent_Wizard;
extern Entity ent_MagikBall;
extern Entity ent_Earth;
extern Entity ent_EarthBack;
extern Entity ent_StoneBrick;
extern Entity ent_StoneBrickBack;
extern Entity ent_SpikedBush;
extern Entity ent_LavaPit;
extern Entity ent_Fireball;
extern Entity ent_Spike[2];
extern Entity ent_Flower[2];
extern Entity ent_CarnivorePlant[2];
extern Entity ent_Bunny;
extern Entity ent_Spider;
extern Entity ent_Axe;
extern Entity ent_Guard;
extern Entity ent_EliteGuard;
extern Entity ent_GoatMan;
extern Entity ent_Princess;
int EntityApplyGravity(Entity e);
void EntEarth_Init(Entity ent,int up,int down,int left,int right);
void EntStoneBrick_Init(Entity ent,int up,int down,int left,int right);
void GameEnts_Init();
#endif