41 lines
1.3 KiB
CMake
41 lines
1.3 KiB
CMake
cmake_minimum_required(VERSION 3.10)
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project(Example.GameLib)
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IF (EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/GameLib)
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add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/GameLib ${CMAKE_CURRENT_BINARY_DIR}/GameLib)
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elseif (EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/../GameLib)
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add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../GameLib ${CMAKE_CURRENT_BINARY_DIR}/GameLib)
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elseif (EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/../../GameLib)
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add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../../GameLib ${CMAKE_CURRENT_BINARY_DIR}/GameLib)
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endif ()
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if (EMSCRIPTEN)
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SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -s USE_SDL=2 -O2 -Wno-implicit-function-declaration -DEMSCRIPTEN")
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SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -s USE_SDL=2 -s TOTAL_MEMORY=134217728 -lidbfs.js --preload-file ${CMAKE_CURRENT_SOURCE_DIR}/data@/data")
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SET(CMAKE_EXECUTABLE_SUFFIX ".html")
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endif ()
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# -------------------------------------------------------------
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# ----- Example.GameLib
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set(GAME_HEADERS_PATH ${CMAKE_CURRENT_SOURCE_DIR}/src)
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set(GAME_HEADERS
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src/GameEnts.h
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src/GameMap.h)
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set(GAME_SOURCE
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src/GameEnts.c
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src/GameMap.c
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src/main.c)
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add_executable(game WIN32
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${GAME_HEADERS} ${GAME_SOURCE})
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target_include_directories(game PRIVATE
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${GAMELIB_HEADERS_PATH}
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${GAME_HEADERS_PATH})
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target_link_libraries(game ${GAMELIB_LIBRARIES})
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