Files
GameLib/GameEnts.h
2013-04-06 19:30:23 +02:00

71 lines
1.3 KiB
C

// Copyright (C) 2012 Valeriano Alfonso Rodriguez (Kableado)
#ifndef _GAMEENTS_H_
#define _GAMEENTS_H_
enum {
Ent_Player,
Ent_Platform,
Ent_Block,
Ent_Wizard,
Ent_MagikBall,
Ent_Earth,
Ent_EarthBack,
Ent_StoneBrick,
Ent_StoneBrickBack,
Ent_SpikedBush,
Ent_LavaPit,
Ent_Fireball,
Ent_Flower,
Ent_Spike,
Ent_CarnivorePlant,
Ent_Bunny,
Ent_Spider,
Ent_Guard,
Ent_EliteGuard,
Ent_Axe,
Ent_GoatMan,
Ent_Princess
} EntityType;
extern Entity *ent_Player;
extern Entity *ent_Platform;
extern Entity *ent_Block;
extern Entity *ent_Wizard;
extern Entity *ent_MagikBall;
extern Entity *ent_Earth;
extern Entity *ent_EarthBack;
extern Entity *ent_StoneBrick;
extern Entity *ent_StoneBrickBack;
extern Entity *ent_SpikedBush;
extern Entity *ent_LavaPit;
extern Entity *ent_Fireball;
extern Entity *ent_Spike[2];
extern Entity *ent_Flower[2];
extern Entity *ent_CarnivorePlant[2];
extern Entity *ent_Bunny;
extern Entity *ent_Spider;
extern Entity *ent_Axe;
extern Entity *ent_Guard;
extern Entity *ent_EliteGuard;
extern Entity *ent_GoatMan;
extern Entity *ent_Princess;
int EntityApplyGravity(Entity *e);
void EntEarth_Init(Entity *ent,int up,int down,int left,int right);
void EntStoneBrick_Init(Entity *ent,int up,int down,int left,int right);
void GameEnts_Init();
#endif _GAMEENTS_H_