83 lines
2.2 KiB
Makefile
83 lines
2.2 KiB
Makefile
|
|
VERBOSE_BUILD := false
|
|
|
|
IsMinGW := $(findstring MINGW,$(shell uname -s)) $(findstring MSYS,$(shell uname -s))
|
|
IsDarwin := $(findstring Darwin,$(shell uname -s))
|
|
ifneq (,$(IsMinGW))
|
|
HOST_ARCH := mingw
|
|
else
|
|
ifneq (,$(IsDarwin))
|
|
HOST_ARCH := macosx
|
|
else
|
|
HOST_ARCH := linux
|
|
endif
|
|
endif
|
|
|
|
ifeq ($(arch),emscripten)
|
|
HOST_ARCH := emscripten
|
|
endif
|
|
|
|
|
|
ifeq ($(HOST_ARCH),mingw)
|
|
CC := gcc
|
|
AR := ar
|
|
LAUNCHER :=
|
|
RM := rm -rf
|
|
MKDIR := mkdir
|
|
ECHO := echo
|
|
|
|
LIBS := -L/mingw/lib -lopengl32 -lm $(shell sdl2-config --libs)
|
|
CFLAGS := -g -mwindows -D_GNU_SOURCE=1 -DWIN32 $(shell sdl2-config --cflags)
|
|
LDFLAGS := -g -mwindows -D_GNU_SOURCE=1
|
|
|
|
RES_GAMELIB := libgame.a
|
|
BUILDDIR := build-$(shell gcc -v 2>&1 | grep "Target:" | cut --delimiter=' ' --fields=2)
|
|
endif
|
|
ifeq ($(HOST_ARCH),linux)
|
|
CC := gcc
|
|
AR := ar
|
|
LAUNCHER :=
|
|
RM := rm -rf
|
|
MKDIR := mkdir
|
|
ECHO := echo
|
|
|
|
LIBS := -lpthread -L/usr/X11R6/lib -L/usr/lib -lm -lGL -lX11 $(shell sdl2-config --libs)
|
|
CFLAGS := -Wall -g -I/usr/include/ -I/usr/X11R6/include/ $(shell sdl2-config --cflags)
|
|
LDFLAGS :=
|
|
|
|
RES_GAMELIB := libgame.a
|
|
RES_GAME := game
|
|
BUILDDIR := build-$(shell gcc -v 2>&1 | grep "Target:" | cut --delimiter=' ' --fields=2)
|
|
endif
|
|
ifeq ($(HOST_ARCH),macosx)
|
|
CC := gcc
|
|
AR := ar
|
|
LAUNCHER :=
|
|
RM := rm -rf
|
|
MKDIR := mkdir
|
|
ECHO := echo
|
|
|
|
LIBS := -framework Cocoa -lm -framework OpenGL -framework SDL macosx/SDLMain.m
|
|
CFLAGS := -Wall -g -DMACOSX -ObjC -Dmain=SDL_main -I/usr/include/ -I/usr/include/SDL/ -I/usr/X11R6/include/
|
|
LDFLAGS :=
|
|
|
|
RES_GAMELIB := libgame.a
|
|
BUILDDIR := build-$(shell gcc -v 2>&1 | grep "Target:" | cut -d ' ' -f 2)
|
|
endif
|
|
ifeq ($(HOST_ARCH),emscripten)
|
|
CC := emcc
|
|
AR := emar
|
|
LAUNCHER := emrun --port 8080
|
|
RM := rm -rf
|
|
MKDIR := mkdir
|
|
ECHO := echo
|
|
|
|
LIBS :=
|
|
CFLAGS := -s FULL_ES2=1 -s ASM_JS=1 -s USE_SDL=2 -O2 -Wno-implicit-function-declaration -DEMSCRIPTEN
|
|
LDFLAGS := --preload-file data -s TOTAL_MEMORY=134217728 -lidbfs.js
|
|
|
|
RES_GAMELIB := libgame.a
|
|
BUILDDIR := build-emscripten
|
|
endif
|
|
|
|
include Makefile.common.mk |