64 lines
1.7 KiB
Makefile
64 lines
1.7 KiB
Makefile
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VERBOSE_BUILD := false
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IsMinGW := $(findstring MINGW,$(shell uname -s)) $(findstring MSYS,$(shell uname -s))
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IsDarwin := $(findstring Darwin,$(shell uname -s))
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ifneq (,$(IsMinGW))
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TARGET_ARCH := mingw
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else
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ifneq (,$(IsDarwin))
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TARGET_ARCH := macosx
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else
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TARGET_ARCH := linux
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endif
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endif
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ifeq ($(TARGET_ARCH),mingw)
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CC := gcc
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AR := ar
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LAUNCHER :=
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RM := rm -rf
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MKDIR := mkdir
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ECHO := echo
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LIBS := -L/mingw/lib -lopengl32 -lSDL -lm
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CFLAGS := -g -mwindows -D_GNU_SOURCE=1 -DWIN32
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LDFLAGS := -g -mwindows -D_GNU_SOURCE=1
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RES_GAMELIB := libgame.a
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BUILDDIR := build-$(shell gcc -v 2>&1 | grep "Target:" | cut --delimiter=' ' --fields=2)
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endif
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ifeq ($(TARGET_ARCH),linux)
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CC := gcc
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AR := ar
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LAUNCHER :=
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RM := rm -rf
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MKDIR := mkdir
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ECHO := echo
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LIBS := -lSDL -lpthread -L/usr/X11R6/lib -L/usr/lib -lm -lGL -lX11
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CFLAGS := -Wall -g -I/usr/include/ -I/usr/include/SDL/ -I/usr/X11R6/include/
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LDFLAGS :=
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RES_GAMELIB := libgame.a
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RES_GAME := game
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BUILDDIR := build-$(shell gcc -v 2>&1 | grep "Target:" | cut --delimiter=' ' --fields=2)
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endif
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ifeq ($(TARGET_ARCH),macosx)
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CC := gcc
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AR := ar
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LAUNCHER :=
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RM := rm -rf
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MKDIR := mkdir
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ECHO := echo
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VERBOSE_BUILD := false
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LIBS := -framework Cocoa -lm -framework OpenGL -framework SDL macosx/SDLMain.m
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CFLAGS := -Wall -g -DMACOSX -ObjC -Dmain=SDL_main -I/usr/include/ -I/usr/include/SDL/ -I/usr/X11R6/include/
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LDFLAGS :=
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RES_GAMELIB := libgame.a
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BUILDDIR := build-$(shell gcc -v 2>&1 | grep "Target:" | cut -d ' ' -f 2)
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endif
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include Makefile.common.mk |