Files
GameLib/GameEnts.c
2013-01-26 00:00:00 +01:00

649 lines
17 KiB
C

// Copyright (C) 2011 Valeriano Alfonso Rodriguez (Kableado)
#include <stdlib.h>
#include <math.h>
#include "GameLib.h"
extern int gamelib_debug;
#include "GameEnts.h"
DrawImg img_barrel;
DrawImg img_barrel2;
DrawImg img_column;
DrawImg img_column_faded;
DrawImg img_rock;
DrawImg img_lamp;
DrawImg img_floor;
DrawImg img_floor_left;
DrawImg img_floor_right;
DrawImg img_floor_center;
DrawImg img_hole_spiked;
Anim anim_hole_lava;
DrawImg img_player_down;
DrawImg img_player_up;
DrawImg img_player_left;
DrawImg img_player_right;
DrawImg img_savepoint;
Anim anim_savepoint_active;
DrawImg img_endpoint;
Anim anim_exitpoint;
DrawImg img_arrowshooter_up;
DrawImg img_arrowshooter_down;
DrawImg img_arrowshooter_left;
DrawImg img_arrowshooter_right;
DrawImg img_arrow_up;
DrawImg img_arrow_down;
DrawImg img_arrow_left;
DrawImg img_arrow_right;
Anim anim_fire;
DrawImg img_player_broken;
AudioSnd snd_arrowhit;
AudioSnd snd_savepoint;
AudioSnd snd_exitpoint;
AudioSnd snd_shootarrow;
AudioSnd snd_burn;
AudioSnd snd_fillhole;
AudioSnd snd_drag;
Entity *ent_player;
Entity *ent_barrel;
Entity *ent_column;
Entity *ent_column_faded;
Entity *ent_rock;
Entity *ent_lamp;
Entity *ent_floor;
Entity *ent_floor_right;
Entity *ent_floor_left;
Entity *ent_floor_center;
Entity *ent_hole_spiked;
Entity *ent_hole_filled;
Entity *ent_hole_lava;
Entity *ent_arrowshooter_up;
Entity *ent_arrowshooter_down;
Entity *ent_arrowshooter_left;
Entity *ent_arrowshooter_right;
Entity *ent_arrow_up;
Entity *ent_arrow_down;
Entity *ent_arrow_left;
Entity *ent_arrow_right;
Entity *ent_exitpoint;
Entity *ent_endpoint;
Entity *ent_savepoint;
Entity *ent_teleporter;
Entity *ent_teleporter_dest;
Entity *ent_fire;
Entity *ent_player_broken;
extern int game_level;
extern int game_level_point;
extern int game_level_reset;
void player_proc(Entity *e,int ft){
vec2 vel;
int pos[2],size[2],delta[2];
if (gamelib_debug) {
if (Input_GetKey(InputKey_Jump)==InputKey_Pressed) {
if (!(e->flags&EntityFlag_Collision)) {
e->flags|=(EntityFlag_Collision|EntityFlag_Overlap);
GameLib_EntitySetLight(e,0.4f,0.4f,0.4f,5*32.0f);
}else {
e->flags&=~(EntityFlag_Collision|EntityFlag_Overlap);
GameLib_EntitySetLight(e,0.7f,0.7f,0.7f,20*32.0f);
}
}
}
if(Input_GetDir(vel)){
vec2 up,right;
float updown,leftright;
vec2_set(up,0,-1);
vec2_set(right,1,0);
updown=vec2_dot(up,vel);
leftright=vec2_dot(right,vel);
if(fabs(updown)>=fabs(leftright)){
if(updown>0.0f){
AnimPlay_SetImg(&e->anim,img_player_up);
}else{
AnimPlay_SetImg(&e->anim,img_player_down);
}
}else{
if(leftright>0.0f){
AnimPlay_SetImg(&e->anim,img_player_right);
}else{
AnimPlay_SetImg(&e->anim,img_player_left);
}
}
vec2_scale(vel,vel,1);
Entity_AddVelLimit(e,vel,3.0f);
}
// Scroll View
GameLib_GetPos(pos);
GameLib_GetSize(size);
size[0]/=2;
size[1]/=2;
pos[0]+=size[0];
pos[1]+=size[1];
delta[0]=e->pos[0]-pos[0];
delta[1]=e->pos[1]-pos[1];
pos[0]-=size[0];
pos[1]-=size[1];
pos[0]=pos[0]+delta[0]/10;
pos[1]=pos[1]+delta[1]/10;
GameLib_SetPos(pos);
}
int player_collision(Entity *e1,Entity *e2,float t,vec2 n){
if(e2->type==Ent_Barrel){
float vlen;
vec2 vdir;
vlen=sqrtf(vec2_dot(e1->vel,e1->vel));
if(vlen>0.0f){
vec2_scale(vdir,e1->vel,1.0f/vlen);
if(vec2_dot(vdir,n)>0.9){
Entity_CollisionResponseCircle(e1,e2,t,vdir);
return(2);
}else{
return(1);
}
}else{
return(1);
}
}
return(1);
}
void barrel_proc(Entity *e,int ft){
float qvel;
int tnow;
qvel=vec2_dot(e->vel,e->vel);
if(qvel>0.0f){
tnow=Time_GetTime()/1000;
if(tnow-250>e->A){
GameLib_PlaySound(snd_drag,(int)e->pos[0],(int)e->pos[1]);
e->A=tnow;
}
}
}
void hole_spiked_overlap(Entity *e1,Entity *e2){
Entity *e;
if(e2->type==Ent_Barrel){
Entity *e;
// Disable future overlaps
e1->overlap=NULL;
// Remove the two entities
GameLib_DelEntity(e1);
GameLib_DelEntity(e2);
// "Fill the hole"
e=Entity_Copy(ent_hole_filled);
vec2_copy(e->pos,e1->pos);
GameLib_AddEntity(e);
GameLib_PlaySound(snd_fillhole,(int)e2->pos[0],(int)e2->pos[1]);
}
if(e2->type==Ent_Player){
// "Kill the player"
e=Entity_Copy(ent_player_broken);
vec2_copy(e->pos,e2->pos);
GameLib_AddEntity(e);
GameLib_PlaySound(snd_burn,(int)e2->pos[0],(int)e2->pos[1]);
GameLib_DelEntity(e2);
// HACK
game_level_reset=1;
}
}
void hole_lava_overlap(Entity *e1,Entity *e2){
Entity *e;
if(e2->type==Ent_Barrel){
// "Burn the barrel"
GameLib_DelEntity(e2);
e=Entity_Copy(ent_fire);
vec2_copy(e->pos,e2->pos);
GameLib_AddEntity(e);
GameLib_PlaySound(snd_burn,(int)e2->pos[0],(int)e2->pos[1]);
}
if(e2->type==Ent_Player){
// "Burn the player"
GameLib_DelEntity(e2);
game_level_reset=1;
e=Entity_Copy(ent_fire);
vec2_copy(e->pos,e2->pos);
GameLib_AddEntity(e);
GameLib_PlaySound(snd_burn,(int)e2->pos[0],(int)e2->pos[1]);
}
}
int arrow_collision(Entity *e1,Entity *e2,float t,vec2 n){
Entity *e;
if(e1->postproc)
return(0);
if(e2->type==Ent_ArrowShooter)
return(0);
if(e2->type==Ent_Arrow)
return(0);
if(e2->type==Ent_Player){
// KILL the player
e=Entity_Copy(ent_player_broken);
vec2_copy(e->pos,e2->pos);
GameLib_AddEntity(e);
GameLib_DelEntity(e2);
GameLib_PlaySound(snd_burn,(int)e2->pos[0],(int)e2->pos[1]);
game_level_reset=1;
}
GameLib_DelEntity(e1);
GameLib_PlaySound(snd_arrowhit,(int)e1->pos[0],(int)e1->pos[1]);
return(0);
}
void arrowshooter_oncopy(Entity *e){
e->A=rand()%30;
}
void arrowshooter_proc(Entity *e,int ft){
if(e->A==0){
Entity *e2;
e2=Entity_Copy(e->child);
vec2_copy(e2->pos,e->pos);
GameLib_AddEntity(e2);
GameLib_PlaySound(snd_shootarrow,(int)e->pos[0],(int)e->pos[1]);
e->A=60;
}else{
e->A--;
}
}
Entity *_savepoint=NULL;
void savepoint_ondelete(Entity *e){
if(_savepoint==e){
_savepoint=NULL;
}
}
void savepoint_overlap(Entity *e1,Entity *e2){
if(e2->type==Ent_Player){
// Save the point
if(game_level_point!=e1->A){
game_level_point=e1->A;
GameLib_PlaySound(snd_savepoint,(int)e1->pos[0],(int)e1->pos[1]);
}
if(e1!=_savepoint){
AnimPlay_SetAnim(&e1->anim,anim_savepoint_active);
GameLib_EntitySetLight(e1,0.0f,0.0f,0.5f,4*32.0f);
if(_savepoint){
AnimPlay_SetImg(&_savepoint->anim,img_savepoint);
GameLib_EntitySetLight(_savepoint,0.0f,0.0f,0.5f,2*32.0f);
}
_savepoint=e1;
}
}
}
void exitpoint_overlap(Entity *e1,Entity *e2){
if(e2->type==Ent_Player){
// Exit the level
game_level++;
game_level_point=1;
game_level_reset=2;
// HACK: Delete the player
GameLib_DelEntity(e2);
GameLib_PlaySound(snd_exitpoint,(int)e1->pos[0],(int)e1->pos[1]);
}
}
void endpoint_overlap(Entity *e1,Entity *e2){
if(e2->type==Ent_Player){
// Go to end
game_level_reset=3;
// HACK: Delete the player
GameLib_DelEntity(e2);
GameLib_PlaySound(snd_exitpoint,(int)e1->pos[0],(int)e1->pos[1]);
}
}
void timeoutent_proc(Entity *e,int ft){
if(e->A==0){
GameLib_DelEntity(e);
}else{
e->A--;
}
}
int teleporter_searchdest(Entity *ent,void *d){
int a=*(int*)d;
if(ent->type!=Ent_Teleporter_Dest){
return 0;
}
if(ent->A==a){
return 1;
}
return 0;
}
void teleporter_overlap(Entity *e1,Entity *e2){
Entity *dest=NULL;
// Search the destination
dest=GameLib_SearchEnt(teleporter_searchdest,&e1->A);
if(dest){
vec2_copy(e2->pos,dest->pos);
}
}
void GameEnts_Init(){
Entity *ent;
//////////////////////////////
// Load Resources
img_barrel=Draw_LoadImage("data/barrel.bmp");
Draw_SetOffset(img_barrel,-16,-32);
img_barrel2=Draw_LoadImage("data/barrel2.bmp");
Draw_SetOffset(img_barrel2,-16,-16);
img_floor=Draw_LoadImage("data/floor.bmp");
Draw_SetOffset(img_floor,-16,-16);
img_floor_left=Draw_LoadImage("data/floor_left.bmp");
Draw_SetOffset(img_floor_left,-16,-16);
img_floor_right=Draw_LoadImage("data/floor_right.bmp");
Draw_SetOffset(img_floor_right,-16,-16);
img_floor_center=Draw_LoadImage("data/floor_center.bmp");
Draw_SetOffset(img_floor_center,-16,-16);
img_column=Draw_LoadImage("data/column.bmp");
Draw_SetOffset(img_column,-16,-80);
img_column_faded=Draw_LoadImage("data/column_faded.bmp");
Draw_SetOffset(img_column_faded,-16,-80);
img_rock=Draw_LoadImage("data/rock.bmp");
Draw_SetOffset(img_rock,-16,-32);
img_lamp=Draw_LoadImage("data/lamp.bmp");
Draw_SetOffset(img_lamp,-16,-48);
img_hole_spiked=Draw_LoadImage("data/hole_spiked.bmp");
Draw_SetOffset(img_hole_spiked,-16,-16);
anim_hole_lava=Anim_LoadAnim("data/hole_lava.bmp",2,3);
Anim_SetOffset(anim_hole_lava,-16,-16);
img_player_up=Draw_LoadImage("data/player_up.bmp");
Draw_SetOffset(img_player_up,-16,-48);
img_player_down=Draw_LoadImage("data/player_down.bmp");
Draw_SetOffset(img_player_down,-16,-48);
img_player_left=Draw_LoadImage("data/player_left.bmp");
Draw_SetOffset(img_player_left,-16,-48);
img_player_right=Draw_LoadImage("data/player_right.bmp");
Draw_SetOffset(img_player_right,-16,-48);
img_savepoint=Draw_LoadImage("data/save_point.bmp");
Draw_SetOffset(img_savepoint,-16,-16);
anim_savepoint_active=Anim_LoadAnim("data/save_point_active.bmp",2,5);
Anim_SetOffset(anim_savepoint_active,-16,-16);
anim_exitpoint=Anim_LoadAnim("data/exit_point.bmp",2,10);
Anim_SetOffset(anim_exitpoint,-16,-48);
img_endpoint=Draw_LoadImage("data/end_point.bmp");
Draw_SetOffset(img_endpoint,-16,-32);
img_arrowshooter_up=Draw_LoadImage("data/arrowshooter_up.bmp");
Draw_SetOffset(img_arrowshooter_up,-16,-16);
img_arrowshooter_down=Draw_LoadImage("data/arrowshooter_down.bmp");
Draw_SetOffset(img_arrowshooter_down,-16,-16);
img_arrowshooter_left=Draw_LoadImage("data/arrowshooter_left.bmp");
Draw_SetOffset(img_arrowshooter_left,-16,-16);
img_arrowshooter_right=Draw_LoadImage("data/arrowshooter_right.bmp");
Draw_SetOffset(img_arrowshooter_right,-16,-16);
img_arrow_up=Draw_LoadImage("data/arrow_up.bmp");
Draw_SetOffset(img_arrow_up,-16,-16);
img_arrow_down=Draw_LoadImage("data/arrow_down.bmp");
Draw_SetOffset(img_arrow_down,-16,-16);
img_arrow_left=Draw_LoadImage("data/arrow_left.bmp");
Draw_SetOffset(img_arrow_left,-16,-16);
img_arrow_right=Draw_LoadImage("data/arrow_right.bmp");
Draw_SetOffset(img_arrow_right,-16,-16);
anim_fire=Anim_LoadAnim("data/fire.bmp",3,5);
Anim_SetOffset(anim_fire,-16,-48);
img_player_broken=Draw_LoadImage("data/player_broken.bmp");
Draw_SetOffset(img_player_broken,-16,-48);
snd_arrowhit=Audio_LoadSound("data/Hit_Hurt10.wav");
snd_exitpoint=Audio_LoadSound("data/Powerup10.wav");
snd_savepoint=Audio_LoadSound("data/Powerup30.wav");
snd_shootarrow=Audio_LoadSound("data/Laser_Shoot2.wav");
snd_burn=Audio_LoadSound("data/Explosion2.wav");
snd_fillhole=Audio_LoadSound("data/Hit_Hurt16.wav");
snd_drag=Audio_LoadSound("data/Explosion16.wav");
///////////////////////////////////////
// Create the entity templates
ent=Entity_New();
ent->mass=-1.0f;
ent->flags=0;
//Entity_SetLight(ent,0.2f,0.2f,0.2f,1.0f);
Entity_SetLight(ent,0,0,0,1);
ent_player=Entity_Copy(ent);
ent_player->type=Ent_Player;
ent_player->radius=16.0f;
ent_player->mass=70.0f;
ent_player->backFric_static=0.5f;
ent_player->flags=
EntityFlag_Collision|EntityFlag_Overlap|EntityFlag_Light;
Entity_SetLight(ent_player,0.4f,0.4f,0.4f,3*32.0f);
AnimPlay_SetImg(&ent_player->anim,img_player_down);
ent_player->proc=player_proc;
ent_player->collision=player_collision;
ent_barrel=Entity_Copy(ent);
ent_barrel->type=Ent_Barrel;
ent_barrel->flags=
EntityFlag_Collision|EntityFlag_Overlap;
ent_barrel->radius=16.0f;
ent_barrel->mass=100.0f;
ent_barrel->backFric_static=0.5f;
ent_barrel->proc=barrel_proc;
AnimPlay_SetImg(&ent_barrel->anim,img_barrel);
ent_column=Entity_Copy(ent);
ent_column->type=Ent_Column;
ent_column->flags=EntityFlag_Collision;
//ent_column->flags=0;
ent_column->radius=12;
AnimPlay_SetImg(&ent_column->anim,img_column);
ent_column_faded=Entity_Copy(ent_column);
AnimPlay_SetImg(&ent_column_faded->anim,img_column_faded);
ent_rock=Entity_Copy(ent_column);
AnimPlay_SetImg(&ent_rock->anim,img_rock);
ent_lamp=Entity_Copy(ent_rock);
AnimPlay_SetImg(&ent_lamp->anim,img_lamp);
ent_lamp->flags=
EntityFlag_Collision|EntityFlag_Light;
Entity_SetLight(ent_lamp,0.4f,0.4f,0.4f,5*32.0f);
ent_floor=Entity_Copy(ent);
ent_floor->type=Ent_Floor;
ent_floor->zorder=-1;
ent_floor->flags=0;
AnimPlay_SetImg(&ent_floor->anim,img_floor);
ent_floor_left=Entity_Copy(ent_floor);
AnimPlay_SetImg(&ent_floor_left->anim,img_floor_left);
ent_floor_right=Entity_Copy(ent_floor);
AnimPlay_SetImg(&ent_floor_right->anim,img_floor_right);
ent_floor_center=Entity_Copy(ent_floor);
AnimPlay_SetImg(&ent_floor_center->anim,img_floor_center);
ent_hole_spiked=Entity_Copy(ent);
ent_hole_spiked->type=Ent_Hole_Spiked;
ent_hole_spiked->zorder=-1;
ent_hole_spiked->flags=EntityFlag_Overlap;
ent_hole_spiked->radius=18;
AnimPlay_SetImg(&ent_hole_spiked->anim,img_hole_spiked);
ent_hole_spiked->overlap=hole_spiked_overlap;
ent_hole_filled=Entity_Copy(ent);
ent_hole_filled->type=Ent_Hole_Filled;
ent_hole_filled->zorder=-1;
ent_hole_filled->flags=0;
AnimPlay_SetImg(&ent_hole_filled->anim,img_barrel2);
ent_hole_lava=Entity_Copy(ent);
ent_hole_lava->type=Ent_Hole_Lava;
ent_hole_lava->zorder=-1;
ent_hole_lava->flags=EntityFlag_Overlap|EntityFlag_Light;
ent_hole_lava->radius=18;
AnimPlay_SetAnim(&ent_hole_lava->anim,anim_hole_lava);
Entity_SetLight(ent_hole_lava,1.0f,0.0f,0.0f,4*32.0f);
ent_hole_lava->overlap=hole_lava_overlap;
ent_arrow_up=Entity_Copy(ent);
ent_arrow_up->type=Ent_Arrow;
//ent_arrow_up->flags=EntityFlag_Collision;
ent_arrow_up->flags=EntityFlag_Collision|EntityFlag_Light;
Entity_SetLight(ent_arrow_up,0.2f,0.2f,0.2f,2*32.0f);
ent_arrow_up->radius=4;
ent_arrow_up->mass=0.1f;
ent_arrow_up->collision=arrow_collision;
ent_arrow_up->proc=timeoutent_proc;
ent_arrow_up->A=120;
AnimPlay_SetImg(&ent_arrow_up->anim,img_arrow_up);
vec2_set(ent_arrow_up->vel,0,-4);
ent_arrow_down=Entity_Copy(ent_arrow_up);
AnimPlay_SetImg(&ent_arrow_down->anim,img_arrow_down);
vec2_set(ent_arrow_down->vel,0,4);
ent_arrow_left=Entity_Copy(ent_arrow_up);
AnimPlay_SetImg(&ent_arrow_left->anim,img_arrow_left);
vec2_set(ent_arrow_left->vel,-4,0);
ent_arrow_right=Entity_Copy(ent_arrow_up);
AnimPlay_SetImg(&ent_arrow_right->anim,img_arrow_right);
vec2_set(ent_arrow_right->vel,4,0);
ent_arrowshooter_up=Entity_Copy(ent);
ent_arrowshooter_up->type=Ent_ArrowShooter;
ent_arrowshooter_up->flags=EntityFlag_Collision;
ent_arrowshooter_up->radius=15;
ent_arrowshooter_up->oncopy=arrowshooter_oncopy;
ent_arrowshooter_up->proc=arrowshooter_proc;
AnimPlay_SetImg(&ent_arrowshooter_up->anim,img_arrowshooter_up);
ent_arrowshooter_up->child=ent_arrow_up;
ent_arrowshooter_down=Entity_Copy(ent_arrowshooter_up);
AnimPlay_SetImg(&ent_arrowshooter_down->anim,img_arrowshooter_down);
ent_arrowshooter_down->child=ent_arrow_down;
ent_arrowshooter_left=Entity_Copy(ent_arrowshooter_up);
AnimPlay_SetImg(&ent_arrowshooter_left->anim,img_arrowshooter_left);
ent_arrowshooter_left->child=ent_arrow_left;
ent_arrowshooter_right=Entity_Copy(ent_arrowshooter_up);
AnimPlay_SetImg(&ent_arrowshooter_right->anim,img_arrowshooter_right);
ent_arrowshooter_right->child=ent_arrow_right;
ent_savepoint=Entity_Copy(ent);
ent_savepoint->type=Ent_SavePoint;
ent_savepoint->zorder=0;
ent_savepoint->flags=EntityFlag_Overlap|EntityFlag_Light;
ent_savepoint->radius=20;
Entity_SetLight(ent_savepoint,0.0f,0.0f,0.5f,2*32.0f);
AnimPlay_SetImg(&ent_savepoint->anim,img_savepoint);
ent_savepoint->overlap=savepoint_overlap;
ent_savepoint->ondelete=savepoint_ondelete;
ent_exitpoint=Entity_Copy(ent);
ent_exitpoint->type=Ent_ExitPoint;
ent_exitpoint->flags=EntityFlag_Overlap|EntityFlag_Light;
Entity_SetLight(ent_exitpoint,0.5f,0.5f,0.5f,5*32.0f);
ent_exitpoint->radius=20;
AnimPlay_SetAnim(&ent_exitpoint->anim,anim_exitpoint);
ent_exitpoint->overlap=exitpoint_overlap;
ent_endpoint=Entity_Copy(ent_exitpoint);
AnimPlay_SetImg(&ent_endpoint->anim,img_endpoint);
ent_endpoint->overlap=endpoint_overlap;
ent_teleporter=Entity_Copy(ent);
ent_teleporter->zorder=0;
ent_teleporter->type=Ent_Teleporter;
ent_teleporter->flags=EntityFlag_Overlap|EntityFlag_Light;
Entity_SetLight(ent_teleporter,0.5f,0.5f,0.5f,5*32.0f);
ent_teleporter->radius=20;
AnimPlay_SetImg(&ent_teleporter->anim,img_savepoint);
ent_teleporter->overlap=teleporter_overlap;
ent_teleporter_dest=Entity_Copy(ent);
ent_teleporter_dest->zorder=0;
ent_teleporter_dest->type=Ent_Teleporter_Dest;
ent_teleporter_dest->flags=0;
AnimPlay_SetImg(&ent_teleporter_dest->anim,img_savepoint);
ent_fire=Entity_Copy(ent);
ent_fire->type=Ent_Effect;
ent_fire->flags=EntityFlag_Light;
Entity_SetLight(ent_fire,1.0f,0.0f,0.0f,3*32.0f);
AnimPlay_SetAnim(&ent_fire->anim,anim_fire);
ent_fire->proc=timeoutent_proc;
ent_fire->A=60;
ent_player_broken=Entity_Copy(ent);
ent_player_broken->type=Ent_Effect;
ent_player_broken->flags=0;
AnimPlay_SetImg(&ent_player_broken->anim,img_player_broken);
}