122 lines
3.0 KiB
C
122 lines
3.0 KiB
C
#ifndef _GAMEPORT_H
|
|
#define _GAMEPORT_H
|
|
|
|
/*
|
|
* Copyright (c) 1999-2002 Vojtech Pavlik
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU General Public License version 2 as published by
|
|
* the Free Software Foundation.
|
|
*/
|
|
|
|
#include <asm/io.h>
|
|
#include <linux/input.h>
|
|
#include <linux/list.h>
|
|
|
|
struct gameport;
|
|
|
|
struct gameport {
|
|
|
|
void *private; /* Private pointer for joystick drivers */
|
|
void *driver; /* Private pointer for gameport drivers */
|
|
char *name;
|
|
char *phys;
|
|
|
|
struct input_id id;
|
|
|
|
int io;
|
|
int speed;
|
|
int fuzz;
|
|
|
|
void (*trigger)(struct gameport *);
|
|
unsigned char (*read)(struct gameport *);
|
|
int (*cooked_read)(struct gameport *, int *, int *);
|
|
int (*calibrate)(struct gameport *, int *, int *);
|
|
int (*open)(struct gameport *, int);
|
|
void (*close)(struct gameport *);
|
|
|
|
struct gameport_dev *dev;
|
|
|
|
struct list_head node;
|
|
};
|
|
|
|
struct gameport_dev {
|
|
|
|
void *private;
|
|
char *name;
|
|
|
|
void (*connect)(struct gameport *, struct gameport_dev *dev);
|
|
void (*disconnect)(struct gameport *);
|
|
|
|
struct list_head node;
|
|
};
|
|
|
|
int gameport_open(struct gameport *gameport, struct gameport_dev *dev, int mode);
|
|
void gameport_close(struct gameport *gameport);
|
|
void gameport_rescan(struct gameport *gameport);
|
|
|
|
#if defined(CONFIG_GAMEPORT) || defined(CONFIG_GAMEPORT_MODULE)
|
|
void gameport_register_port(struct gameport *gameport);
|
|
void gameport_unregister_port(struct gameport *gameport);
|
|
#else
|
|
static inline void gameport_register_port(struct gameport *gameport) { return; }
|
|
static inline void gameport_unregister_port(struct gameport *gameport) { return; }
|
|
#endif
|
|
|
|
void gameport_register_device(struct gameport_dev *dev);
|
|
void gameport_unregister_device(struct gameport_dev *dev);
|
|
|
|
#define GAMEPORT_MODE_DISABLED 0
|
|
#define GAMEPORT_MODE_RAW 1
|
|
#define GAMEPORT_MODE_COOKED 2
|
|
|
|
#define GAMEPORT_ID_VENDOR_ANALOG 0x0001
|
|
#define GAMEPORT_ID_VENDOR_MADCATZ 0x0002
|
|
#define GAMEPORT_ID_VENDOR_LOGITECH 0x0003
|
|
#define GAMEPORT_ID_VENDOR_CREATIVE 0x0004
|
|
#define GAMEPORT_ID_VENDOR_GENIUS 0x0005
|
|
#define GAMEPORT_ID_VENDOR_INTERACT 0x0006
|
|
#define GAMEPORT_ID_VENDOR_MICROSOFT 0x0007
|
|
#define GAMEPORT_ID_VENDOR_THRUSTMASTER 0x0008
|
|
#define GAMEPORT_ID_VENDOR_GRAVIS 0x0009
|
|
#define GAMEPORT_ID_VENDOR_GUILLEMOT 0x000a
|
|
|
|
static __inline__ void gameport_trigger(struct gameport *gameport)
|
|
{
|
|
if (gameport->trigger)
|
|
gameport->trigger(gameport);
|
|
else
|
|
outb(0xff, gameport->io);
|
|
}
|
|
|
|
static __inline__ unsigned char gameport_read(struct gameport *gameport)
|
|
{
|
|
if (gameport->read)
|
|
return gameport->read(gameport);
|
|
else
|
|
return inb(gameport->io);
|
|
}
|
|
|
|
static __inline__ int gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons)
|
|
{
|
|
if (gameport->cooked_read)
|
|
return gameport->cooked_read(gameport, axes, buttons);
|
|
else
|
|
return -1;
|
|
}
|
|
|
|
static __inline__ int gameport_calibrate(struct gameport *gameport, int *axes, int *max)
|
|
{
|
|
if (gameport->calibrate)
|
|
return gameport->calibrate(gameport, axes, max);
|
|
else
|
|
return -1;
|
|
}
|
|
|
|
static __inline__ int gameport_time(struct gameport *gameport, int time)
|
|
{
|
|
return (time * gameport->speed) / 1000;
|
|
}
|
|
|
|
#endif
|