Allow configuration on AutomationBots.

This commit is contained in:
2019-11-05 17:34:50 +01:00
parent 474757af5e
commit 0457466bd0
12 changed files with 575 additions and 170 deletions

View File

@@ -7,7 +7,12 @@ namespace VAR.ScreenAutomation.Bots
{
public string Name => "Dummy";
public void Init(IOutputHandler output)
public IConfiguration GetDefaultConfiguration()
{
return null;
}
public void Init(IOutputHandler output, IConfiguration config)
{
output.Clean();
}

View File

@@ -3,16 +3,17 @@ using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using VAR.ScreenAutomation.Code;
using VAR.ScreenAutomation.Interfaces;
namespace VAR.ScreenAutomation.Bots
{
public class TetrisBot : IAutomationBot
{
private TetrisGrid _grid = new TetrisGrid();
private TetrisGrid _grid;
private List<TetrisShape> _currentShape = new List<TetrisShape>();
private TetrisGrid _workGrid = new TetrisGrid();
private List<TetrisShape> _currentShape;
private TetrisGrid _workGrid;
private bool _shapeFound = false;
private int _shapeX;
@@ -23,12 +24,31 @@ namespace VAR.ScreenAutomation.Bots
public string Name => "Tetris";
public void Init(IOutputHandler output)
private const int DefaultGridWidth = 10;
private const int DefaultGridHeight = 20;
public IConfiguration GetDefaultConfiguration()
{
_currentShape.Add(new TetrisShape());
_currentShape.Add(new TetrisShape());
_currentShape.Add(new TetrisShape());
_currentShape.Add(new TetrisShape());
var defaultConfiguration = new MemoryBackedConfiguration();
defaultConfiguration.Set("GridWidth", DefaultGridWidth);
defaultConfiguration.Set("GridHeight", DefaultGridHeight);
return defaultConfiguration;
}
public void Init(IOutputHandler output, IConfiguration config)
{
int gridWidth = config.Get("GridWidth", DefaultGridWidth);
int gridHeight = config.Get("GridHeight", DefaultGridHeight);
_grid = new TetrisGrid(gridWidth, gridHeight);
_workGrid = new TetrisGrid(gridWidth, gridHeight);
_currentShape = new List<TetrisShape>
{
new TetrisShape(),
new TetrisShape(),
new TetrisShape(),
new TetrisShape(),
};
output.Clean();
}
@@ -509,50 +529,52 @@ namespace VAR.ScreenAutomation.Bots
public class TetrisGrid
{
public const int GridWidth = 10;
public const int GridHeight = 24;
private int _gridWidth;
private int _gridHeight;
private byte[][] _grid = null;
private int[] _heights = null;
public TetrisGrid()
public TetrisGrid(int gridWidth, int gridHeight)
{
_grid = new byte[GridHeight][];
for (int y = 0; y < GridHeight; y++)
_gridWidth = gridWidth;
_gridHeight = gridHeight;
_grid = new byte[_gridHeight][];
for (int y = 0; y < _gridHeight; y++)
{
_grid[y] = new byte[GridWidth];
_grid[y] = new byte[_gridWidth];
}
_heights = new int[GridWidth];
_heights = new int[_gridWidth];
}
public byte Get(int x, int y)
{
if (x >= GridWidth || x < 0) { return 0xFF; }
if (y >= GridHeight || y < 0) { return 0xFF; }
if (x >= _gridWidth || x < 0) { return 0xFF; }
if (y >= _gridHeight || y < 0) { return 0xFF; }
return _grid[y][x];
}
public void Set(int x, int y, byte value)
{
if (x >= GridWidth || x < 0) { return; }
if (y >= GridHeight || y < 0) { return; }
if (x >= _gridWidth || x < 0) { return; }
if (y >= _gridHeight || y < 0) { return; }
_grid[y][x] = value;
}
public void SampleFromBitmap(Bitmap bmp)
{
float xStep = bmp.Width / GridWidth;
float yStep = bmp.Height / GridHeight;
float xStep = bmp.Width / _gridWidth;
float yStep = bmp.Height / _gridHeight;
float xOff0 = xStep / 2;
float xOff1 = xOff0 / 2;
float xOff2 = xOff0 + xOff1;
float yOff0 = yStep / 2;
float yOff1 = yOff0 / 2;
float yOff2 = yOff0 + yOff1;
for (int y = 0; y < GridHeight; y++)
for (int y = 0; y < _gridHeight; y++)
{
for (int x = 0; x < GridWidth; x++)
for (int x = 0; x < _gridWidth; x++)
{
Color color = bmp.GetPixel(
x: (int)((x * xStep) + xOff0),
@@ -595,19 +617,19 @@ namespace VAR.ScreenAutomation.Bots
public void MarkGround()
{
for (int i = 0; i < GridWidth; i++)
for (int i = 0; i < _gridWidth; i++)
{
if (_grid[GridHeight - 1][i] == 1)
if (_grid[_gridHeight - 1][i] == 1)
{
FloodFill(i, GridHeight - 1, 1, 2);
FloodFill(i, _gridHeight - 1, 1, 2);
}
}
}
public void FloodFill(int x, int y, byte expectedValue, byte fillValue)
{
if (x >= GridWidth || x < 0) { return; }
if (y >= GridHeight || y < 0) { return; }
if (x >= _gridWidth || x < 0) { return; }
if (y >= _gridHeight || y < 0) { return; }
if (_grid[y][x] != expectedValue) { return; }
_grid[y][x] = fillValue;
FloodFill(x - 1, y - 1, expectedValue, fillValue);
@@ -622,9 +644,9 @@ namespace VAR.ScreenAutomation.Bots
public void SampleOther(TetrisGrid grid, byte value, byte setValue = 1)
{
for (int y = 0; y < GridHeight; y++)
for (int y = 0; y < _gridHeight; y++)
{
for (int x = 0; x < GridWidth; x++)
for (int x = 0; x < _gridWidth; x++)
{
if (grid._grid[y][x] == value)
{
@@ -642,9 +664,9 @@ namespace VAR.ScreenAutomation.Bots
{
x = -1;
y = -1;
for (int j = 0; j < GridHeight && y == -1; j++)
for (int j = 0; j < _gridHeight && y == -1; j++)
{
for (int i = 0; i < GridWidth && y == -1; i++)
for (int i = 0; i < _gridWidth && y == -1; i++)
{
if (_grid[j][i] == value)
{
@@ -653,9 +675,9 @@ namespace VAR.ScreenAutomation.Bots
}
}
if (y == -1) { return false; }
for (int i = 0; i < GridWidth && x == -1; i++)
for (int i = 0; i < _gridWidth && x == -1; i++)
{
for (int j = 0; j < GridHeight && x == -1; j++)
for (int j = 0; j < _gridHeight && x == -1; j++)
{
if (_grid[j][i] == value)
{
@@ -670,7 +692,7 @@ namespace VAR.ScreenAutomation.Bots
public bool IsCompleteLine(int y)
{
bool complete = true;
for (int x = 0; x < GridWidth; x++)
for (int x = 0; x < _gridWidth; x++)
{
if (_grid[y][x] == 0)
{
@@ -684,27 +706,27 @@ namespace VAR.ScreenAutomation.Bots
public double Evaluate(double aggregateHeightWeight, double completeLinesWeight, double holesWeight, double bumpinessWeight, double maxHeightWeight)
{
// Calculte aggregate height
for (int i = 0; i < GridWidth; i++)
for (int i = 0; i < _gridWidth; i++)
{
int j = 0;
while (j < GridHeight && _grid[j][i] == 0) { j++; }
_heights[i] = GridHeight - j;
while (j < _gridHeight && _grid[j][i] == 0) { j++; }
_heights[i] = _gridHeight - j;
}
double agregateHeight = _heights.Sum();
// Calculate complete lines
int completeLines = 0;
for (int y = 0; y < GridHeight; y++)
for (int y = 0; y < _gridHeight; y++)
{
if (IsCompleteLine(y)) { completeLines++; }
}
// Calculate holes
int holes = 0;
for (int x = 0; x < GridWidth; x++)
for (int x = 0; x < _gridWidth; x++)
{
bool block = false;
for (int y = 1; y < GridHeight; y++)
for (int y = 1; y < _gridHeight; y++)
{
if (_grid[y][x] != 0 && IsCompleteLine(y) == false)
{
@@ -719,7 +741,7 @@ namespace VAR.ScreenAutomation.Bots
// Calculate bumpiness
int bumpines = 0;
for (int i = 1; i < GridWidth; i++)
for (int i = 1; i < _gridWidth; i++)
{
bumpines += Math.Abs(_heights[i] - _heights[i - 1]);
}
@@ -740,10 +762,10 @@ namespace VAR.ScreenAutomation.Bots
public void Print(IOutputHandler output)
{
for (int y = 0; y < GridHeight; y++)
for (int y = 0; y < _gridHeight; y++)
{
StringBuilder sbLine = new StringBuilder();
for (int x = 0; x < GridWidth; x++)
for (int x = 0; x < _gridWidth; x++)
{
if (_grid[y][x] == 0)
{
@@ -764,8 +786,8 @@ namespace VAR.ScreenAutomation.Bots
public void Draw(Bitmap bmp)
{
float xStep = bmp.Width / (float)GridWidth;
float yStep = bmp.Height / (float)GridHeight;
float xStep = bmp.Width / (float)_gridWidth;
float yStep = bmp.Height / (float)_gridHeight;
float halfXStep = xStep / 2;
float halfYStep = yStep / 2;
float offX = halfXStep / 2;
@@ -774,9 +796,9 @@ namespace VAR.ScreenAutomation.Bots
using (Pen borderPen = new Pen(Color.DarkGray))
using (Graphics g = Graphics.FromImage(bmp))
{
for (int y = 0; y < GridHeight; y++)
for (int y = 0; y < _gridHeight; y++)
{
for (int x = 0; x < GridWidth; x++)
for (int x = 0; x < _gridWidth; x++)
{
Brush br;
if (_grid[y][x] == 0)