Add FrmBase64
This commit is contained in:
39
VAR.Toolbox/Form1.Designer.cs
generated
39
VAR.Toolbox/Form1.Designer.cs
generated
@@ -1,39 +0,0 @@
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namespace VAR.Toolbox
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{
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partial class Form1
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.components = new System.ComponentModel.Container();
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.Text = "Form1";
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}
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#endregion
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}
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}
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136
VAR.Toolbox/FrmBase64.Designer.cs
generated
Normal file
136
VAR.Toolbox/FrmBase64.Designer.cs
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@@ -0,0 +1,136 @@
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namespace VAR.Toolbox
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{
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partial class FrmBase64
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.txtInput = new System.Windows.Forms.TextBox();
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this.btnDecodeBase64 = new System.Windows.Forms.Button();
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this.txtOutput = new System.Windows.Forms.TextBox();
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this.splitContainer1 = new System.Windows.Forms.SplitContainer();
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this.btnEncodeBase64 = new System.Windows.Forms.Button();
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this.splitContainer1.Panel1.SuspendLayout();
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this.splitContainer1.Panel2.SuspendLayout();
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this.splitContainer1.SuspendLayout();
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this.SuspendLayout();
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//
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// txtInput
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//
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this.txtInput.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
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| System.Windows.Forms.AnchorStyles.Left)
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| System.Windows.Forms.AnchorStyles.Right)));
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this.txtInput.Location = new System.Drawing.Point(12, 14);
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this.txtInput.Multiline = true;
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this.txtInput.Name = "txtInput";
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this.txtInput.ScrollBars = System.Windows.Forms.ScrollBars.Vertical;
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this.txtInput.Size = new System.Drawing.Size(353, 364);
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this.txtInput.TabIndex = 0;
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//
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// btnDecodeBase64
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//
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this.btnDecodeBase64.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
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this.btnDecodeBase64.Location = new System.Drawing.Point(12, 384);
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this.btnDecodeBase64.Name = "btnDecodeBase64";
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this.btnDecodeBase64.Size = new System.Drawing.Size(105, 23);
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this.btnDecodeBase64.TabIndex = 1;
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this.btnDecodeBase64.Text = "Decode Base64";
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this.btnDecodeBase64.UseVisualStyleBackColor = true;
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this.btnDecodeBase64.Click += new System.EventHandler(this.btnDecodeBase64_Click);
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//
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// txtOutput
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//
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this.txtOutput.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
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| System.Windows.Forms.AnchorStyles.Left)
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| System.Windows.Forms.AnchorStyles.Right)));
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this.txtOutput.Location = new System.Drawing.Point(3, 14);
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this.txtOutput.Multiline = true;
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this.txtOutput.Name = "txtOutput";
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this.txtOutput.ReadOnly = true;
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this.txtOutput.ScrollBars = System.Windows.Forms.ScrollBars.Vertical;
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this.txtOutput.Size = new System.Drawing.Size(356, 364);
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this.txtOutput.TabIndex = 2;
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//
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// splitContainer1
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//
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this.splitContainer1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
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| System.Windows.Forms.AnchorStyles.Left)
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| System.Windows.Forms.AnchorStyles.Right)));
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this.splitContainer1.Location = new System.Drawing.Point(0, 0);
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this.splitContainer1.Name = "splitContainer1";
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//
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// splitContainer1.Panel1
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//
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this.splitContainer1.Panel1.Controls.Add(this.btnEncodeBase64);
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this.splitContainer1.Panel1.Controls.Add(this.btnDecodeBase64);
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this.splitContainer1.Panel1.Controls.Add(this.txtInput);
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//
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// splitContainer1.Panel2
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//
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this.splitContainer1.Panel2.Controls.Add(this.txtOutput);
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this.splitContainer1.Size = new System.Drawing.Size(743, 418);
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this.splitContainer1.SplitterDistance = 368;
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this.splitContainer1.TabIndex = 3;
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this.splitContainer1.SplitterMoved += new System.Windows.Forms.SplitterEventHandler(this.splitContainer1_SplitterMoved);
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//
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// btnEncodeBase64
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//
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this.btnEncodeBase64.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
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this.btnEncodeBase64.Location = new System.Drawing.Point(123, 384);
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this.btnEncodeBase64.Name = "btnEncodeBase64";
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this.btnEncodeBase64.Size = new System.Drawing.Size(107, 23);
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this.btnEncodeBase64.TabIndex = 3;
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this.btnEncodeBase64.Text = "Encode Base64";
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this.btnEncodeBase64.UseVisualStyleBackColor = true;
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this.btnEncodeBase64.Click += new System.EventHandler(this.btnEncodeBase64_Click);
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//
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// frmBase64
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(743, 417);
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this.Controls.Add(this.splitContainer1);
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this.Name = "frmBase64";
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this.Text = "Base64";
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this.splitContainer1.Panel1.ResumeLayout(false);
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this.splitContainer1.Panel1.PerformLayout();
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this.splitContainer1.Panel2.ResumeLayout(false);
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this.splitContainer1.Panel2.PerformLayout();
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this.splitContainer1.ResumeLayout(false);
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this.ResumeLayout(false);
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}
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#endregion
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private System.Windows.Forms.TextBox txtInput;
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private System.Windows.Forms.Button btnDecodeBase64;
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private System.Windows.Forms.TextBox txtOutput;
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private System.Windows.Forms.SplitContainer splitContainer1;
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private System.Windows.Forms.Button btnEncodeBase64;
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}
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}
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62
VAR.Toolbox/FrmBase64.cs
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62
VAR.Toolbox/FrmBase64.cs
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@@ -0,0 +1,62 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Windows.Forms;
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namespace VAR.Toolbox
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{
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public partial class FrmBase64 : Form
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{
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public FrmBase64()
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{
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InitializeComponent();
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}
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/// <summary>
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/// Codifica una cadena en base64.
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/// </summary>
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/// <param name="toEncode">Cadena a codificar</param>
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/// <returns>Cadena codificada</returns>
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static public string Base64Encode(string toEncode)
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{
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byte[] toEncodeAsBytes
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= System.Text.ASCIIEncoding.ASCII.GetBytes(toEncode);
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string returnValue
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= System.Convert.ToBase64String(toEncodeAsBytes);
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return returnValue;
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}
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/// <summary>
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/// Decodifica una cadena desde base64.
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/// </summary>
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/// <param name="encodedData">Cadena codificada</param>
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/// <returns>Cadena decodificada</returns>
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static public string Base64Decode(string encodedData)
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{
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byte[] encodedDataAsBytes
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= System.Convert.FromBase64String(encodedData);
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string returnValue =
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System.Text.ASCIIEncoding.ASCII.GetString(encodedDataAsBytes);
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return returnValue;
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}
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private void btnDecodeBase64_Click(object sender, EventArgs e)
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{
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txtOutput.Text = Base64Decode(txtInput.Text);
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}
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private void splitContainer1_SplitterMoved(object sender, SplitterEventArgs e)
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{
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}
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private void btnEncodeBase64_Click(object sender, EventArgs e)
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{
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txtOutput.Text = Base64Encode(txtInput.Text);
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}
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}
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}
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120
VAR.Toolbox/FrmBase64.resx
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120
VAR.Toolbox/FrmBase64.resx
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@@ -0,0 +1,120 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
|
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
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||||
<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
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</xsd:element>
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||||
<xsd:element name="data">
|
||||
<xsd:complexType>
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||||
<xsd:sequence>
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||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
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||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
63
VAR.Toolbox/FrmToolbox.Designer.cs
generated
Normal file
63
VAR.Toolbox/FrmToolbox.Designer.cs
generated
Normal file
@@ -0,0 +1,63 @@
|
||||
namespace VAR.Toolbox
|
||||
{
|
||||
partial class FrmToolbox
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.btnBase64 = new System.Windows.Forms.Button();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// btnBase64
|
||||
//
|
||||
this.btnBase64.Location = new System.Drawing.Point(12, 12);
|
||||
this.btnBase64.Name = "btnBase64";
|
||||
this.btnBase64.Size = new System.Drawing.Size(209, 34);
|
||||
this.btnBase64.TabIndex = 0;
|
||||
this.btnBase64.Text = "Base64";
|
||||
this.btnBase64.UseVisualStyleBackColor = true;
|
||||
this.btnBase64.Click += new System.EventHandler(this.btnBase64_Click);
|
||||
//
|
||||
// FrmToolbox
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(233, 391);
|
||||
this.Controls.Add(this.btnBase64);
|
||||
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.Fixed3D;
|
||||
this.MaximizeBox = false;
|
||||
this.Name = "FrmToolbox";
|
||||
this.Text = "Toolbox";
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.Button btnBase64;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,11 +10,17 @@ using System.Windows.Forms;
|
||||
|
||||
namespace VAR.Toolbox
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
public partial class FrmToolbox : Form
|
||||
{
|
||||
public Form1()
|
||||
public FrmToolbox()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void btnBase64_Click(object sender, EventArgs e)
|
||||
{
|
||||
var frmBase64 = new FrmBase64();
|
||||
frmBase64.Show();
|
||||
}
|
||||
}
|
||||
}
|
||||
120
VAR.Toolbox/FrmToolbox.resx
Normal file
120
VAR.Toolbox/FrmToolbox.resx
Normal file
@@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
@@ -16,7 +16,7 @@ namespace VAR.Toolbox
|
||||
{
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
Application.Run(new Form1());
|
||||
Application.Run(new FrmToolbox());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -46,35 +46,28 @@
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Form1.cs">
|
||||
<Compile Include="FrmBase64.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Form1.Designer.cs">
|
||||
<DependentUpon>Form1.cs</DependentUpon>
|
||||
<Compile Include="FrmBase64.Designer.cs">
|
||||
<DependentUpon>FrmBase64.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="FrmToolbox.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="FrmToolbox.Designer.cs">
|
||||
<DependentUpon>FrmToolbox.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
<EmbeddedResource Include="FrmBase64.resx">
|
||||
<DependentUpon>FrmBase64.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="FrmToolbox.resx">
|
||||
<DependentUpon>FrmToolbox.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
|
||||
Reference in New Issue
Block a user