Add FrmBase64

This commit is contained in:
2017-09-14 17:27:16 +02:00
parent 4c7b8b7f02
commit 6a37110516
9 changed files with 525 additions and 64 deletions

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@@ -1,39 +0,0 @@
namespace VAR.Toolbox
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Text = "Form1";
}
#endregion
}
}

136
VAR.Toolbox/FrmBase64.Designer.cs generated Normal file
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namespace VAR.Toolbox
{
partial class FrmBase64
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.txtInput = new System.Windows.Forms.TextBox();
this.btnDecodeBase64 = new System.Windows.Forms.Button();
this.txtOutput = new System.Windows.Forms.TextBox();
this.splitContainer1 = new System.Windows.Forms.SplitContainer();
this.btnEncodeBase64 = new System.Windows.Forms.Button();
this.splitContainer1.Panel1.SuspendLayout();
this.splitContainer1.Panel2.SuspendLayout();
this.splitContainer1.SuspendLayout();
this.SuspendLayout();
//
// txtInput
//
this.txtInput.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.txtInput.Location = new System.Drawing.Point(12, 14);
this.txtInput.Multiline = true;
this.txtInput.Name = "txtInput";
this.txtInput.ScrollBars = System.Windows.Forms.ScrollBars.Vertical;
this.txtInput.Size = new System.Drawing.Size(353, 364);
this.txtInput.TabIndex = 0;
//
// btnDecodeBase64
//
this.btnDecodeBase64.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.btnDecodeBase64.Location = new System.Drawing.Point(12, 384);
this.btnDecodeBase64.Name = "btnDecodeBase64";
this.btnDecodeBase64.Size = new System.Drawing.Size(105, 23);
this.btnDecodeBase64.TabIndex = 1;
this.btnDecodeBase64.Text = "Decode Base64";
this.btnDecodeBase64.UseVisualStyleBackColor = true;
this.btnDecodeBase64.Click += new System.EventHandler(this.btnDecodeBase64_Click);
//
// txtOutput
//
this.txtOutput.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.txtOutput.Location = new System.Drawing.Point(3, 14);
this.txtOutput.Multiline = true;
this.txtOutput.Name = "txtOutput";
this.txtOutput.ReadOnly = true;
this.txtOutput.ScrollBars = System.Windows.Forms.ScrollBars.Vertical;
this.txtOutput.Size = new System.Drawing.Size(356, 364);
this.txtOutput.TabIndex = 2;
//
// splitContainer1
//
this.splitContainer1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.splitContainer1.Location = new System.Drawing.Point(0, 0);
this.splitContainer1.Name = "splitContainer1";
//
// splitContainer1.Panel1
//
this.splitContainer1.Panel1.Controls.Add(this.btnEncodeBase64);
this.splitContainer1.Panel1.Controls.Add(this.btnDecodeBase64);
this.splitContainer1.Panel1.Controls.Add(this.txtInput);
//
// splitContainer1.Panel2
//
this.splitContainer1.Panel2.Controls.Add(this.txtOutput);
this.splitContainer1.Size = new System.Drawing.Size(743, 418);
this.splitContainer1.SplitterDistance = 368;
this.splitContainer1.TabIndex = 3;
this.splitContainer1.SplitterMoved += new System.Windows.Forms.SplitterEventHandler(this.splitContainer1_SplitterMoved);
//
// btnEncodeBase64
//
this.btnEncodeBase64.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.btnEncodeBase64.Location = new System.Drawing.Point(123, 384);
this.btnEncodeBase64.Name = "btnEncodeBase64";
this.btnEncodeBase64.Size = new System.Drawing.Size(107, 23);
this.btnEncodeBase64.TabIndex = 3;
this.btnEncodeBase64.Text = "Encode Base64";
this.btnEncodeBase64.UseVisualStyleBackColor = true;
this.btnEncodeBase64.Click += new System.EventHandler(this.btnEncodeBase64_Click);
//
// frmBase64
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(743, 417);
this.Controls.Add(this.splitContainer1);
this.Name = "frmBase64";
this.Text = "Base64";
this.splitContainer1.Panel1.ResumeLayout(false);
this.splitContainer1.Panel1.PerformLayout();
this.splitContainer1.Panel2.ResumeLayout(false);
this.splitContainer1.Panel2.PerformLayout();
this.splitContainer1.ResumeLayout(false);
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.TextBox txtInput;
private System.Windows.Forms.Button btnDecodeBase64;
private System.Windows.Forms.TextBox txtOutput;
private System.Windows.Forms.SplitContainer splitContainer1;
private System.Windows.Forms.Button btnEncodeBase64;
}
}

62
VAR.Toolbox/FrmBase64.cs Normal file
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@@ -0,0 +1,62 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace VAR.Toolbox
{
public partial class FrmBase64 : Form
{
public FrmBase64()
{
InitializeComponent();
}
/// <summary>
/// Codifica una cadena en base64.
/// </summary>
/// <param name="toEncode">Cadena a codificar</param>
/// <returns>Cadena codificada</returns>
static public string Base64Encode(string toEncode)
{
byte[] toEncodeAsBytes
= System.Text.ASCIIEncoding.ASCII.GetBytes(toEncode);
string returnValue
= System.Convert.ToBase64String(toEncodeAsBytes);
return returnValue;
}
/// <summary>
/// Decodifica una cadena desde base64.
/// </summary>
/// <param name="encodedData">Cadena codificada</param>
/// <returns>Cadena decodificada</returns>
static public string Base64Decode(string encodedData)
{
byte[] encodedDataAsBytes
= System.Convert.FromBase64String(encodedData);
string returnValue =
System.Text.ASCIIEncoding.ASCII.GetString(encodedDataAsBytes);
return returnValue;
}
private void btnDecodeBase64_Click(object sender, EventArgs e)
{
txtOutput.Text = Base64Decode(txtInput.Text);
}
private void splitContainer1_SplitterMoved(object sender, SplitterEventArgs e)
{
}
private void btnEncodeBase64_Click(object sender, EventArgs e)
{
txtOutput.Text = Base64Encode(txtInput.Text);
}
}
}

120
VAR.Toolbox/FrmBase64.resx Normal file
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@@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

63
VAR.Toolbox/FrmToolbox.Designer.cs generated Normal file
View File

@@ -0,0 +1,63 @@
namespace VAR.Toolbox
{
partial class FrmToolbox
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.btnBase64 = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// btnBase64
//
this.btnBase64.Location = new System.Drawing.Point(12, 12);
this.btnBase64.Name = "btnBase64";
this.btnBase64.Size = new System.Drawing.Size(209, 34);
this.btnBase64.TabIndex = 0;
this.btnBase64.Text = "Base64";
this.btnBase64.UseVisualStyleBackColor = true;
this.btnBase64.Click += new System.EventHandler(this.btnBase64_Click);
//
// FrmToolbox
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(233, 391);
this.Controls.Add(this.btnBase64);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.Fixed3D;
this.MaximizeBox = false;
this.Name = "FrmToolbox";
this.Text = "Toolbox";
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.Button btnBase64;
}
}

View File

@@ -10,11 +10,17 @@ using System.Windows.Forms;
namespace VAR.Toolbox
{
public partial class Form1 : Form
public partial class FrmToolbox : Form
{
public Form1()
public FrmToolbox()
{
InitializeComponent();
}
private void btnBase64_Click(object sender, EventArgs e)
{
var frmBase64 = new FrmBase64();
frmBase64.Show();
}
}
}

120
VAR.Toolbox/FrmToolbox.resx Normal file
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@@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -16,7 +16,7 @@ namespace VAR.Toolbox
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
Application.Run(new FrmToolbox());
}
}
}

View File

@@ -46,35 +46,28 @@
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Form1.cs">
<Compile Include="FrmBase64.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Form1.Designer.cs">
<DependentUpon>Form1.cs</DependentUpon>
<Compile Include="FrmBase64.Designer.cs">
<DependentUpon>FrmBase64.cs</DependentUpon>
</Compile>
<Compile Include="FrmToolbox.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="FrmToolbox.Designer.cs">
<DependentUpon>FrmToolbox.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
<EmbeddedResource Include="FrmBase64.resx">
<DependentUpon>FrmBase64.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="FrmToolbox.resx">
<DependentUpon>FrmToolbox.cs</DependentUpon>
</EmbeddedResource>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.