FrmCoder: Hex coding.
This commit is contained in:
44
VAR.Toolbox/Code/HexUtils.cs
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44
VAR.Toolbox/Code/HexUtils.cs
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@@ -0,0 +1,44 @@
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using System;
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using System.Text;
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namespace VAR.Toolbox.Code
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{
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public class HexUtils
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{
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public static byte[] HexStringToBytes(string input)
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{
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int[] hexValues = new int[] {
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0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F };
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if (input.Length % 2 == 1)
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{
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throw new Exception("Unenven number of hex digits");
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}
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byte[] bytes = new byte[input.Length / 2];
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int count = input.Length;
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for (int x = 0, i = 0; i < count; i += 2, x += 1)
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{
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bytes[x] = (byte)(
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hexValues[Char.ToUpper(input[i + 0]) - '0'] << 4 |
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hexValues[Char.ToUpper(input[i + 1]) - '0']
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);
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}
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return bytes;
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}
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public static string BytesToHexString(byte[] toEncodeAsBytes)
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{
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string HexAlphabet = "0123456789ABCDEF";
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StringBuilder sbOutput = new StringBuilder();
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int count = toEncodeAsBytes.Length;
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for (int i = 0; i < count; i++)
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{
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byte b = toEncodeAsBytes[i];
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sbOutput.Append(HexAlphabet[(b >> 4)]);
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sbOutput.Append(HexAlphabet[(b & 0xF)]);
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}
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return sbOutput.ToString();
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}
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}
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}
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@@ -3,8 +3,10 @@ using System.Text;
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namespace VAR.Toolbox.Code
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{
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public class TextCoderBase64Ascii : ITextCoder
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public class TextCoderBase64ToAscii : ITextCoder
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{
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public const string Name = "Base64ToAscii";
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public bool NeedsKey { get { return false; } }
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public string Decode(string input, string key)
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@@ -3,8 +3,10 @@ using System.Text;
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namespace VAR.Toolbox.Code
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{
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public class TextCoderBase64Utf8 : ITextCoder
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public class TextCoderBase64ToUtf8 : ITextCoder
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{
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public const string Name = "Base64ToUtf8";
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public bool NeedsKey { get { return false; } }
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public string Decode(string input, string key)
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@@ -7,20 +7,30 @@ namespace VAR.Toolbox.Code
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public static string[] GetSupportedCoders()
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{
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return new string[] {
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"Base64Ascii",
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"Base64Utf8",
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TextCoderBase64ToAscii.Name,
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TextCoderBase64ToUtf8.Name,
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TextCoderHexToUtf8.Name,
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TextCoderHexToAscii.Name,
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};
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}
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public static ITextCoder CreateFromName(string name)
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{
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if (name == "Base64Ascii")
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if (name == TextCoderBase64ToAscii.Name)
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{
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return new TextCoderBase64Ascii();
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return new TextCoderBase64ToAscii();
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}
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if (name == "Base64Utf8")
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if (name == TextCoderBase64ToUtf8.Name)
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{
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return new TextCoderBase64Utf8();
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return new TextCoderBase64ToUtf8();
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}
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if (name == TextCoderHexToUtf8.Name)
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{
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return new TextCoderHexToUtf8();
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}
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if (name == TextCoderHexToAscii.Name)
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{
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return new TextCoderHexToAscii();
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}
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throw new NotImplementedException(string.Format("Cant create ITextCoder with this name: {0}", name));
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}
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26
VAR.Toolbox/Code/TextCoderHexToAscii.cs
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26
VAR.Toolbox/Code/TextCoderHexToAscii.cs
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@@ -0,0 +1,26 @@
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using System;
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using System.Text;
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namespace VAR.Toolbox.Code
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{
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class TextCoderHexToAscii : ITextCoder
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{
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public const string Name = "HexToAscii";
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public bool NeedsKey { get { return false; } }
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public string Decode(string input, string key)
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{
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byte[] bytes = HexUtils.HexStringToBytes(input);
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string returnValue = Encoding.ASCII.GetString(bytes);
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return returnValue;
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}
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public string Encode(string input, string key)
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{
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byte[] toEncodeAsBytes = Encoding.ASCII.GetBytes(input);
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return HexUtils.BytesToHexString(toEncodeAsBytes);
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}
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}
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}
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25
VAR.Toolbox/Code/TextCoderHexToUtf8.cs
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25
VAR.Toolbox/Code/TextCoderHexToUtf8.cs
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@@ -0,0 +1,25 @@
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using System;
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using System.Text;
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namespace VAR.Toolbox.Code
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{
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class TextCoderHexToUtf8 : ITextCoder
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{
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public const string Name = "HexToUtf8";
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public bool NeedsKey { get { return false; } }
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public string Decode(string input, string key)
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{
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byte[] bytes = HexUtils.HexStringToBytes(input);
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string returnValue = Encoding.UTF8.GetString(bytes);
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return returnValue;
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}
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public string Encode(string input, string key)
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{
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byte[] toEncodeAsBytes = Encoding.UTF8.GetBytes(input);
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return HexUtils.BytesToHexString(toEncodeAsBytes);
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}
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}
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}
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@@ -12,7 +12,6 @@ namespace VAR.Toolbox.UI
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cboCode.Items.AddRange(TextCoderFactory.GetSupportedCoders());
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cboCode.SelectedIndex = 1;
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}
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private ITextCoder _coder = null;
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@@ -53,6 +53,7 @@
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Code\HexUtils.cs" />
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<Compile Include="Code\TextCoderBase64Utf8.cs" />
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<Compile Include="Code\TextCoderBase64Ascii.cs" />
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<Compile Include="Code\DirectShow\CameraControlProperty.cs" />
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@@ -96,6 +97,8 @@
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<Compile Include="Code\ProxyCmdExecutorThroughSQLServer.cs" />
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<Compile Include="Code\Screenshooter.cs" />
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<Compile Include="Code\TextCoderFactory.cs" />
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<Compile Include="Code\TextCoderHexToAscii.cs" />
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<Compile Include="Code\TextCoderHexToUtf8.cs" />
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<Compile Include="Code\User32.cs" />
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<Compile Include="Code\Webcam.cs" />
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<Compile Include="Code\Win32API.cs" />
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