Fixes for Emscripten+SDL2
This commit is contained in:
65
Example.GameLib/.clang-format
Normal file
65
Example.GameLib/.clang-format
Normal file
@@ -0,0 +1,65 @@
|
|||||||
|
---
|
||||||
|
Language: Cpp
|
||||||
|
# BasedOnStyle: LLVM
|
||||||
|
AccessModifierOffset: -2
|
||||||
|
AlignAfterOpenBracket: true
|
||||||
|
AlignEscapedNewlinesLeft: false
|
||||||
|
AlignOperands: true
|
||||||
|
AlignTrailingComments: true
|
||||||
|
AllowAllParametersOfDeclarationOnNextLine: true
|
||||||
|
AllowShortBlocksOnASingleLine: false
|
||||||
|
AllowShortCaseLabelsOnASingleLine: false
|
||||||
|
AllowShortIfStatementsOnASingleLine: false
|
||||||
|
AllowShortLoopsOnASingleLine: false
|
||||||
|
AllowShortFunctionsOnASingleLine: All
|
||||||
|
AlwaysBreakAfterDefinitionReturnType: false
|
||||||
|
AlwaysBreakTemplateDeclarations: false
|
||||||
|
AlwaysBreakBeforeMultilineStrings: false
|
||||||
|
BreakBeforeBinaryOperators: None
|
||||||
|
BreakBeforeTernaryOperators: true
|
||||||
|
BreakConstructorInitializersBeforeComma: false
|
||||||
|
BinPackParameters: true
|
||||||
|
BinPackArguments: true
|
||||||
|
ColumnLimit: 80
|
||||||
|
ConstructorInitializerAllOnOneLineOrOnePerLine: false
|
||||||
|
ConstructorInitializerIndentWidth: 4
|
||||||
|
DerivePointerAlignment: false
|
||||||
|
ExperimentalAutoDetectBinPacking: false
|
||||||
|
IndentCaseLabels: false
|
||||||
|
IndentWrappedFunctionNames: false
|
||||||
|
IndentFunctionDeclarationAfterType: false
|
||||||
|
MaxEmptyLinesToKeep: 1
|
||||||
|
KeepEmptyLinesAtTheStartOfBlocks: true
|
||||||
|
NamespaceIndentation: None
|
||||||
|
ObjCBlockIndentWidth: 2
|
||||||
|
ObjCSpaceAfterProperty: false
|
||||||
|
ObjCSpaceBeforeProtocolList: true
|
||||||
|
PenaltyBreakBeforeFirstCallParameter: 19
|
||||||
|
PenaltyBreakComment: 300
|
||||||
|
PenaltyBreakString: 1000
|
||||||
|
PenaltyBreakFirstLessLess: 120
|
||||||
|
PenaltyExcessCharacter: 1000000
|
||||||
|
PenaltyReturnTypeOnItsOwnLine: 60
|
||||||
|
PointerAlignment: Right
|
||||||
|
SpacesBeforeTrailingComments: 1
|
||||||
|
Cpp11BracedListStyle: true
|
||||||
|
Standard: Cpp11
|
||||||
|
IndentWidth: 4
|
||||||
|
TabWidth: 4
|
||||||
|
UseTab: true
|
||||||
|
BreakBeforeBraces: Attach
|
||||||
|
SpacesInParentheses: false
|
||||||
|
SpacesInSquareBrackets: false
|
||||||
|
SpacesInAngles: false
|
||||||
|
SpaceInEmptyParentheses: false
|
||||||
|
SpacesInCStyleCastParentheses: false
|
||||||
|
SpaceAfterCStyleCast: false
|
||||||
|
SpacesInContainerLiterals: true
|
||||||
|
SpaceBeforeAssignmentOperators: true
|
||||||
|
ContinuationIndentWidth: 4
|
||||||
|
CommentPragmas: '^ IWYU pragma:'
|
||||||
|
ForEachMacros: [ foreach, Q_FOREACH, BOOST_FOREACH ]
|
||||||
|
SpaceBeforeParens: ControlStatements
|
||||||
|
DisableFormat: false
|
||||||
|
...
|
||||||
|
|
||||||
12
Example.GameLib/.gitignore
vendored
Normal file
12
Example.GameLib/.gitignore
vendored
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
build-*
|
||||||
|
*.dll
|
||||||
|
*.exe
|
||||||
|
*.so
|
||||||
|
*.so.*
|
||||||
|
DIST/*
|
||||||
|
shot-????.bmp
|
||||||
|
shot-????.png
|
||||||
|
.vscode/.BROWSE.VC.DB
|
||||||
|
.vscode/.BROWSE.VC.DB-wal
|
||||||
|
.DS_Store
|
||||||
|
*/DIST/*
|
||||||
@@ -2,13 +2,20 @@
|
|||||||
VERBOSE_BUILD := false
|
VERBOSE_BUILD := false
|
||||||
GAMELIB_DIR := ..
|
GAMELIB_DIR := ..
|
||||||
GameLibConfig := $(GAMELIB_DIR)/gamelib-config
|
GameLibConfig := $(GAMELIB_DIR)/gamelib-config
|
||||||
|
GAMELIB_MAKEPARAMS :=
|
||||||
|
|
||||||
LIBS := $(shell $(GameLibConfig) --libs)
|
ARCH :=
|
||||||
STATICLIBS := $(shell $(GameLibConfig) --static-libs)
|
ifeq ($(arch),emscripten)
|
||||||
CFLAGS := $(shell $(GameLibConfig) --cflags)
|
ARCH := emscripten
|
||||||
PLATFORM := $(shell $(GameLibConfig) --platform)
|
GAMELIB_MAKEPARAMS := arch=emscripten
|
||||||
EXEEXT := $(shell $(GameLibConfig) --exe-extension)
|
endif
|
||||||
LDFLAGS :=
|
|
||||||
|
LIBS := $(shell $(GameLibConfig) $(ARCH) --libs)
|
||||||
|
STATICLIBS := $(shell $(GameLibConfig) $(ARCH) --static-libs)
|
||||||
|
CFLAGS := $(shell $(GameLibConfig) $(ARCH) --cflags)
|
||||||
|
PLATFORM := $(shell $(GameLibConfig) $(ARCH) --platform)
|
||||||
|
EXEEXT := $(shell $(GameLibConfig) $(ARCH) --exe-extension)
|
||||||
|
LDFLAGS := $(shell $(GameLibConfig) $(ARCH) --ldflags)
|
||||||
|
|
||||||
RES_GAME := game$(EXEEXT)
|
RES_GAME := game$(EXEEXT)
|
||||||
BUILDDIR := build-$(PLATFORM)
|
BUILDDIR := build-$(PLATFORM)
|
||||||
@@ -16,16 +23,16 @@ BUILDDIR := build-$(PLATFORM)
|
|||||||
IsMinGW := $(findstring MINGW,$(shell uname -s)) $(findstring MSYS,$(shell uname -s))
|
IsMinGW := $(findstring MINGW,$(shell uname -s)) $(findstring MSYS,$(shell uname -s))
|
||||||
IsDarwin := $(findstring Darwin,$(shell uname -s))
|
IsDarwin := $(findstring Darwin,$(shell uname -s))
|
||||||
ifneq (,$(IsMinGW))
|
ifneq (,$(IsMinGW))
|
||||||
TARGET_ARCH := mingw
|
HOST_ARCH := mingw
|
||||||
else
|
else
|
||||||
ifneq (,$(IsDarwin))
|
ifneq (,$(IsDarwin))
|
||||||
TARGET_ARCH := macosx
|
HOST_ARCH := macosx
|
||||||
else
|
else
|
||||||
TARGET_ARCH := linux
|
HOST_ARCH := linux
|
||||||
endif
|
endif
|
||||||
endif
|
endif
|
||||||
|
|
||||||
ifeq ($(TARGET_ARCH),mingw)
|
ifeq ($(HOST_ARCH),mingw)
|
||||||
CC := gcc
|
CC := gcc
|
||||||
AR := ar
|
AR := ar
|
||||||
LAUNCHER :=
|
LAUNCHER :=
|
||||||
@@ -33,7 +40,7 @@ ifeq ($(TARGET_ARCH),mingw)
|
|||||||
MKDIR := mkdir
|
MKDIR := mkdir
|
||||||
ECHO := echo
|
ECHO := echo
|
||||||
endif
|
endif
|
||||||
ifeq ($(TARGET_ARCH),linux)
|
ifeq ($(HOST_ARCH),linux)
|
||||||
CC := gcc
|
CC := gcc
|
||||||
AR := ar
|
AR := ar
|
||||||
LAUNCHER :=
|
LAUNCHER :=
|
||||||
@@ -41,14 +48,20 @@ ifeq ($(TARGET_ARCH),linux)
|
|||||||
MKDIR := mkdir
|
MKDIR := mkdir
|
||||||
ECHO := echo
|
ECHO := echo
|
||||||
endif
|
endif
|
||||||
ifeq ($(TARGET_ARCH),macosx)
|
ifeq ($(HOST_ARCH),macosx)
|
||||||
CC := gcc
|
CC := gcc
|
||||||
AR := ar
|
AR := ar
|
||||||
LAUNCHER :=
|
LAUNCHER :=
|
||||||
RM := rm -rf
|
RM := rm -rf
|
||||||
MKDIR := mkdir
|
MKDIR := mkdir
|
||||||
ECHO := echo
|
ECHO := echo
|
||||||
LIBS := $(LIBS) macosx/SDLMain.m
|
|
||||||
endif
|
endif
|
||||||
|
|
||||||
|
ifeq ($(ARCH),emscripten)
|
||||||
|
CC := emcc
|
||||||
|
AR := emar
|
||||||
|
LAUNCHER := emrun --port 8080
|
||||||
|
endif
|
||||||
|
|
||||||
|
|
||||||
include Makefile.common.mk
|
include Makefile.common.mk
|
||||||
@@ -1,30 +0,0 @@
|
|||||||
CC := emcc
|
|
||||||
AR := emar
|
|
||||||
LAUNCHER := emrun --port 8080
|
|
||||||
RM := del /Q /S
|
|
||||||
MKDIR := mkdir
|
|
||||||
ECHO := echo
|
|
||||||
VERBOSE_BUILD := false
|
|
||||||
|
|
||||||
GAMELIB_DIR := ..
|
|
||||||
GAMELIB_MAKEPARAMS := -f Makefile.emscripten.mk
|
|
||||||
|
|
||||||
LIBS :=
|
|
||||||
STATICLIBS := $(GAMELIB_DIR)/build-emscripten-release/libgame.a
|
|
||||||
CFLAGS := -s FULL_ES2=1 -s ASM_JS=1 -O1 -Wno-implicit-function-declaration -DEMSCRIPTEN -I$(GAMELIB_DIR)/src
|
|
||||||
PLATFORM := emscripten
|
|
||||||
EXEEXT := .html
|
|
||||||
LDFLAGS := --preload-file data -s TOTAL_MEMORY=134217728 -lidbfs.js
|
|
||||||
|
|
||||||
RES_GAME := game$(EXEEXT)
|
|
||||||
BUILDDIR := build-$(PLATFORM)
|
|
||||||
|
|
||||||
ifeq ($(target),release)
|
|
||||||
CFLAGS := $(CFLAGS) -O2
|
|
||||||
BUILDDIR := build-emscripten-release
|
|
||||||
GAMELIB_MAKEPARAMS := -f Makefile.emscripten.mk target=release
|
|
||||||
endif
|
|
||||||
|
|
||||||
include Makefile.common.mk
|
|
||||||
|
|
||||||
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
call c:\emsdk\emsdk_env.bat
|
|
||||||
|
|
||||||
make -f Makefile.emscripten.mk target=release full-clean
|
|
||||||
make -f Makefile.emscripten.mk target=release
|
|
||||||
|
|
||||||
mkdir DIST\web
|
|
||||||
xcopy web\* DIST\web\ /s /e /y
|
|
||||||
xcopy build-emscripten-release\game.* DIST\web\ /s /e /y
|
|
||||||
|
|
||||||
|
|
||||||
pause
|
|
||||||
8
Example.GameLib/dist-emscripten.sh
Normal file
8
Example.GameLib/dist-emscripten.sh
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
source /c/emsdk/emsdk_env.sh
|
||||||
|
|
||||||
|
make arch=emscripten full-clean
|
||||||
|
make arch=emscripten
|
||||||
|
|
||||||
|
mkdir -p DIST/web
|
||||||
|
cp -Rv web/* DIST/web/
|
||||||
|
cp -Rv build-emscripten/game.* DIST/web/
|
||||||
@@ -1,384 +0,0 @@
|
|||||||
/* SDLMain.m - main entry point for our Cocoa-ized SDL app
|
|
||||||
Initial Version: Darrell Walisser <dwaliss1@purdue.edu>
|
|
||||||
Non-NIB-Code & other changes: Max Horn <max@quendi.de>
|
|
||||||
|
|
||||||
Feel free to customize this file to suit your needs
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include <SDL.h>
|
|
||||||
#import <Cocoa/Cocoa.h>
|
|
||||||
|
|
||||||
@interface SDLMain : NSObject
|
|
||||||
@end
|
|
||||||
|
|
||||||
#include <sys/param.h> /* for MAXPATHLEN */
|
|
||||||
#include <unistd.h>
|
|
||||||
|
|
||||||
/* For some reaon, Apple removed setAppleMenu from the headers in 10.4,
|
|
||||||
but the method still is there and works. To avoid warnings, we declare
|
|
||||||
it ourselves here. */
|
|
||||||
@interface NSApplication(SDL_Missing_Methods)
|
|
||||||
- (void)setAppleMenu:(NSMenu *)menu;
|
|
||||||
@end
|
|
||||||
|
|
||||||
/* Use this flag to determine whether we use SDLMain.nib or not */
|
|
||||||
#define SDL_USE_NIB_FILE 0
|
|
||||||
|
|
||||||
/* Use this flag to determine whether we use CPS (docking) or not */
|
|
||||||
#define SDL_USE_CPS 1
|
|
||||||
#ifdef SDL_USE_CPS
|
|
||||||
/* Portions of CPS.h */
|
|
||||||
typedef struct CPSProcessSerNum
|
|
||||||
{
|
|
||||||
UInt32 lo;
|
|
||||||
UInt32 hi;
|
|
||||||
} CPSProcessSerNum;
|
|
||||||
|
|
||||||
extern OSErr CPSGetCurrentProcess( CPSProcessSerNum *psn);
|
|
||||||
extern OSErr CPSEnableForegroundOperation( CPSProcessSerNum *psn, UInt32 _arg2, UInt32 _arg3, UInt32 _arg4, UInt32 _arg5);
|
|
||||||
extern OSErr CPSSetFrontProcess( CPSProcessSerNum *psn);
|
|
||||||
|
|
||||||
#endif /* SDL_USE_CPS */
|
|
||||||
|
|
||||||
static int gArgc;
|
|
||||||
static char **gArgv;
|
|
||||||
static BOOL gFinderLaunch;
|
|
||||||
static BOOL gCalledAppMainline = FALSE;
|
|
||||||
|
|
||||||
static NSString *getApplicationName(void)
|
|
||||||
{
|
|
||||||
const NSDictionary *dict;
|
|
||||||
NSString *appName = 0;
|
|
||||||
|
|
||||||
/* Determine the application name */
|
|
||||||
dict = (const NSDictionary *)CFBundleGetInfoDictionary(CFBundleGetMainBundle());
|
|
||||||
if (dict)
|
|
||||||
appName = [dict objectForKey: @"CFBundleName"];
|
|
||||||
|
|
||||||
if (![appName length])
|
|
||||||
appName = [[NSProcessInfo processInfo] processName];
|
|
||||||
|
|
||||||
return appName;
|
|
||||||
}
|
|
||||||
|
|
||||||
#if SDL_USE_NIB_FILE
|
|
||||||
/* A helper category for NSString */
|
|
||||||
@interface NSString (ReplaceSubString)
|
|
||||||
- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString;
|
|
||||||
@end
|
|
||||||
#endif
|
|
||||||
|
|
||||||
@interface NSApplication (SDLApplication)
|
|
||||||
@end
|
|
||||||
|
|
||||||
@implementation NSApplication (SDLApplication)
|
|
||||||
/* Invoked from the Quit menu item */
|
|
||||||
- (void)terminate:(id)sender
|
|
||||||
{
|
|
||||||
/* Post a SDL_QUIT event */
|
|
||||||
SDL_Event event;
|
|
||||||
event.type = SDL_QUIT;
|
|
||||||
SDL_PushEvent(&event);
|
|
||||||
}
|
|
||||||
@end
|
|
||||||
|
|
||||||
/* The main class of the application, the application's delegate */
|
|
||||||
@implementation SDLMain
|
|
||||||
|
|
||||||
/* Set the working directory to the .app's parent directory */
|
|
||||||
- (void) setupWorkingDirectory:(BOOL)shouldChdir
|
|
||||||
{
|
|
||||||
if (shouldChdir)
|
|
||||||
{
|
|
||||||
char parentdir[MAXPATHLEN];
|
|
||||||
CFURLRef url = CFBundleCopyBundleURL(CFBundleGetMainBundle());
|
|
||||||
CFURLRef url2 = CFURLCreateCopyDeletingLastPathComponent(0, url);
|
|
||||||
if (CFURLGetFileSystemRepresentation(url2, 1, (UInt8 *)parentdir, MAXPATHLEN)) {
|
|
||||||
chdir(parentdir); /* chdir to the binary app's parent */
|
|
||||||
}
|
|
||||||
CFRelease(url);
|
|
||||||
CFRelease(url2);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#if SDL_USE_NIB_FILE
|
|
||||||
|
|
||||||
/* Fix menu to contain the real app name instead of "SDL App" */
|
|
||||||
- (void)fixMenu:(NSMenu *)aMenu withAppName:(NSString *)appName
|
|
||||||
{
|
|
||||||
NSRange aRange;
|
|
||||||
NSEnumerator *enumerator;
|
|
||||||
NSMenuItem *menuItem;
|
|
||||||
|
|
||||||
aRange = [[aMenu title] rangeOfString:@"SDL App"];
|
|
||||||
if (aRange.length != 0)
|
|
||||||
[aMenu setTitle: [[aMenu title] stringByReplacingRange:aRange with:appName]];
|
|
||||||
|
|
||||||
enumerator = [[aMenu itemArray] objectEnumerator];
|
|
||||||
while ((menuItem = [enumerator nextObject]))
|
|
||||||
{
|
|
||||||
aRange = [[menuItem title] rangeOfString:@"SDL App"];
|
|
||||||
if (aRange.length != 0)
|
|
||||||
[menuItem setTitle: [[menuItem title] stringByReplacingRange:aRange with:appName]];
|
|
||||||
if ([menuItem hasSubmenu])
|
|
||||||
[self fixMenu:[menuItem submenu] withAppName:appName];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#else
|
|
||||||
|
|
||||||
static void setApplicationMenu(void)
|
|
||||||
{
|
|
||||||
/* warning: this code is very odd */
|
|
||||||
NSMenu *appleMenu;
|
|
||||||
NSMenuItem *menuItem;
|
|
||||||
NSString *title;
|
|
||||||
NSString *appName;
|
|
||||||
|
|
||||||
appName = getApplicationName();
|
|
||||||
appleMenu = [[NSMenu alloc] initWithTitle:@""];
|
|
||||||
|
|
||||||
/* Add menu items */
|
|
||||||
title = [@"About " stringByAppendingString:appName];
|
|
||||||
[appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""];
|
|
||||||
|
|
||||||
[appleMenu addItem:[NSMenuItem separatorItem]];
|
|
||||||
|
|
||||||
title = [@"Hide " stringByAppendingString:appName];
|
|
||||||
[appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"];
|
|
||||||
|
|
||||||
menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"];
|
|
||||||
[menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)];
|
|
||||||
|
|
||||||
[appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""];
|
|
||||||
|
|
||||||
[appleMenu addItem:[NSMenuItem separatorItem]];
|
|
||||||
|
|
||||||
title = [@"Quit " stringByAppendingString:appName];
|
|
||||||
[appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"];
|
|
||||||
|
|
||||||
|
|
||||||
/* Put menu into the menubar */
|
|
||||||
menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""];
|
|
||||||
[menuItem setSubmenu:appleMenu];
|
|
||||||
[[NSApp mainMenu] addItem:menuItem];
|
|
||||||
|
|
||||||
/* Tell the application object that this is now the application menu */
|
|
||||||
[NSApp setAppleMenu:appleMenu];
|
|
||||||
|
|
||||||
/* Finally give up our references to the objects */
|
|
||||||
[appleMenu release];
|
|
||||||
[menuItem release];
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Create a window menu */
|
|
||||||
static void setupWindowMenu(void)
|
|
||||||
{
|
|
||||||
NSMenu *windowMenu;
|
|
||||||
NSMenuItem *windowMenuItem;
|
|
||||||
NSMenuItem *menuItem;
|
|
||||||
|
|
||||||
windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
|
|
||||||
|
|
||||||
/* "Minimize" item */
|
|
||||||
menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"];
|
|
||||||
[windowMenu addItem:menuItem];
|
|
||||||
[menuItem release];
|
|
||||||
|
|
||||||
/* Put menu into the menubar */
|
|
||||||
windowMenuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""];
|
|
||||||
[windowMenuItem setSubmenu:windowMenu];
|
|
||||||
[[NSApp mainMenu] addItem:windowMenuItem];
|
|
||||||
|
|
||||||
/* Tell the application object that this is now the window menu */
|
|
||||||
[NSApp setWindowsMenu:windowMenu];
|
|
||||||
|
|
||||||
/* Finally give up our references to the objects */
|
|
||||||
[windowMenu release];
|
|
||||||
[windowMenuItem release];
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Replacement for NSApplicationMain */
|
|
||||||
static void CustomApplicationMain (int argc, char **argv)
|
|
||||||
{
|
|
||||||
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
|
|
||||||
SDLMain *sdlMain;
|
|
||||||
|
|
||||||
/* Ensure the application object is initialised */
|
|
||||||
[NSApplication sharedApplication];
|
|
||||||
|
|
||||||
#ifdef SDL_USE_CPS
|
|
||||||
{
|
|
||||||
CPSProcessSerNum PSN;
|
|
||||||
/* Tell the dock about us */
|
|
||||||
if (!CPSGetCurrentProcess(&PSN))
|
|
||||||
if (!CPSEnableForegroundOperation(&PSN,0x03,0x3C,0x2C,0x1103))
|
|
||||||
if (!CPSSetFrontProcess(&PSN))
|
|
||||||
[NSApplication sharedApplication];
|
|
||||||
}
|
|
||||||
#endif /* SDL_USE_CPS */
|
|
||||||
|
|
||||||
/* Set up the menubar */
|
|
||||||
[NSApp setMainMenu:[[NSMenu alloc] init]];
|
|
||||||
setApplicationMenu();
|
|
||||||
setupWindowMenu();
|
|
||||||
|
|
||||||
/* Create SDLMain and make it the app delegate */
|
|
||||||
sdlMain = [[SDLMain alloc] init];
|
|
||||||
[NSApp setDelegate:sdlMain];
|
|
||||||
|
|
||||||
/* Start the main event loop */
|
|
||||||
[NSApp run];
|
|
||||||
|
|
||||||
[sdlMain release];
|
|
||||||
[pool release];
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
||||||
|
|
||||||
/*
|
|
||||||
* Catch document open requests...this lets us notice files when the app
|
|
||||||
* was launched by double-clicking a document, or when a document was
|
|
||||||
* dragged/dropped on the app's icon. You need to have a
|
|
||||||
* CFBundleDocumentsType section in your Info.plist to get this message,
|
|
||||||
* apparently.
|
|
||||||
*
|
|
||||||
* Files are added to gArgv, so to the app, they'll look like command line
|
|
||||||
* arguments. Previously, apps launched from the finder had nothing but
|
|
||||||
* an argv[0].
|
|
||||||
*
|
|
||||||
* This message may be received multiple times to open several docs on launch.
|
|
||||||
*
|
|
||||||
* This message is ignored once the app's mainline has been called.
|
|
||||||
*/
|
|
||||||
- (BOOL)application:(NSApplication *)theApplication openFile:(NSString *)filename
|
|
||||||
{
|
|
||||||
const char *temparg;
|
|
||||||
size_t arglen;
|
|
||||||
char *arg;
|
|
||||||
char **newargv;
|
|
||||||
|
|
||||||
if (!gFinderLaunch) /* MacOS is passing command line args. */
|
|
||||||
return FALSE;
|
|
||||||
|
|
||||||
if (gCalledAppMainline) /* app has started, ignore this document. */
|
|
||||||
return FALSE;
|
|
||||||
|
|
||||||
temparg = [filename UTF8String];
|
|
||||||
arglen = SDL_strlen(temparg) + 1;
|
|
||||||
arg = (char *) SDL_malloc(arglen);
|
|
||||||
if (arg == NULL)
|
|
||||||
return FALSE;
|
|
||||||
|
|
||||||
newargv = (char **) realloc(gArgv, sizeof (char *) * (gArgc + 2));
|
|
||||||
if (newargv == NULL)
|
|
||||||
{
|
|
||||||
SDL_free(arg);
|
|
||||||
return FALSE;
|
|
||||||
}
|
|
||||||
gArgv = newargv;
|
|
||||||
|
|
||||||
SDL_strlcpy(arg, temparg, arglen);
|
|
||||||
gArgv[gArgc++] = arg;
|
|
||||||
gArgv[gArgc] = NULL;
|
|
||||||
return TRUE;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/* Called when the internal event loop has just started running */
|
|
||||||
- (void) applicationDidFinishLaunching: (NSNotification *) note
|
|
||||||
{
|
|
||||||
int status;
|
|
||||||
|
|
||||||
/* Set the working directory to the .app's parent directory */
|
|
||||||
[self setupWorkingDirectory:gFinderLaunch];
|
|
||||||
|
|
||||||
#if SDL_USE_NIB_FILE
|
|
||||||
/* Set the main menu to contain the real app name instead of "SDL App" */
|
|
||||||
[self fixMenu:[NSApp mainMenu] withAppName:getApplicationName()];
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/* Hand off to main application code */
|
|
||||||
gCalledAppMainline = TRUE;
|
|
||||||
status = SDL_main (gArgc, gArgv);
|
|
||||||
|
|
||||||
/* We're done, thank you for playing */
|
|
||||||
exit(status);
|
|
||||||
}
|
|
||||||
@end
|
|
||||||
|
|
||||||
|
|
||||||
@implementation NSString (ReplaceSubString)
|
|
||||||
|
|
||||||
- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString
|
|
||||||
{
|
|
||||||
unsigned int bufferSize;
|
|
||||||
unsigned int selfLen = [self length];
|
|
||||||
unsigned int aStringLen = [aString length];
|
|
||||||
unichar *buffer;
|
|
||||||
NSRange localRange;
|
|
||||||
NSString *result;
|
|
||||||
|
|
||||||
bufferSize = selfLen + aStringLen - aRange.length;
|
|
||||||
buffer = (unichar *)NSAllocateMemoryPages(bufferSize*sizeof(unichar));
|
|
||||||
|
|
||||||
/* Get first part into buffer */
|
|
||||||
localRange.location = 0;
|
|
||||||
localRange.length = aRange.location;
|
|
||||||
[self getCharacters:buffer range:localRange];
|
|
||||||
|
|
||||||
/* Get middle part into buffer */
|
|
||||||
localRange.location = 0;
|
|
||||||
localRange.length = aStringLen;
|
|
||||||
[aString getCharacters:(buffer+aRange.location) range:localRange];
|
|
||||||
|
|
||||||
/* Get last part into buffer */
|
|
||||||
localRange.location = aRange.location + aRange.length;
|
|
||||||
localRange.length = selfLen - localRange.location;
|
|
||||||
[self getCharacters:(buffer+aRange.location+aStringLen) range:localRange];
|
|
||||||
|
|
||||||
/* Build output string */
|
|
||||||
result = [NSString stringWithCharacters:buffer length:bufferSize];
|
|
||||||
|
|
||||||
NSDeallocateMemoryPages(buffer, bufferSize);
|
|
||||||
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
@end
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#ifdef main
|
|
||||||
# undef main
|
|
||||||
#endif
|
|
||||||
|
|
||||||
|
|
||||||
/* Main entry point to executable - should *not* be SDL_main! */
|
|
||||||
int main (int argc, char **argv)
|
|
||||||
{
|
|
||||||
/* Copy the arguments into a global variable */
|
|
||||||
/* This is passed if we are launched by double-clicking */
|
|
||||||
if ( argc >= 2 && strncmp (argv[1], "-psn", 4) == 0 ) {
|
|
||||||
gArgv = (char **) SDL_malloc(sizeof (char *) * 2);
|
|
||||||
gArgv[0] = argv[0];
|
|
||||||
gArgv[1] = NULL;
|
|
||||||
gArgc = 1;
|
|
||||||
gFinderLaunch = YES;
|
|
||||||
} else {
|
|
||||||
int i;
|
|
||||||
gArgc = argc;
|
|
||||||
gArgv = (char **) SDL_malloc(sizeof (char *) * (argc+1));
|
|
||||||
for (i = 0; i <= argc; i++)
|
|
||||||
gArgv[i] = argv[i];
|
|
||||||
gFinderLaunch = NO;
|
|
||||||
}
|
|
||||||
|
|
||||||
#if SDL_USE_NIB_FILE
|
|
||||||
NSApplicationMain (argc, argv);
|
|
||||||
#else
|
|
||||||
CustomApplicationMain (argc, argv);
|
|
||||||
#endif
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
33
Makefile
33
Makefile
@@ -4,16 +4,21 @@ VERBOSE_BUILD := false
|
|||||||
IsMinGW := $(findstring MINGW,$(shell uname -s)) $(findstring MSYS,$(shell uname -s))
|
IsMinGW := $(findstring MINGW,$(shell uname -s)) $(findstring MSYS,$(shell uname -s))
|
||||||
IsDarwin := $(findstring Darwin,$(shell uname -s))
|
IsDarwin := $(findstring Darwin,$(shell uname -s))
|
||||||
ifneq (,$(IsMinGW))
|
ifneq (,$(IsMinGW))
|
||||||
TARGET_ARCH := mingw
|
HOST_ARCH := mingw
|
||||||
else
|
else
|
||||||
ifneq (,$(IsDarwin))
|
ifneq (,$(IsDarwin))
|
||||||
TARGET_ARCH := macosx
|
HOST_ARCH := macosx
|
||||||
else
|
else
|
||||||
TARGET_ARCH := linux
|
HOST_ARCH := linux
|
||||||
endif
|
endif
|
||||||
endif
|
endif
|
||||||
|
|
||||||
ifeq ($(TARGET_ARCH),mingw)
|
ifeq ($(arch),emscripten)
|
||||||
|
HOST_ARCH := emscripten
|
||||||
|
endif
|
||||||
|
|
||||||
|
|
||||||
|
ifeq ($(HOST_ARCH),mingw)
|
||||||
CC := gcc
|
CC := gcc
|
||||||
AR := ar
|
AR := ar
|
||||||
LAUNCHER :=
|
LAUNCHER :=
|
||||||
@@ -28,7 +33,7 @@ ifeq ($(TARGET_ARCH),mingw)
|
|||||||
RES_GAMELIB := libgame.a
|
RES_GAMELIB := libgame.a
|
||||||
BUILDDIR := build-$(shell gcc -v 2>&1 | grep "Target:" | cut --delimiter=' ' --fields=2)
|
BUILDDIR := build-$(shell gcc -v 2>&1 | grep "Target:" | cut --delimiter=' ' --fields=2)
|
||||||
endif
|
endif
|
||||||
ifeq ($(TARGET_ARCH),linux)
|
ifeq ($(HOST_ARCH),linux)
|
||||||
CC := gcc
|
CC := gcc
|
||||||
AR := ar
|
AR := ar
|
||||||
LAUNCHER :=
|
LAUNCHER :=
|
||||||
@@ -44,14 +49,13 @@ ifeq ($(TARGET_ARCH),linux)
|
|||||||
RES_GAME := game
|
RES_GAME := game
|
||||||
BUILDDIR := build-$(shell gcc -v 2>&1 | grep "Target:" | cut --delimiter=' ' --fields=2)
|
BUILDDIR := build-$(shell gcc -v 2>&1 | grep "Target:" | cut --delimiter=' ' --fields=2)
|
||||||
endif
|
endif
|
||||||
ifeq ($(TARGET_ARCH),macosx)
|
ifeq ($(HOST_ARCH),macosx)
|
||||||
CC := gcc
|
CC := gcc
|
||||||
AR := ar
|
AR := ar
|
||||||
LAUNCHER :=
|
LAUNCHER :=
|
||||||
RM := rm -rf
|
RM := rm -rf
|
||||||
MKDIR := mkdir
|
MKDIR := mkdir
|
||||||
ECHO := echo
|
ECHO := echo
|
||||||
VERBOSE_BUILD := false
|
|
||||||
|
|
||||||
LIBS := -framework Cocoa -lm -framework OpenGL -framework SDL macosx/SDLMain.m
|
LIBS := -framework Cocoa -lm -framework OpenGL -framework SDL macosx/SDLMain.m
|
||||||
CFLAGS := -Wall -g -DMACOSX -ObjC -Dmain=SDL_main -I/usr/include/ -I/usr/include/SDL/ -I/usr/X11R6/include/
|
CFLAGS := -Wall -g -DMACOSX -ObjC -Dmain=SDL_main -I/usr/include/ -I/usr/include/SDL/ -I/usr/X11R6/include/
|
||||||
@@ -60,5 +64,20 @@ ifeq ($(TARGET_ARCH),macosx)
|
|||||||
RES_GAMELIB := libgame.a
|
RES_GAMELIB := libgame.a
|
||||||
BUILDDIR := build-$(shell gcc -v 2>&1 | grep "Target:" | cut -d ' ' -f 2)
|
BUILDDIR := build-$(shell gcc -v 2>&1 | grep "Target:" | cut -d ' ' -f 2)
|
||||||
endif
|
endif
|
||||||
|
ifeq ($(HOST_ARCH),emscripten)
|
||||||
|
CC := emcc
|
||||||
|
AR := emar
|
||||||
|
LAUNCHER := emrun --port 8080
|
||||||
|
RM := rm -rf
|
||||||
|
MKDIR := mkdir
|
||||||
|
ECHO := echo
|
||||||
|
|
||||||
|
LIBS :=
|
||||||
|
CFLAGS := -s FULL_ES2=1 -s ASM_JS=1 -s USE_SDL=2 -O2 -Wno-implicit-function-declaration -DEMSCRIPTEN
|
||||||
|
LDFLAGS := --preload-file data -s TOTAL_MEMORY=134217728 -lidbfs.js
|
||||||
|
|
||||||
|
RES_GAMELIB := libgame.a
|
||||||
|
BUILDDIR := build-emscripten
|
||||||
|
endif
|
||||||
|
|
||||||
include Makefile.common.mk
|
include Makefile.common.mk
|
||||||
@@ -7,17 +7,12 @@ ECHO := echo
|
|||||||
VERBOSE_BUILD := false
|
VERBOSE_BUILD := false
|
||||||
|
|
||||||
LIBS :=
|
LIBS :=
|
||||||
CFLAGS := -s FULL_ES2=1 -s ASM_JS=1 -O1 -Wno-implicit-function-declaration -DEMSCRIPTEN
|
CFLAGS := -s FULL_ES2=1 -s ASM_JS=1 -s USE_SDL=2 -O2 -Wno-implicit-function-declaration -DEMSCRIPTEN
|
||||||
LDFLAGS := --preload-file data -s TOTAL_MEMORY=134217728 -lidbfs.js
|
LDFLAGS := --preload-file data -s TOTAL_MEMORY=134217728 -lidbfs.js
|
||||||
|
|
||||||
RES_GAMELIB := libgame.a
|
RES_GAMELIB := libgame.a
|
||||||
BUILDDIR := build-emscripten
|
BUILDDIR := build-emscripten
|
||||||
|
|
||||||
ifeq ($(target),release)
|
|
||||||
CFLAGS := $(CFLAGS) -O2
|
|
||||||
BUILDDIR := build-emscripten-release
|
|
||||||
endif
|
|
||||||
|
|
||||||
include Makefile.common.mk
|
include Makefile.common.mk
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -16,7 +16,10 @@ gcctarget=$( gcc -v 2>&1 | grep "Target:" | cut --delimiter=' ' --fields=2 )
|
|||||||
if test $# -gt 0; then
|
if test $# -gt 0; then
|
||||||
if test $1 = "emscripten"; then
|
if test $1 = "emscripten"; then
|
||||||
uname="EMSCRIPTEN"
|
uname="EMSCRIPTEN"
|
||||||
unamem="EMSCRIPTEN"
|
shift
|
||||||
|
fi
|
||||||
|
if test $1 = "Darwin"; then
|
||||||
|
uname="Darwin"
|
||||||
shift
|
shift
|
||||||
fi
|
fi
|
||||||
fi
|
fi
|
||||||
@@ -24,45 +27,52 @@ case "$uname" in
|
|||||||
*MINGW* | *MSYS*)
|
*MINGW* | *MSYS*)
|
||||||
# Configuracion de Win32/Mingw
|
# Configuracion de Win32/Mingw
|
||||||
libs="-lopengl32 $(sdl2-config --libs)"
|
libs="-lopengl32 $(sdl2-config --libs)"
|
||||||
cflags="-g -mwindows -D_GNU_SOURCE=1 -DWIN32 $(sdl2-config --cflags)"
|
cflags="-g -mwindows -D_GNU_SOURCE=1 -DWIN32 $(sdl2-config --cflags) -I$prefix/src"
|
||||||
builddir="build-$gcctarget"
|
builddir="build-$gcctarget"
|
||||||
platform="$gcctarget"
|
platform="$gcctarget"
|
||||||
exeextension=".exe"
|
exeextension=".exe"
|
||||||
|
ldflags=""
|
||||||
;;
|
;;
|
||||||
*EMSCRIPTEN*)
|
*EMSCRIPTEN*)
|
||||||
# Configuracion de Emscripten
|
# Configuracion de Emscripten
|
||||||
libs=""
|
libs=""
|
||||||
cflags="-s FULL_ES2=1 -s ASM_JS=1 -Wno-implicit-function-declaration"
|
cflags="-s FULL_ES2=1 -s ASM_JS=1 -s USE_SDL=2 -O2 -Wno-implicit-function-declaration -I$prefix/src"
|
||||||
builddir="build-emscripten"
|
builddir="build-emscripten"
|
||||||
platform="emscripten"
|
platform="emscripten"
|
||||||
exeextension=".html"
|
exeextension=".html"
|
||||||
|
ldflags="--preload-file data -s TOTAL_MEMORY=134217728 -lidbfs.js"
|
||||||
;;
|
;;
|
||||||
*Darwin*)
|
*Darwin*)
|
||||||
# Configuracion de MacOSX
|
# Configuracion de MacOSX
|
||||||
libs="-framework Cocoa -lm -framework OpenGL -framework SDL"
|
libs="-framework Cocoa -lm -framework OpenGL -framework SDL $prefix/macosx/SDLMain.m"
|
||||||
cflags="-Wall -g -DMACOSX -ObjC -Dmain=SDL_main -I/usr/include/ -I/usr/include/SDL/ -I/usr/X11R6/include/"
|
cflags="-Wall -g -DMACOSX -ObjC -Dmain=SDL_main -I/usr/include/ -I/usr/include/SDL/ -I/usr/X11R6/include/ -I$prefix/src"
|
||||||
builddir="build-$gcctarget"
|
builddir="build-$gcctarget"
|
||||||
platform="$gcctarget"
|
platform="$gcctarget"
|
||||||
exeextension=""
|
exeextension=""
|
||||||
|
ldflags=""
|
||||||
;;
|
;;
|
||||||
*)
|
*)
|
||||||
# Configuracion de Linux
|
# Configuracion de Linux
|
||||||
libs="-lpthread -L/usr/X11R6/lib -L/usr/lib -lm -lGL -lX11 $(sdl2-config --libs)"
|
libs="-lpthread -L/usr/X11R6/lib -L/usr/lib -lm -lGL -lX11 $(sdl2-config --libs)"
|
||||||
cflags="-Wall -g -I/usr/include/ -I/usr/X11R6/include/ $(sdl2-config --cflags)"
|
cflags="-Wall -g -I/usr/include/ -I/usr/X11R6/include/ $(sdl2-config --cflags) -I$prefix/src"
|
||||||
builddir="build-$gcctarget"
|
builddir="build-$gcctarget"
|
||||||
platform="$gcctarget"
|
platform="$gcctarget"
|
||||||
exeextension=""
|
exeextension=""
|
||||||
|
ldflags=""
|
||||||
;;
|
;;
|
||||||
esac
|
esac
|
||||||
|
|
||||||
while test $# -gt 0; do
|
while test $# -gt 0; do
|
||||||
case $1 in
|
case $1 in
|
||||||
--cflags)
|
--cflags)
|
||||||
echo "$cflags -I$prefix/src"
|
echo "$cflags"
|
||||||
;;
|
;;
|
||||||
--libs)
|
--libs)
|
||||||
echo "$libs"
|
echo "$libs"
|
||||||
;;
|
;;
|
||||||
|
--ldflags)
|
||||||
|
echo "$ldflags"
|
||||||
|
;;
|
||||||
--static-libs)
|
--static-libs)
|
||||||
echo "$prefix/$builddir/libgame.a"
|
echo "$prefix/$builddir/libgame.a"
|
||||||
;;
|
;;
|
||||||
|
|||||||
@@ -493,10 +493,6 @@ int Draw_LoopIteration() {
|
|||||||
Input_SetPointerPosition(event.tfinger.x, event.tfinger.y);
|
Input_SetPointerPosition(event.tfinger.x, event.tfinger.y);
|
||||||
Input_SetPointerDown(1);
|
Input_SetPointerDown(1);
|
||||||
}
|
}
|
||||||
if (event.type == SDL_TOUCHBUTTONDOWN) {
|
|
||||||
Input_SetPointerPosition(event.tfinger.x, event.tfinger.y);
|
|
||||||
Input_SetPointerDown(1);
|
|
||||||
}
|
|
||||||
if (event.type == SDL_MOUSEBUTTONUP) {
|
if (event.type == SDL_MOUSEBUTTONUP) {
|
||||||
Input_SetPointerPosition(event.button.x / (float)_width,
|
Input_SetPointerPosition(event.button.x / (float)_width,
|
||||||
event.button.y / (float)_height);
|
event.button.y / (float)_height);
|
||||||
@@ -506,10 +502,6 @@ int Draw_LoopIteration() {
|
|||||||
Input_SetPointerPosition(event.tfinger.x, event.tfinger.y);
|
Input_SetPointerPosition(event.tfinger.x, event.tfinger.y);
|
||||||
Input_SetPointerDown(0);
|
Input_SetPointerDown(0);
|
||||||
}
|
}
|
||||||
if (event.type == SDL_TOUCHBUTTONUP) {
|
|
||||||
Input_SetPointerPosition(event.tfinger.x, event.tfinger.y);
|
|
||||||
Input_SetPointerDown(0);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
#else
|
#else
|
||||||
while (SDL_PollEvent(&event)) {
|
while (SDL_PollEvent(&event)) {
|
||||||
|
|||||||
@@ -31,7 +31,7 @@ int MaximumInt(int i0, int i1) {
|
|||||||
// Rect
|
// Rect
|
||||||
//
|
//
|
||||||
|
|
||||||
int Rect_UnionRect(Rect r0, Rect r1, Rect rd) {
|
void Rect_UnionRect(Rect r0, Rect r1, Rect rd) {
|
||||||
rd->x0 = MinimumInt(r0->x0, r1->x0);
|
rd->x0 = MinimumInt(r0->x0, r1->x0);
|
||||||
rd->y0 = MinimumInt(r0->y0, r1->y0);
|
rd->y0 = MinimumInt(r0->y0, r1->y0);
|
||||||
rd->x1 = MaximumInt(r0->x1, r1->x1);
|
rd->x1 = MaximumInt(r0->x1, r1->x1);
|
||||||
|
|||||||
@@ -30,7 +30,7 @@ struct SRect {
|
|||||||
int y1;
|
int y1;
|
||||||
};
|
};
|
||||||
|
|
||||||
int Rect_UnionRect(Rect r0, Rect r1, Rect rd);
|
void Rect_UnionRect(Rect r0, Rect r1, Rect rd);
|
||||||
int Rect_PointInside(Rect r, int x, int y);
|
int Rect_PointInside(Rect r, int x, int y);
|
||||||
int Rect_PointInsideAny(TRect r[], int rCount, int x, int y);
|
int Rect_PointInsideAny(TRect r[], int rCount, int x, int y);
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user